Commit graph

1189 commits

Author SHA1 Message Date
David Négrier 36ce4f8f29
Merge pull request #1664 from Chasethechicken/layers
Add missing layer properties
2021-12-24 16:10:15 +01:00
David Négrier d37165219c Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.
This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
2021-12-24 15:49:25 +01:00
David Négrier 524339a3a0 Adding hightlight to player names when they follow each others 2021-12-23 18:07:51 +01:00
David Négrier 368a115b4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka 2021-12-23 16:04:59 +01:00
David Négrier 9efa115982 Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-12-23 11:04:20 +01:00
David Négrier 35463930a0 Sending color outline on connect 2021-12-23 10:22:19 +01:00
David Négrier 482ba9690a Sharing outline color changes in real time 2021-12-22 18:34:36 +01:00
Chasethechicken 6cae134c8f Fix indentation
To make prettier happy
2021-12-22 10:13:26 +01:00
Chasethechicken 1ea7b45c7e Fix misplaced semicolon 2021-12-21 23:26:15 +01:00
David Négrier 90f7287860 Adding the ability to set the player's color outline via the scripting API
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
Chasethechicken 6f4fe47808 Add missing layer properties
Enables map makers to set the alpha, visibility, origin and size of layers.

Co-authored-by: jonny <ga86lad@mytum.de>
2021-12-21 11:31:14 +01:00
PizZaKatZe 50147db895 Block running in follow mode 2021-12-20 13:36:29 +01:00
PizZaKatZe 21b1313a18 Get rid of buggy open state 2021-12-20 12:50:43 +01:00
Lurkars 3916d9c58e Add follow button to ui, improved flow 2021-12-20 11:35:06 +01:00
Lurkars 2cd088c049 Change follow request to "F" button, use nes-css buttons 2021-12-18 11:58:30 +01:00
Hanusiak Piotr f8353bd7b5 send camera update event from CameraManager 2021-12-17 11:05:11 +01:00
David Négrier b2bcfde5b1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into upgrade_typescript_4.5 2021-12-16 16:07:17 +01:00
Hanusiak Piotr 4ebc55a429 subtle changes in CameraManager in order to distinguish between setPosition and focusOn 2021-12-16 14:31:26 +01:00
Hanusiak Piotr 5f26a39a5d added basic WA.camera commands 2021-12-16 13:41:28 +01:00
David Négrier 98d3a58861 Improving typings of VirtualJoystick 2021-12-16 10:04:55 +01:00
PizZaKatZe e3e7fba539 Rename InteractMenu/-Store => FollowMenu/-Store 2021-12-15 18:50:59 +01:00
PizZaKatZe 2bd71790b5 Use user IDs instead of names 2021-12-15 18:42:24 +01:00
PizZaKatZe 1ab8165951 Process input events in follow mode as well 2021-12-15 18:42:24 +01:00
PizZaKatZe 290e5131e9 Clean up follow implementation; stop following when leader leaves the scene 2021-12-15 18:42:24 +01:00
PizZaKatZe 0a410d289d Implement follow request / confirmation UI 2021-12-15 18:42:22 +01:00
PizZaKatZe e7f1395809 Stop before running into followed Avatar; stop sprite animation 2021-12-15 18:36:12 +01:00
danb 372dda792f Fix issue of interrupted conversation in follow-mode 2021-12-15 18:36:12 +01:00
danb 7c7144527c Add minimum distance to enable following 2021-12-15 18:36:12 +01:00
danb f340e8114d Implement automatic following of other players.
* initiate following by reacting to the interact event
* subscribe to remote player and update positions in relation to them
  instead of reacting to user input
* cancel following if the user moves actively again
2021-12-15 18:36:12 +01:00
Hanusiak Piotr 99ffb7b450 merged develop 2021-12-15 15:23:21 +01:00
David Négrier ea7fc62c00 Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge 2021-12-14 16:06:35 +01:00
David Négrier 8efeab97c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge 2021-12-14 15:50:24 +01:00
David Négrier 0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr 960c247b20 added documentation for Focusable Zones 2021-12-14 12:03:05 +01:00
Hanusiak Piotr 0f1378c069 PR fixes 2021-12-14 10:28:41 +01:00
David Négrier 8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao 592e07bc4f Fixed linter errors 2021-12-13 16:19:47 +00:00
Hanusiak Piotr bbe539b785 moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00
David Négrier 7a6e250a58 Fixing map caching
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.

