Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge

This commit is contained in:
David Négrier 2021-12-14 15:50:24 +01:00
commit 8efeab97c6
60 changed files with 1609 additions and 144 deletions

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@ -10,6 +10,14 @@ We love to receive contributions from our community — you!
There are many ways to contribute, from writing tutorials or blog posts, improving the documentation,
submitting bug reports and feature requests or writing code which can be incorporated into WorkAdventure itself.
## Contributing external resources
You can share your work on maps / articles / videos related to WorkAdventure on our [awesome-workadventure](https://github.com/workadventure/awesome-workadventure) list.
## Developer documentation
Documentation targeted at developers can be found in the [`/docs/dev`](docs/dev/)
## Using the issue tracker
First things first: **Do NOT report security vulnerabilities in public issues!**.

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@ -14,6 +14,10 @@ In WorkAdventure you can move around your office and talk to your colleagues (us
See more features for your virtual office: https://workadventu.re/virtual-office
## Community resources
Check out resources developed by the WorkAdventure community at [awesome-workadventure](https://github.com/workadventure/awesome-workadventure)
## Setting up a development environment
Install Docker.

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@ -97,6 +97,7 @@ export class SocketManager {
}
const roomJoinedMessage = new RoomJoinedMessage();
roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
roomJoinedMessage.setUserroomtoken(joinRoomMessage.getUserroomtoken());
for (const [itemId, item] of room.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();

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@ -1,12 +1,7 @@
/**
* Handles variables shared between the scripting API and the server.
*/
import {
ITiledMap,
ITiledMapLayer,
ITiledMapObject,
ITiledMapObjectLayer,
} from "@workadventure/tiled-map-type-guard/dist";
import { ITiledMap, ITiledMapLayer, ITiledMapObject } from "@workadventure/tiled-map-type-guard/dist";
import { User } from "_Model/User";
import { variablesRepository } from "./Repository/VariablesRepository";
import { redisClient } from "./RedisClient";

16
docs/dev/README.md Normal file
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@ -0,0 +1,16 @@
# Developer documentation
This (work in progress) documentation provides a number of "how-to" guides explaining how to work on the WorkAdventure
code.
This documentation is targeted at developers looking to open Pull Requests on WorkAdventure.
If you "only" want to design dynamic maps, please refer instead to the [scripting API documentation](https://workadventu.re/map-building/scripting.md).
## Contributing
Check out the [contributing guide](../../CONTRIBUTING.md)
## Front documentation
- [How to add new functions in the scripting API](contributing-to-scripting-api.md)

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@ -0,0 +1,276 @@
# How to add new functions in the scripting API
This documentation is intended at contributors who want to participate in the development of WorkAdventure itself.
Before reading this, please be sure you are familiar with the [scripting API](https://workadventu.re/map-building/scripting.md).
The [scripting API](https://workadventu.re/map-building/scripting.md) allows map developers to add dynamic features in their maps.
## Why extend the scripting API?
The philosophy behind WorkAdventure is to build a platform that is as open as possible. Part of this strategy is to
offer map developers the ability to turn a WorkAdventures map into something unexpected, using the API. For instance,
you could use it to develop games (we have seen a PacMan and a mine-sweeper on WorkAdventure!)
We started working on the WorkAdventure scripting API with this in mind, but at some point, maybe you will find that
a feature is missing in the API. This article is here to explain to you how to add this feature.
## How to extend the scripting API?
Extending the scripting API means modifying the core of WorkAdventure. You can of course run these
modifications on your self-hosted instance.
But if you want to share it with the wider community, I strongly encourage you to start by [opening an issue](https://github.com/thecodingmachine/workadventure/issues)
on GitHub before starting the development. Check with the core maintainers that they are willing to merge your idea
before starting developing it. Once a new function makes it into the scripting API, it is very difficult to make it
evolve (or to deprecate), so the design of the function you add needs to be carefully considered.
## How does it work?
Scripts are executed in the browser, inside an iframe.
![](images/scripting_1.svg)
The iframe allows WorkAdventure to isolate the script in a sandbox. Because the iframe is sandbox (or on a different
domain than the WorkAdventure server), scripts cannot directly manipulate the DOM of WorkAdventure. They also cannot
directly access Phaser objects (Phaser is the game engine used in WorkAdventure). This is by-design. Since anyone
can contribute a map, we cannot allow anyone to run any code in the scope of the WorkAdventure server (that would be
a huge XSS security flaw).
Instead, the only way the script can interact with WorkAdventure is by sending messages using the
[postMessage API](https://developer.mozilla.org/en-US/docs/Web/API/Window/postMessage).
![](images/scripting_2.svg)
We want to make life easy for map developers. So instead of asking them to directly send messages using the postMessage
API, we provide a nice library that does this work for them. This library is what we call the "Scripting API" (we sometimes
refer to it as the "Client API").
The scripting API provides the global `WA` object.
## A simple example
So let's take an example with a sample script:
```typescript
WA.chat.sendChatMessage('Hello world!', 'John Doe');
```
When this script is called, the scripting API is dispatching a JSON message to WorkAdventure.
In our case, the `sendChatMessage` function looks like this:
**src/Api/iframe/chat.ts**
```typescript
sendChatMessage(message: string, author: string) {
sendToWorkadventure({
type: "chat",
data: {
message: message,
author: author,
},
});
}
```
The `sendToWorkadventure` function is a utility function that dispatches the message to the main frame.
In WorkAdventure, the message is received in the [`IframeListener` listener class](http://github.com/thecodingmachine/workadventure/blob/1e6ce4dec8697340e2c91798864b94da9528b482/front/src/Api/IframeListener.ts#L200-L203).
This class is in charge of analyzing the JSON messages received and dispatching them to the right place in the WorkAdventure application.
The message callback implemented in `IframeListener` is a giant (and disgusting) `if` statement branching to the correct
part of the code depending on the `type` property.
**src/Api/IframeListener.ts**
```typescript
// ...
} else if (payload.type === "setProperty" && isSetPropertyEvent(payload.data)) {
this._setPropertyStream.next(payload.data);
} else if (payload.type === "chat" && isChatEvent(payload.data)) {
scriptUtils.sendAnonymousChat(payload.data);
} else if (payload.type === "openPopup" && isOpenPopupEvent(payload.data)) {
this._openPopupStream.next(payload.data);
} else if (payload.type === "closePopup" && isClosePopupEvent(payload.data)) {
// ...
```
In this particular case, we call `scriptUtils.sendAnonymousChat` that is doing the work of displaying the chat message.
## Scripting API entry point
The `WA` object originates from the scripting API. This script is hosted on the front server, at `https://[front_WA_server]/iframe_api.js.`.
The entry point for this script is the file `front/src/iframe_api.ts`.
All the other files dedicated to the iframe API are located in the `src/Api/iframe` directory.
## Utility functions to exchange messages
In the example above, we already saw you can easily send a message from the iframe to WorkAdventure using the
[`sendToWorkadventure`](http://github.com/thecodingmachine/workadventure/blob/ab075ef6f4974766a3e2de12a230ac4df0954b58/front/src/Api/iframe/IframeApiContribution.ts#L11-L13) utility function.
Of course, messaging can go the other way around and WorkAdventure can also send messages to the iframes.
We use the [`IFrameListener.postMessage`](http://github.com/thecodingmachine/workadventure/blob/ab075ef6f4974766a3e2de12a230ac4df0954b58/front/src/Api/IframeListener.ts#L455-L459) function for this.
Finally, there is a last type of utility function (a quite powerful one). It is quite common to need to call a function