We are now deep-copying the map on load to avoid these nasty effects.

Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr b12fb228af fixed typos 2021-12-08 13:25:54 +01:00
Hanusiak Piotr 4d473480cf enter and leave zone events 2021-12-08 13:18:06 +01:00
Hanusiak Piotr 03cf5c05ff added zoom_margin optional property for zone definition 2021-12-08 13:03:25 +01:00
Hanusiak Piotr 082b33cf02 more subtle zone leaving camera work 2021-12-08 11:31:49 +01:00
Hanusiak Piotr 957ba8f8c7 more subtle start follow player by camera. wip 2021-12-07 17:03:51 +01:00
Hanusiak Piotr 8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00
Hanusiak Piotr e62ad6b9c9 merged develop 2021-12-07 13:56:28 +01:00
Hanusiak Piotr e97fd1d38c Merge branch 'develop' into feature-camera-zone-focus 2021-12-07 13:20:15 +01:00
Hanusiak Piotr 29ccb52c93 cleanup 2021-12-07 13:18:36 +01:00
Hanusiak Piotr b00d24dbf7 refocusing on target (if any) in case of an external resize 2021-12-07 12:48:08 +01:00
PizZaKatZe d49d44d7ea New setting: Always ask before opening cowebsites / Jitsi meetings 2021-12-06 23:25:25 +01:00
Benedicte Quimbert 4b4f5520db Corrects scale managing and camera event listening 2021-12-06 18:44:37 +01:00
David Négrier 84f7a8c383 Pretty fix 2021-12-06 18:20:06 +01:00
David Négrier 44c4b4fc34 Fixing error handling of fonts when there is no connection to front 2021-12-06 15:14:38 +01:00
Hanusiak Piotr 4bc21a95c5 ran prettier 2021-12-04 17:11:49 +01:00
Hanusiak Piotr a1a83775d6 issues with zone triggering fixed 2021-12-04 17:11:49 +01:00
Hanusiak Piotr 37949eda53 working with zoom modifier calculating per zone 2021-12-04 17:11:49 +01:00
Hanusiak Piotr ddaa81a7ac some more tweaks with smooth zooming control 2021-12-04 17:11:49 +01:00
Hanusiak Piotr 092daa245f locking zooming via player input 2021-12-04 17:11:49 +01:00
Hanusiak Piotr ef3a7513e2 camera zoom using scaleManager zooming. WIP 2021-12-04 17:11:49 +01:00
Hanusiak Piotr eb95e2e483 detecting zoe enter and leave events 2021-12-04 17:11:49 +01:00
Hanusiak Piotr 8016cf3c1a fallback in case of CanvasRenderer 2021-12-04 16:29:28 +01:00
Hanusiak Piotr ed8d6855b1 fixed bug with woka picture snapshot taking current frame and not front 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 642d3bb301 Changed the way WOKA's are stored 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 2ea54fd243 use Prettier to fix style issues 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 913a07350d little cleanup, added reject for Character snapshot 2021-12-04 15:36:11 +01:00
Hanusiak Piotr f4ce82481e avatar as a menu button 2021-12-04 15:36:11 +01:00
Hanusiak Piotr b8eeb3c8ab saving players avatar textures to the texturesManager 2021-12-04 15:36:11 +01:00
David Négrier 411ee251ff Improving URL displaying of failed Axios request 2021-12-03 22:02:19 +01:00
David Négrier 487b8317e7 Adding stacktrace to error message in console 2021-12-03 21:58:08 +01:00
David Négrier ebcfc069bc More details in the error 2021-12-03 21:45:25 +01:00
David Négrier 8b21ba5383 Improving Axios error logging 2021-12-03 20:55:46 +01:00
David Négrier f90bd85ded Improving error reporting and adding Video reports 2021-12-03 19:54:34 +01:00
David Négrier c89afba6cd Working on more tests 2021-12-03 15:21:31 +01:00
David Négrier 78ee4009c8 Improving tests, WIP 2021-12-03 09:28:30 +01:00
Valdo Romao dd79f7d0f4 Added the user-room token created from admin when we access a room 2021-12-01 15:50:14 +00:00
Benedicte Quimbert 7eda8a45a7 Reverts adding scale to the camera updated event and uses it directly from the website manager 2021-11-26 14:46:02 +01:00
Benedicte Quimbert f761858328 Refactoring and documentation update 2021-11-25 10:56:43 +01:00
Benedicte Quimbert 5b6a8ca4d7 Adds the camera to available APIs with retrieving of the worldView 2021-11-25 10:56:42 +01:00