from the iframe in WorkAdventure, and to expect a response. For those use cases, the iframe API comes with a
[`queryWorkadventure`](http://github.com/thecodingmachine/workadventure/blob/ab075ef6f4974766a3e2de12a230ac4df0954b58/front/src/Api/iframe/IframeApiContribution.ts#L30-L49) utility function.
## Types
The JSON messages sent over the postMessage API are strictly defined using Typescript types.
Those types are not defined using classical Typescript interfaces.
Indeed, Typescript interfaces only exist at compilation time but cannot be enforced on runtime. The postMessage API
is an entry point to WorkAdventure, and as with any entry point, data must be checked (otherwise, a hacker could
send specially crafted JSON packages to try to hack WA).
In WorkAdventure, we use the [generic-type-guard](https://github.com/mscharley/generic-type-guard) package. This package
allows us to create interfaces AND custom type guards in one go.
Let's go back at our example. Let's have a look at the JSON message sent when we want to send a chat message from the API:
```typescript
sendToWorkadventure({
type: "chat",
data: {
message: message,
author: author,
},
});
```
The "data" part of the message is defined in `front/src/Api/Events/ChatEvent.ts`:
```typescript
import * as tg from "generic-type-guard";
export const isChatEvent = new tg.IsInterface()
.withProperties({
message: tg.isString,
author: tg.isString,
})
.get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type ChatEvent = tg.GuardedType<typeof isChatEvent>;
```
Using the generic-type-guard library, we start by writing a type guard function (`isChatEvent`).
From this type guard, the library can automatically generate the `ChatEvent` type that we can refer in our code.
The advantage of this technique is that, **at runtime**, WorkAdventure can verify that the JSON message received
over the postMessage API is indeed correctly formatted.
If you are not familiar with Typescript type guards, you can read [an introduction to type guards in the Typescript documentation](https://www.typescriptlang.org/docs/handbook/advanced-types.html#user-defined-type-guards).
### Typing one way messages
For "one-way" messages (from the iframe to WorkAdventure), the `sendToWorkadventure` method expects the passed
object to be of type `IframeEvent<keyof IframeEventMap>`.
Note: I'd like here to thank @jonnytest1 for helping set up this type system. It rocks ;)
The `IFrameEvent` type is defined in `front/src/Api/Events/IframeEvent.ts`:
```typescript
export type IframeEventMap = {
loadPage: LoadPageEvent;
chat: ChatEvent;
openPopup: OpenPopupEvent;
closePopup: ClosePopupEvent;
openTab: OpenTabEvent;
// ...
// All the possible messages go here
// The key goes into the "type" JSON property
// ...
};
export interface IframeEvent<T extends keyof IframeEventMap> {
type: T;
data: IframeEventMap[T];
}
```
Similarly, if you want to type messages from WorkAdventure to the iframe, there is a very similar `IframeResponseEvent`.
```typescript
export interface IframeResponseEventMap {
userInputChat: UserInputChatEvent;
enterEvent: EnterLeaveEvent;
leaveEvent: EnterLeaveEvent;
// ...
// All the possible messages go here
// The key goes into the "type" JSON property
// ...
}
export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
type: T;
data: IframeResponseEventMap[T];
}
```
### Typing queries (messages with answers)
If you want to add a new "query" (if you are using the `queryWorkadventure` utility function), you will need to
define the type of the query and the type of the response.
The signature of `queryWorkadventure` is:
```typescript
function queryWorkadventure<T extends keyof IframeQueryMap>(
content: IframeQuery<T>
): Promise<IframeQueryMap[T]["answer"]>
```
Yes, that's a bit cryptic. Hopefully, all you need to know is that to add a new query, you need to edit the `iframeQueryMapTypeGuards`
array in `front/src/Api/Events/IframeEvent.ts`:
```typescript
export const iframeQueryMapTypeGuards = {
openCoWebsite: {
query: isOpenCoWebsiteEvent,
answer: isCoWebsite,
},
getCoWebsites: {
query: tg.isUndefined,
answer: tg.isArray(isCoWebsite),
},
// ...
// the `query` key points to the type guard of the query
// the `answer` key points to the type guard of the response
};
```
### Responding to a query on the WorkAdventure side
In the WorkAdventure code, each possible query should be handled by what we call an "answerer".
Registering an answerer happens using the `iframeListener.registerAnswerer()` method.
Here is a sample:
```typescript
iframeListener.registerAnswerer("openCoWebsite", (openCoWebsiteEvent, source) => {
// ...
return /*...*/;
});
```
The `registerAnswerer` callback is passed the event, and should return a response (or a promise to the response) in the expected format
(the one you defined in the `answer` key of `iframeQueryMapTypeGuards`).
Important:
- there can be only one answerer registered for a given query type.
- if the answerer is not valid any more, you need to unregister the answerer using `iframeListener.unregisterAnswerer`.
## sendToWorkadventure VS queryWorkadventure
- `sendToWorkadventure` is used to send messages one way from the iframe to WorkAdventure. No response is expected. In particular
if an error happens in WorkAdventure, the iframe will not be notified.
- `queryWorkadventure` is used to send queries that expect an answer. If an error happens in WorkAdventure (i.e. if an
exception is raised), the exception will be propagated to the iframe.
Because `queryWorkadventure` handles exceptions properly, it can be interesting to use `queryWorkadventure` instead
of `sendToWorkadventure`, even for "one-way" messages. The return message type is simply `undefined` in this case.

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@ -58,6 +58,34 @@ WA.onInit().then(() => {
})
```
### Get the user-room token of the player
```
WA.player.userRoomToken: string;
```
The user-room token is available from the `WA.player.userRoomToken` property.
This token can be used by third party services to authenticate a player and prove that the player is in a given room.
The token is generated by the administration panel linked to WorkAdventure. The token is a string and is depending on your implementation of the administration panel.
In WorkAdventure SAAS version, the token is a JWT token that contains information such as the player's room ID and its associated membership ID.
If you are using the self-hosted version of WorkAdventure and you developed your own administration panel, the token can be anything.
By default, self-hosted versions of WorkAdventure don't come with an administration panel, so the token string will be empty.
{.alert.alert-info}
A typical use-case for the user-room token is providing logo upload capabilities in a map.
The token can be used as a way to authenticate a WorkAdventure player and ensure he is indeed in the map and authorized to upload a logo.
{.alert.alert-info}
You need to wait for the end of the initialization before accessing `WA.player.userRoomToken`
```typescript
WA.onInit().then(() => {
console.log('Token: ', WA.player.userRoomToken);
})
```
### Listen to player movement
```
WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void;

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{.section-title.accent.text-primary}
# Working with camera
## Focusable Zones
It is possible to define special regions on the map that can make the camera zoom and center on themselves. We call them "Focusable Zones". When player gets inside, his camera view will be altered - focused, zoomed and locked on defined zone, like this:
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/0_focusable_zone.png" alt="" />
</div>
### Adding new **Focusable Zone**:
1. Make sure you are editing an **Object Layer**
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/1_object_layer.png" alt="" />
</div>
2. Select **Insert Rectangle** tool
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/2_rectangle_zone.png" alt="" />
</div>
3. Define new object wherever you want. For example, you can make your chilling room event cosier!
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/3_define_new_zone.png" alt="" />
</div>
4. Edit this new object and click on **Add Property**, like this:
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/4_click_add_property.png" alt="" />
</div>
5. Add a **bool** property of name *focusable*:
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/5_add_focusable_prop.png" alt="" />
</div>
6. Make sure it's checked! :)
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/6_make_sure_checked.png" alt="" />
</div>
All should be set up now and your new **Focusable Zone** should be working fine!
### Defining custom zoom margin:
If you want, you can add an additional property to control how much should the camera zoom onto focusable zone.
1. Like before, click on **Add Property**
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/4_click_add_property.png" alt="" />
</div>
2. Add a **float** property of name *zoom_margin*:
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/7_add_zoom_margin.png" alt="" />
</div>
2. Define how much (in percentage value) should the zoom be decreased:
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/8_optional_zoom_margin_defined.png" alt="" />
</div>
For example, if you define your zone as a 300x200 rectangle, setting this property to 0.5 *(50%)* means the camera will try to fit within the viewport the entire zone + margin of 50% of its dimensions, so 450x300.
- No margin defined
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/no_margin.png" alt="" />
</div>
- Margin set to **0.35**
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="images/camera/with_margin.png" alt="" />
</div>

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@ -51,6 +51,12 @@ return [
'markdown' => 'maps.website-in-map',
'editUrl' => 'https://github.com/thecodingmachine/workadventure/edit/develop/docs/maps/website-in-map.md',
],
[
'title' => 'Camera',
'url' => '/map-building/camera.md',
'markdown' => 'maps.camera',
'editUrl' => 'https://github.com/thecodingmachine/workadventure/edit/develop/docs/maps/camera.md',
],
[
'title' => 'Variables',
'url' => '/map-building/variables.md',

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@ -92,3 +92,19 @@ You can add properties either on individual tiles of a tileset OR on a complete
If you put a property on a layer, it will be triggered if your Woka walks on any tile of the layer.
The exception is the "collides" property that can only be set on tiles, but not on a complete layer.
## Insert helpful information in your map
By setting properties on the map itself, you can help visitors know more about the creators of the map.
The following *map* properties are supported:
* `mapName` (string)
* `mapDescription` (string)
* `mapCopyright` (string)
And *each tileset* can also have a property called `tilesetCopyright` (string).
Resulting in a "credit" page in the menu looking like this:
![](images/mapProperties.png){.document-img}

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@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isChangeZoneEvent = new tg.IsInterface()
.withProperties({
name: tg.isString,
})
.get();
/**
* A message sent from the game to the iFrame when a user enters or leaves a zone.
*/
export type ChangeZoneEvent = tg.GuardedType<typeof isChangeZoneEvent>;

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@ -9,6 +9,7 @@ export const isGameStateEvent = new tg.IsInterface()
startLayerName: tg.isUnion(tg.isString, tg.isNull),
tags: tg.isArray(tg.isString),
variables: tg.isObject,
userRoomToken: tg.isUnion(tg.isString, tg.isUndefined),
})
.get();
/**