Benedicte Quimbert 99dfd77600 WIP API updates for tutorial and more 2021-11-25 10:55:54 +01:00
Benedicte Quimbert 353577b1d7 Fixes deleting SharedVariablesManager's close() function 2021-11-25 10:55:54 +01:00
Benedicte Quimbert a22c2a09b8 Uses the current player position rather than the starting one to position iframe 2021-11-25 10:55:54 +01:00
Benedicte Quimbert bf69b55e99 Creates player state and uses it to get and set values from local storage 2021-11-25 10:55:54 +01:00
Benedicte Quimbert 89cd292527 Allows to read and write "Player properties" from LocalStorage 2021-11-25 10:55:54 +01:00
Gregoire Parant 060c844468 Fix htag in localstorage
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-24 19:24:43 +01:00
David Négrier 257162c451 Fixing prettier 2021-11-24 17:02:11 +01:00
David Négrier 6e6cdc7bde
Revert "Improving log messages" 2021-11-24 16:20:07 +01:00
David Négrier 6c5f330b71
Merge pull request #1584 from thecodingmachine/fixes
Fixes
2021-11-24 15:55:33 +01:00
Alexis Faizeau 5c3036e18b Display a default skin on remote player entity 2021-11-24 15:43:01 +01:00
David Négrier 07ba532c5e Prettier fixes on front 2021-11-24 15:31:17 +01:00
David Négrier 9b29fde1b3 Merge branch 'develop' of github.com:thecodingmachine/workadventure into pretty_ci_front_fix 2021-11-24 15:30:29 +01:00
David Négrier dc58f16418
Merge pull request #1582 from thecodingmachine/end-to-end-tests
Making the loader resizable
2021-11-24 15:30:15 +01:00
David Négrier 2cbf5b56af Fixing linting 2021-11-24 15:29:12 +01:00
David Négrier 7c6105d93a Making the loader resizable
This way, if the window is resized while loading, the loading bar will stay in the middle
2021-11-24 15:21:07 +01:00
Alexis Faizeau 24640d13bb Fix removing of co-website action trigger 2021-11-24 14:50:19 +01:00
Alexis Faizeau 4ca763c028 Fix tab index on embbed iframes 2021-11-24 11:05:18 +01:00
Gregoire Parant ecc6321e17 Add new action post hog
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-18 11:39:56 +01:00
Gregoire Parant 8768374460 HotFix connexion manager
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-16 13:14:40 +01:00
Alexis Faizeau 624593e425 Implement twemoji on emote 2021-11-10 16:55:20 +01:00
Alexis Faizeau 5a3d510f05 Create GameMapProperties index 2021-11-02 10:52:25 +01:00
Alexis Faizeau f4df12e5ff Cowebsite properties manage by layer and not by property index 2021-10-29 19:45:03 +02:00
Alexis Faizeau 934e24f837 Implement on enter/leave layer events 2021-10-29 19:44:58 +02:00
Alexis Faizeau b81b1ff68b Implement new cowbesite system on API 2021-10-25 19:00:26 +02:00
Alexis Faizeau da8cc661b7 Implement the new co website system 2021-10-25 19:00:26 +02:00
Alexis Faizeau 1ee0b28f66 Fix co website closing on exit zone 2021-10-25 19:00:26 +02:00
David Négrier 1efcbb4529
Merge pull request #1521 from thecodingmachine/change-player-depth
Change character depth to 0
2021-10-25 15:11:09 +02:00
David Négrier 4abf7208ff
Merge pull request #1524 from thecodingmachine/player-direction
Display the real sprite direction on character loaded
2021-10-18 14:37:01 +02:00
Alexis Faizeau c13839ce8d Display the real sprite direction on character loaded 2021-10-15 16:35:42 +02:00
David Négrier 70d5c7f658 Triggering onload even if file already loaded for files loaded via http:// 2021-10-15 16:14:17 +02:00
David Négrier 79a5916057 Removing dead code 2021-10-15 15:08:06 +02:00
Alexis Faizeau cdf4023928 Change character depth to 0 2021-10-14 17:32:27 +02:00
Kharhamel 726f52976d FEATURE: analytics client now scrape user email and room group 2021-10-11 16:30:01 +02:00
grégoire parant 900c53f499
Update icon message and profile (#1504)
- Add new icon profil pixel
 - Add new icon message pixel
 - Migrate message icon in svelt menu