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@ -28,6 +28,7 @@ import type { MessageReferenceEvent } from "./ui/TriggerActionMessageEvent";
import { isMessageReferenceEvent, isTriggerActionMessageEvent } from "./ui/TriggerActionMessageEvent";
import type { MenuRegisterEvent, UnregisterMenuEvent } from "./ui/MenuRegisterEvent";
import type { ChangeLayerEvent } from "./ChangeLayerEvent";
import type { ChangeZoneEvent } from "./ChangeZoneEvent";
export interface TypedMessageEvent<T> extends MessageEvent {
data: T;
@ -76,6 +77,8 @@ export interface IframeResponseEventMap {
leaveEvent: EnterLeaveEvent;
enterLayerEvent: ChangeLayerEvent;
leaveLayerEvent: ChangeLayerEvent;
enterZoneEvent: ChangeZoneEvent;
leaveZoneEvent: ChangeZoneEvent;
buttonClickedEvent: ButtonClickedEvent;
hasPlayerMoved: HasPlayerMovedEvent;
menuItemClicked: MenuItemClickedEvent;

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@ -31,6 +31,7 @@ import type { SetVariableEvent } from "./Events/SetVariableEvent";
import { ModifyEmbeddedWebsiteEvent, isEmbeddedWebsiteEvent } from "./Events/EmbeddedWebsiteEvent";
import { handleMenuRegistrationEvent, handleMenuUnregisterEvent } from "../Stores/MenuStore";
import type { ChangeLayerEvent } from "./Events/ChangeLayerEvent";
import type { ChangeZoneEvent } from "./Events/ChangeZoneEvent";
type AnswererCallback<T extends keyof IframeQueryMap> = (
query: IframeQueryMap[T]["query"],
@ -414,6 +415,24 @@ class IframeListener {
});
}
sendEnterZoneEvent(zoneName: string) {
this.postMessage({
type: "enterZoneEvent",
data: {
name: zoneName,
} as ChangeZoneEvent,
});
}
sendLeaveZoneEvent(zoneName: string) {
this.postMessage({
type: "leaveZoneEvent",
data: {
name: zoneName,
} as ChangeZoneEvent,
});
}
hasPlayerMoved(event: HasPlayerMovedEvent) {
if (this.sendPlayerMove) {
this.postMessage({

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@ -20,6 +20,12 @@ export const setTags = (_tags: string[]) => {
let uuid: string | undefined;
let userRoomToken: string | undefined;
export const setUserRoomToken = (token: string | undefined) => {
userRoomToken = token;
};
export const setUuid = (_uuid: string | undefined) => {
uuid = _uuid;
};
@ -67,6 +73,15 @@ export class WorkadventurePlayerCommands extends IframeApiContribution<Workadven
}
return uuid;
}
get userRoomToken(): string | undefined {
if (userRoomToken === undefined) {
throw new Error(
"User-room token not initialized yet. You should call WA.player.userRoomToken within a WA.onInit callback."
);
}
return userRoomToken;
}
}
export default new WorkadventurePlayerCommands();

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@ -13,6 +13,12 @@ axiosWithRetry.defaults.raxConfig = {
maxRetryAfter: 60_000,
statusCodesToRetry: [
[100, 199],
[429, 429],
[501, 599],
],
// You can detect when a retry is happening, and figure out how many
// retry attempts have been made
onRetryAttempt: (err) => {

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@ -116,11 +116,12 @@ export class Room {
this._contactPage = data.contactPage || CONTACT_URL;
return new MapDetail(data.mapUrl, data.textures);
} catch (e) {
console.error("Error => getMapDetail", e, e.response);
//TODO fix me and manage Error class
if (e.response?.data === "Token decrypted error") {
if (axios.isAxiosError(e) && e.response?.status == 401 && e.response?.data === "Token decrypted error") {
console.warn("JWT token sent could not be decrypted. Maybe it expired?");
localUserStore.setAuthToken(null);
window.location.assign("/login");
} else {
console.error("Error => getMapDetail", e, e.response);
}
throw e;
}

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@ -68,6 +68,7 @@ export class RoomConnection implements RoomConnection {
private static websocketFactory: null | ((url: string) => any) = null; // eslint-disable-line @typescript-eslint/no-explicit-any
private closed: boolean = false;
private tags: string[] = [];
private _userRoomToken: string | undefined;
// eslint-disable-next-line @typescript-eslint/no-explicit-any
public static setWebsocketFactory(websocketFactory: (url: string) => any): void {
@ -211,6 +212,7 @@ export class RoomConnection implements RoomConnection {
this.userId = roomJoinedMessage.getCurrentuserid();
this.tags = roomJoinedMessage.getTagList();
this._userRoomToken = roomJoinedMessage.getUserroomtoken();
this.dispatch(EventMessage.CONNECT, {
connection: this,
@ -713,4 +715,8 @@ export class RoomConnection implements RoomConnection {
public getAllTags(): string[] {
return this.tags;
}
public get userRoomToken(): string | undefined {
return this._userRoomToken;
}
}