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-06 15:36:42 +02:00
grégoire parant 358d9a79d3
Add condition Hash for start layer (#1506)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-05 23:34:18 +02:00
grégoire parant 908b78fdda
HotFix mandatory login with ADMIN openid connexion (#1503)
Before anonymous connexion, we must get the details of the map and permit to check mandatory connexion and redirect user to login page.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-05 18:59:26 +02:00
grégoire parant b33e271d2e
Merge pull request #1499 from thecodingmachine/develop
Release 1.5.3
2021-10-04 20:54:13 +02:00
Kharhamel 02108ce977 FIX: fixes for the emnote menu 2021-10-04 14:43:19 +02:00
Kharhamel ce26294250 FIX: initPositionFromLayerName will now prioritize its target layer rather than the start layer 2021-09-24 11:54:19 +02:00
GRL78 3f1c5246f8
TO MERGE : Contact page from Admin or Environment Variable (#1401)
* Contact page from Admin or Environment Variable

* Get contact page from admin by pusher

* Changes requested

* Modify contactPageStore management

* documentation environment variables

Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 20:24:53 +02:00
Kharhamel 8b099e5725 FIX: added another catch case for default model 2021-09-21 14:29:15 +02:00
Gregoire Parant 3f954d273c Merge branch 'master' into develop
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 02:37:56 +02:00
grégoire parant e77d4dda84
Update favicon and logo to deploy new design (#1475)
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-20 22:42:15 +02:00
Lurkars 781c69387c fix wrong font name 2021-09-20 15:22:54 +02:00
Lurkars 7922de10ff Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenuSvelte 2021-09-16 18:12:51 +02:00
Kharhamel 483191c521
Merge pull request #1458 from thecodingmachine/posthog
FEATURE: added posthog as new analytics tool
2021-09-16 15:24:27 +02:00
Kharhamel 2e111aa13a FEATURE: added posthog as new analytics tool 2021-09-16 15:16:10 +02:00
David Négrier 801ec3bf4c Turn off audio on exit
If an exit zone is overlapping an audio zone, when exiting, the audio is stopped.
We do this by actually triggering the fact that a user should "leave" all active zones when exiting.
2021-09-15 15:28:55 +02:00
David Négrier d26325d8dc Fixing silent zone not respected when exiting Jitsi
Now, when a silent zone is adjacent to a Jitsi, it is enforced, even after leaving the Jitsi zone
2021-09-15 11:16:23 +02:00
Lurkars 91bc524e06 disable controls 2021-09-14 08:50:43 +02:00
Lurkars beed50874b fix emotemenu on open jitsi rooms 2021-09-13 19:16:47 +02:00
Lurkars 3080e1fdc7 improvements on svelte store + handling 2021-09-12 11:11:52 +02:00
TabascoEye 94517c0f4b
add the possibilities of "onaction" and message to new "openTab" property 2021-09-10 23:17:04 +02:00
Lurkars e553392d9d move twemoji menu to svelte 2021-09-10 16:57:21 +02:00
Lurkars d23820227e Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte 2021-09-10 14:58:49 +02:00
Lurkars 36df585a5e fix wrong layer names after re-enter room 2021-09-09 08:47:38 +02:00
kharhamel 4160235b92 ran pretty on the front 2021-09-06 14:31:59 +02:00
grégoire parant 4f0bb95a38
Emote silent zone (#1342)
* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
grégoire parant d2b8d7dc04
Active authentication Oauth (#1377)
* Active authentication Oauth

 - Google authentication
 - GitHub authentication
 - Linkedin authentication

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish connexion et get user info connexion

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix lint error

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change the expires token for 30 days

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update connexion stratgey

 - Set last room when it will be created and not when connexion is openned
 - Add '/login' end point permit to logout and open iframe to log user
 - Add logout feature permit to logout in front

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Implement logout and revoke token with hydra

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix pull develop conflict

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile url (#1399)

* Create function that permit to get profile URL

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Continue profil user

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Add menu and logout button

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update last room use

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile callback permit to get url profile setting from admin

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish profile show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete profileUrl will be not use today

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Correct lint

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update size of iframe

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete console log

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update feedback ARP

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:17:49 +02:00
grégoire parant a0d863569b
WIP: Bypass camera scene (#1337)
* Set new local camera setup variable

* Finish by pass video settings

 - TODO add button to update camera settings

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Merge branch 'develop' into jumpVideoCamera

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

# Conflicts:
#	front/src/Connexion/LocalUserStore.ts
#	front/src/Phaser/Components/Loader.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Login/EnableCameraScene.ts

* Add menu to open enable camera scene

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish jump camera setup

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-04 21:31:36 +02:00
kharhamel ba5fa06306 FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore() 2021-09-03 17:16:31 +02:00
David Négrier 86858a176e
Merge pull request #1406 from thecodingmachine/fix/recursive_variables
Allowing variables nested in group layers
2021-09-02 18:37:27 +02:00
David Négrier 68a4772627 Allowing variables nested in group layers
Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.
2021-09-02 18:05:55 +02:00
Kharhamel 8d2da6bdc7
Merge pull request #1405 from jonnytest1/opentab2
openTabPropertyKey (create new props in own file)
2021-09-02 17:19:20 +02:00
jonny 606e9093e1 renamed 2021-09-01 18:16:31 +02:00
Kharhamel 095a486621
Merge pull request #1402 from thecodingmachine/betterMEdiaStore
FEATURE: improved the mediaStore code to disable tracks instead of deleting them
2021-09-01 17:30:59 +02:00
kharhamel 52fe79df47 FEATURE: improved the mediaStore code to disable tracks instead of deleting them 2021-09-01 17:14:05 +02:00
jonny 0272e4f691 merged in develop again 2021-09-01 14:55:29 +02:00
jonny 7971daa27f openTabPropertyKey (create new props in own file) 2021-09-01 14:50:48 +02:00
Kharhamel ad60993b9a
Merge pull request #1398 from tabascoeye/develop
add possibility to set size of coWebsite and Jitsis via map property
2021-09-01 14:42:41 +02:00
GRL78 19baf7f582
fix ReportMenu (#1397) 2021-09-01 10:11:12 +02:00
TabascoEye da03e60de4
Update GameScene.ts
typo fixed
2021-08-30 19:42:18 +02:00
¯\_(ツ)_/¯ ae3e2a09d9 add possibility to set size of coWebsite and Jitsis via map property 2021-08-30 19:32:02 +02:00
David Négrier d2816220eb
Merge pull request #1395 from thecodingmachine/triggerOnSetLayer
Properties changed via the Iframe API now trigger changes directly
2021-08-27 17:41:58 +02:00
David Négrier 4536a63e69 Properties changed via the Iframe API now trigger changes directly
Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.
2021-08-27 15:05:14 +02:00
GRL78 7c956d1481
REVIEW : Migration Menu and Report Menu in Svelte (#1363)
* WIP: svelte menu