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@ -0,0 +1,178 @@
import { Easing } from "../../types";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import type { Box } from "../../WebRtc/LayoutManager";
import type { Player } from "../Player/Player";
import type { WaScaleManager } from "../Services/WaScaleManager";
import type { GameScene } from "./GameScene";
export enum CameraMode {
Free = "Free",
Follow = "Follow",
Focus = "Focus",
}
export class CameraManager extends Phaser.Events.EventEmitter {
private scene: GameScene;
private camera: Phaser.Cameras.Scene2D.Camera;
private cameraBounds: { x: number; y: number };
private waScaleManager: WaScaleManager;
private cameraMode: CameraMode = CameraMode.Free;
private restoreZoomTween?: Phaser.Tweens.Tween;
private startFollowTween?: Phaser.Tweens.Tween;
private cameraFollowTarget?: { x: number; y: number };
constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) {
super();
this.scene = scene;
this.camera = scene.cameras.main;
this.cameraBounds = cameraBounds;
this.waScaleManager = waScaleManager;
this.initCamera();
this.bindEventHandlers();
}
public destroy(): void {
this.scene.game.events.off("wa-scale-manager:refresh-focus-on-target");
super.destroy();
}
public getCamera(): Phaser.Cameras.Scene2D.Camera {
return this.camera;
}
public enterFocusMode(
focusOn: { x: number; y: number; width: number; height: number },
margin: number = 0,
duration: number = 1000
): void {
this.setCameraMode(CameraMode.Focus);
this.waScaleManager.saveZoom();
this.waScaleManager.setFocusTarget(focusOn);
this.restoreZoomTween?.stop();
this.startFollowTween?.stop();
const marginMult = 1 + margin;
const targetZoomModifier = this.waScaleManager.getTargetZoomModifierFor(
focusOn.width * marginMult,
focusOn.height * marginMult
);
const currentZoomModifier = this.waScaleManager.zoomModifier;
const zoomModifierChange = targetZoomModifier - currentZoomModifier;
this.camera.stopFollow();
this.cameraFollowTarget = undefined;
this.camera.pan(
focusOn.x + focusOn.width * 0.5 * marginMult,
focusOn.y + focusOn.height * 0.5 * marginMult,
duration,
Easing.SineEaseOut,
true,
(camera, progress, x, y) => {
this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
}
);
}
public leaveFocusMode(player: Player): void {
this.waScaleManager.setFocusTarget();
this.startFollow(player, 1000);
this.restoreZoom(1000);
}
public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void {
this.cameraFollowTarget = target as { x: number; y: number };
this.setCameraMode(CameraMode.Follow);
if (duration === 0) {
this.camera.startFollow(target, true);
return;
}
const oldPos = { x: this.camera.scrollX, y: this.camera.scrollY };
this.startFollowTween = this.scene.tweens.addCounter({
from: 0,
to: 1,
duration,
ease: Easing.SineEaseOut,
onUpdate: (tween: Phaser.Tweens.Tween) => {
if (!this.cameraFollowTarget) {
return;
}
const shiftX =
(this.cameraFollowTarget.x - this.camera.worldView.width * 0.5 - oldPos.x) * tween.getValue();
const shiftY =
(this.cameraFollowTarget.y - this.camera.worldView.height * 0.5 - oldPos.y) * tween.getValue();
this.camera.setScroll(oldPos.x + shiftX, oldPos.y + shiftY);
},
onComplete: () => {
this.camera.startFollow(target, true);
},
});
}
/**
* Updates the offset of the character compared to the center of the screen according to the layout manager
* (tries to put the character in the center of the remaining space if there is a discussion going on.
*/
public updateCameraOffset(array: Box): void {
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>("#game canvas");
// Let's put this in Game coordinates by applying the zoom level:
this.camera.setFollowOffset(
((xCenter - game.offsetWidth / 2) * window.devicePixelRatio) / this.scene.scale.zoom,
((yCenter - game.offsetHeight / 2) * window.devicePixelRatio) / this.scene.scale.zoom
);
}
public isCameraLocked(): boolean {
return this.cameraMode === CameraMode.Focus;
}
private setCameraMode(mode: CameraMode): void {
if (this.cameraMode === mode) {
return;
}
this.cameraMode = mode;
}
private restoreZoom(duration: number = 0): void {
if (duration === 0) {
this.waScaleManager.zoomModifier = this.waScaleManager.getSaveZoom();
return;
}
this.restoreZoomTween?.stop();
this.restoreZoomTween = this.scene.tweens.addCounter({
from: this.waScaleManager.zoomModifier,
to: this.waScaleManager.getSaveZoom(),
duration,
ease: Easing.SineEaseOut,
onUpdate: (tween: Phaser.Tweens.Tween) => {
this.waScaleManager.zoomModifier = tween.getValue();
},
});
}
private initCamera() {
this.camera = this.scene.cameras.main;
this.camera.setBounds(0, 0, this.cameraBounds.x, this.cameraBounds.y);
}
private bindEventHandlers(): void {
this.scene.game.events.on(
"wa-scale-manager:refresh-focus-on-target",
(focusOn: { x: number; y: number; width: number; height: number }) => {
if (!focusOn) {
return;
}
this.camera.centerOn(focusOn.x + focusOn.width * 0.5, focusOn.y + focusOn.height * 0.5);
}
);
}
}