* temp

* temp

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* fix deeployer

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Third pass on css and reportMenu

* Correction following test

* Contact page only if environment variable exist

* Update service worker

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change requested

* Change requested

Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-26 12:01:07 +02:00
David Négrier 8c43c2e6e8 Rollback on createPromise switched to public 2021-08-23 18:54:00 +02:00
GRL ad95fa5e11 Execute scripts of the map after creating gameScene 2021-08-23 18:53:59 +02:00
GRL c2b3d23ec0 Player return a the same position when after editing his profile (same as reconnection) 2021-08-20 09:49:37 +02:00
GRL 0c796dff90 Player return a the same position when after editing his profile 2021-08-19 17:22:16 +02:00
David Négrier 8a64491952 Improving popup
If a popup message is empty, only the buttons will be displayed (not the container)

Unrelated: the Sound.play method in the API now accepts 0 arguments.
2021-08-18 11:53:41 +02:00
David Négrier 06be65c12f
Merge pull request #1368 from thecodingmachine/fix_zone_enter_exit
Fixing enter/leave event not properly sent on adjacent zones
2021-08-17 10:08:51 +02:00
David Négrier 1d45bab46d Fixing enter/leave event not properly sent on adjacent zones
On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366
2021-08-17 10:04:11 +02:00
GRL d2413896c7 GameManager has an attribute scenePlugin 2021-08-16 11:50:09 +02:00
grégoire parant 02a21209ec
Exit scene acess denied detected (#1369)
* Add auth token user to get right in admin and check if user have right

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update error show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-08-15 08:51:35 +02:00
Gregoire Parant af613f5b5b Merge branch 'master' into develop 2021-08-06 15:53:33 +02:00
GRL78 e0fb31fc58
WIP: Migrate AudioManager in Svelte (#1325)
* Migrate AudioManager in Svelte

* use import type when needed
2021-08-06 09:11:17 +02:00
David Négrier ac282db1ac Removing pointless console.log 2021-08-05 17:21:55 +02:00
David Négrier 6b9b999996 Making embedded iframes scriptable using the WA.room.website namespace. 2021-08-05 12:37:05 +02:00
David Négrier 5bb29e99ba Adding a "allowApi" property to authorize the API in a website. 2021-08-05 12:30:07 +02:00
David Négrier ce3c53ae3f Adding the ability to inject websites directly inside maps
This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.

Needs to be done: allowing the iframe API in those iframes.
2021-08-05 12:30:05 +02:00
David Négrier 570110f831 Fixing openWebsiteTriggerMessage not hidden when moving out of zone. 2021-08-05 12:07:12 +02:00
David Négrier bc1c6a4986 Refactoring displayActionMessage signature. Now accepting an options object. This should allow for more options in the future. 2021-08-05 12:02:00 +02:00
David Négrier 87e4367455 Refactoring layoutManagerActionStore. It now supports an uuid field.
layoutManagerVisibilityStore is now a derived field from layoutManagerActionStore.
2021-08-05 11:19:28 +02:00
David Négrier 92fee33b64 Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3 2021-08-05 09:24:05 +02:00
David Négrier d1e5d57459 Changing the method name from "triggerMessage" to "displayActionMessage".
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.

Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00
Gregoire Parant 190007a21f Fix joystick postion
- Aply new size after open and close iframe and permit to keep the good position of the joystick on the WorkAdventure screen
2021-08-04 18:07:04 +02:00
David Négrier 4713010929 Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3 2021-08-03 19:01:16 +02:00
GRL 2d8098b06d Merge branch 'develop' of github.com:thecodingmachine/workadventure into layoutManagerSvelte 2021-08-03 11:40:51 +02:00
GRL 1436b15328 Migrate layoutManager in Svelte 2021-08-03 11:13:08 +02:00
Gregoire Parant 14b4229019 Merge branch 'develop' into GlobalMessageToWorld
# Conflicts:
#	CHANGELOG.md
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Components/App.svelte
#	pusher/src/Services/SocketManager.ts
2021-08-02 23:07:39 +02:00
Gregoire Parant 2480d13f58 Merge branch 'master' into develop 2021-08-02 22:26:34 +02:00
Gregoire Parant f2d382681b Merge branch 'develop' into loadTileset
# Conflicts:
#	CHANGELOG.md
#	front/src/Phaser/Game/GameScene.ts
2021-08-02 22:16:05 +02:00
Gregoire Parant 7bd444ade9 Revert "Squashed commit of the following:"
This reverts commit c177f0a1b3.
2021-08-02 22:13:10 +02:00
Gregoire Parant c177f0a1b3 Squashed commit of the following:
commit 41748a4036
Merge: 3b1d4d63 4991a70b
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:38:37 2021 +0200

    Merge pull request #1327 from thecodingmachine/hotFixErrorCardBack

    Fix error generated

commit 4991a70bba
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:34:03 2021 +0200

    Fix error generated

    Don't generate error if file is Invalid

commit 3b1d4d630c
Merge: f52b4598 02e5860e
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 21:03:18 2021 +0200

    Merge pull request #1326 from thecodingmachine/HotFixCreateMapFeature

    Hot fix create map feature

commit 02e5860e43
Author: Gregoire Parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 20:59:13 2021 +0200

    HotFix redirect on production domain of WorkAdventure

     - Update domain `ADMIN_URL` by `workadventu.re`

commit f52b459872
Merge: 3d657b4a 3ab069d6
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Mon Aug 2 11:23:16 2021 +0200

    Merge pull request #1324 from thecodingmachine/develop

    Release v1.4.11

commit 3ab069d650
Merge: 2b748138 9d4ffe54
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:51:07 2021 +0200

    Merge pull request #1323 from thecodingmachine/openIDPoc

    FIX: bomp the node version of pusher

commit 9d4ffe542c
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 15:50:30 2021 +0200

    FIX: bomp the node version of pusher

commit 2b7481383f
Merge: 74975ac9 9c803a69
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 15:48:56 2021 +0200

    Merge pull request #1251 from thecodingmachine/openIDPoc

    POC for the openID connect

commit 9c803a69ff
Author: kharhamel <oognic@gmail.com>
Date:   Tue Jul 27 16:37:01 2021 +0200

    FEATURE: users can now login via an openID client

commit 74975ac9d8
Merge: 315fe7ca ebdcf880
Author: Kharhamel <Kharhamel@users.noreply.github.com>
Date:   Fri Jul 30 14:54:33 2021 +0200

    Merge pull request #1322 from thecodingmachine/improveCapacityWarning

    FEATURE: improved the room capacity warning visuals

commit ebdcf8804d
Author: kharhamel <oognic@gmail.com>
Date:   Fri Jul 30 14:08:27 2021 +0200

    added admin link to the warning container

commit 41ac51f291
Author: kharhamel <oognic@gmail.com>
Date:   Thu Jul 29 18:02:36 2021 +0200

    FEATURE: improved the room capacity warning visuals

commit 315fe7ca82
Author: David Négrier <d.negrier@thecodingmachine.com>
Date:   Thu Jul 29 17:49:51 2021 +0200

    Adding a "font-family" property for text objects. (#1311)

    - Tiled displays your system fonts.
    - Computers have different sets of fonts. Therefore, browsers never rely on system fonts
    - Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

    To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

    The `font-family` property can contain any "web-font" that can be loaded by your browser.