View file

@ -1,8 +1,15 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapObject,
ITiledMapObjectLayer,
ITiledMapProperty,
} from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
import { GameMapProperties } from "./GameMapProperties";
import { MathUtils } from "../../Utils/MathUtils";
export type PropertyChangeCallback = (
newValue: string | number | boolean | undefined,
@ -15,24 +22,48 @@ export type layerChangeCallback = (
allLayersOnNewPosition: Array<ITiledMapLayer>
) => void;
export type zoneChangeCallback = (
zonesChangedByAction: Array<ITiledMapObject>,
allZonesOnNewPosition: Array<ITiledMapObject>
) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
* It is used to handle layer properties.
*/
export class GameMap {
// oldKey is the index of the previous tile.
/**
* oldKey is the index of the previous tile.
*/
private oldKey: number | undefined;
// key is the index of the current tile.
/**
* key is the index of the current tile.
*/
private key: number | undefined;
/**
* oldPosition is the previous position of the player.
*/
private oldPosition: { x: number; y: number } | undefined;
/**
* position is the current position of the player.
*/
private position: { x: number; y: number } | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private propertiesChangeCallbacks = new Map<string, Array<PropertyChangeCallback>>();
private enterLayerCallbacks = Array<layerChangeCallback>();
private leaveLayerCallbacks = Array<layerChangeCallback>();
private enterZoneCallbacks = Array<zoneChangeCallback>();
private leaveZoneCallbacks = Array<zoneChangeCallback>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly tiledObjects: ITiledMapObject[];
public readonly phaserLayers: TilemapLayer[] = [];
public readonly zones: ITiledMapObject[] = [];
public exitUrls: Array<string> = [];
@ -44,6 +75,9 @@ export class GameMap {
terrains: Array<Phaser.Tilemaps.Tileset>
) {
this.flatLayers = flattenGroupLayersMap(map);
this.tiledObjects = this.getObjectsFromLayers(this.flatLayers);
this.zones = this.tiledObjects.filter((object) => object.type === "zone");
let depth = -2;
for (const layer of this.flatLayers) {
if (layer.type === "tilelayer") {
@ -88,6 +122,10 @@ export class GameMap {
* This will trigger events if properties are changing.
*/
public setPosition(x: number, y: number) {
this.oldPosition = this.position;
this.position = { x, y };
this.triggerZonesChange();
this.oldKey = this.key;
const xMap = Math.floor(x / this.map.tilewidth);
@ -126,7 +164,7 @@ export class GameMap {
}
}
private triggerLayersChange() {
private triggerLayersChange(): void {
const layersByOldKey = this.oldKey ? this.getLayersByKey(this.oldKey) : [];
const layersByNewKey = this.key ? this.getLayersByKey(this.key) : [];
@ -155,6 +193,53 @@ export class GameMap {
}
}
/**
* We use Tiled Objects with type "zone" as zones with defined x, y, width and height for easier event triggering.
*/
private triggerZonesChange(): void {
const zonesByOldPosition = this.oldPosition
? this.zones.filter((zone) => {
if (!this.oldPosition) {
return false;
}
return MathUtils.isOverlappingWithRectangle(this.oldPosition, zone);
})
: [];
const zonesByNewPosition = this.position
? this.zones.filter((zone) => {
if (!this.position) {
return false;
}
return MathUtils.isOverlappingWithRectangle(this.position, zone);
})
: [];
const enterZones = new Set(zonesByNewPosition);
const leaveZones = new Set(zonesByOldPosition);
enterZones.forEach((zone) => {
if (leaveZones.has(zone)) {
leaveZones.delete(zone);
enterZones.delete(zone);
}
});
if (enterZones.size > 0) {
const zonesArray = Array.from(enterZones);
for (const callback of this.enterZoneCallbacks) {
callback(zonesArray, zonesByNewPosition);
}
}
if (leaveZones.size > 0) {
const zonesArray = Array.from(leaveZones);
for (const callback of this.leaveZoneCallbacks) {
callback(zonesArray, zonesByNewPosition);
}
}
}
public getCurrentProperties(): Map<string, string | boolean | number> {
return this.lastProperties;
}
@ -251,6 +336,20 @@ export class GameMap {
this.leaveLayerCallbacks.push(callback);
}
/**
* Registers a callback called when the user moves inside another zone.
*/
public onEnterZone(callback: zoneChangeCallback) {
this.enterZoneCallbacks.push(callback);
}
/**
* Registers a callback called when the user moves outside another zone.
*/
public onLeaveZone(callback: zoneChangeCallback) {
this.leaveZoneCallbacks.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
return this.flatLayers.find((layer) => layer.name === layerName);
}
@ -362,4 +461,17 @@ export class GameMap {
this.trigger(oldPropName, oldPropValue, undefined, emptyProps);
}
}
private getObjectsFromLayers(layers: ITiledMapLayer[]): ITiledMapObject[] {
const objects: ITiledMapObject[] = [];
const objectLayers = layers.filter((layer) => layer.type === "objectgroup");
for (const objectLayer of objectLayers) {
if (objectLayer.type === "objectgroup") {
objects.push(...objectLayer.objects);
}
}
return objects;
}
}