    This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.

commit 7ffe564e8e
Author: GRL78 <80678534+GRL78@users.noreply.github.com>
Date:   Thu Jul 29 17:42:16 2021 +0200

    Graphic upgrade of the global message console (#1287)

    * Graphic upgrade of the global message console
    Fix: error if LoginScene doesn't exist

    * Rework graphic of global message console

    * Rework graphic of global message console

    * Remove console.log

commit 2a1af2a131
Author: grégoire parant <g.parant@thecodingmachine.com>
Date:   Thu Jul 29 16:42:31 2021 +0200

    PWA service workers (#1319)

    * PWA services worker

    - [x] Register service worker of PWA to install WorkAdventure application on desktop and mobile
    - [x] Create webpage specifique for PWA
    - [ ] Add register service to save and redirect on a card
    - [ ] Add possibilities to install PWA for one World (with register token if existing)

    * Finish PWA strategy to load last map visited

    * Fix feedback @Kharhamel

    * Fix feedback @Kharhamel
2021-08-02 22:06:24 +02:00
Gregoire Parant 02e5860e43 HotFix redirect on production domain of WorkAdventure
- Update domain `ADMIN_URL` by `workadventu.re`
2021-08-02 20:59:13 +02:00
kharhamel 9c803a69ff FEATURE: users can now login via an openID client 2021-07-30 15:43:46 +02:00
Kharhamel 74975ac9d8
Merge pull request #1322 from thecodingmachine/improveCapacityWarning
FEATURE: improved the room capacity warning visuals
2021-07-30 14:54:33 +02:00
kharhamel ebdcf8804d added admin link to the warning container 2021-07-30 14:50:11 +02:00
GRL bd96a32d5b Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-30 09:38:28 +02:00
kharhamel 41ac51f291 FEATURE: improved the room capacity warning visuals 2021-07-29 18:27:53 +02:00
GRL 6ac25d344b Use const 2021-07-29 17:56:28 +02:00
David Négrier 315fe7ca82
Adding a "font-family" property for text objects. (#1311)
- Tiled displays your system fonts.
- Computers have different sets of fonts. Therefore, browsers never rely on system fonts
- Which means if you select a font in Tiled, it is quite unlikely it will render properly in WorkAdventure

To circumvent this problem, in your text object in Tiled, you can now add an additional property: `font-family`.

The `font-family` property can contain any "web-font" that can be loaded by your browser.

This allows us to use the "Press Start 2P" 8px font in text objects, which renders way better than the default "Sans serif" font of your browser.
2021-07-29 17:49:51 +02:00
GRL78 7ffe564e8e
Graphic upgrade of the global message console (#1287)
* Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist

* Rework graphic of global message console

* Rework graphic of global message console

* Remove console.log
2021-07-29 17:42:16 +02:00
GRL eb8404ac91 Initialise iframeListener in preload
Add documentation and CHANGELOG
2021-07-29 15:53:27 +02:00
GRL 5f7361156b Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset 2021-07-29 15:35:32 +02:00
GRL 897a01bb79 Loading a tileset create a new GameMap 2021-07-29 14:14:40 +02:00
GRL 73d589ad11 Load a json file that describe a tileset in Tile format.
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
Gregoire Parant 4b4356e7ff Merge branch 'master' into develop 2021-07-28 12:37:14 +02:00
Stefan Weil 64065b2798
Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
grégoire parant fc9865e273
HotFix position WOKA (#1317)
- Fix the moving position when a user enters in "custom your own" with custom WOKA loaded from admin
2021-07-27 14:28:00 +02:00