View file

@ -20,7 +20,7 @@ import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import { Box, ON_ACTION_TRIGGER_BUTTON } from "../../WebRtc/LayoutManager";
import { ON_ACTION_TRIGGER_BUTTON } from "../../WebRtc/LayoutManager";
import { iframeListener } from "../../Api/IframeListener";
import { DEBUG_MODE, JITSI_PRIVATE_MODE, MAX_PER_GROUP, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
import { ProtobufClientUtils } from "../../Network/ProtobufClientUtils";
@ -65,6 +65,7 @@ import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import type { AddPlayerInterface } from "./AddPlayerInterface";
import { CameraManager } from "./CameraManager";
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
import type { Character } from "../Entity/Character";
@ -196,6 +197,7 @@ export class GameScene extends DirtyScene {
private pinchManager: PinchManager | undefined;
private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
private emoteManager!: EmoteManager;
private cameraManager!: CameraManager;
private preloading: boolean = true;
private startPositionCalculator!: StartPositionCalculator;
private sharedVariablesManager!: SharedVariablesManager;
@ -571,7 +573,13 @@ export class GameScene extends DirtyScene {
this.createCurrentPlayer();
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
this.initCamera();
this.cameraManager = new CameraManager(
this,
{ x: this.Map.widthInPixels, y: this.Map.heightInPixels },
waScaleManager
);
biggestAvailableAreaStore.recompute();
this.cameraManager.startFollow(this.CurrentPlayer);
this.animatedTiles.init(this.Map);
this.events.on("tileanimationupdate", () => (this.dirty = true));
@ -612,7 +620,7 @@ export class GameScene extends DirtyScene {
// From now, this game scene will be notified of reposition events
this.biggestAvailableAreaStoreUnsubscribe = biggestAvailableAreaStore.subscribe((box) =>
this.updateCameraOffset(box)
this.cameraManager.updateCameraOffset(box)
);
new GameMapPropertiesListener(this, this.gameMap).register();
@ -665,7 +673,7 @@ export class GameScene extends DirtyScene {
* Initializes the connection to Pusher.
*/
private connect(): void {
const camera = this.cameras.main;
const camera = this.cameraManager.getCamera();
connectionManager
.connectToRoomSocket(
@ -799,6 +807,42 @@ export class GameScene extends DirtyScene {
iframeListener.sendLeaveLayerEvent(layer.name);
});
});
this.gameMap.onEnterZone((zones) => {
for (const zone of zones) {
const focusable = zone.properties?.find((property) => property.name === "focusable");
if (focusable && focusable.value === true) {
const zoomMargin = zone.properties?.find((property) => property.name === "zoom_margin");
this.cameraManager.enterFocusMode(
zone,
zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
);
break;
}
}
zones.forEach((zone) => {
iframeListener.sendEnterZoneEvent(zone.name);
});
});
this.gameMap.onLeaveZone((zones) => {
for (const zone of zones) {
const focusable = zone.properties?.find((property) => property.name === "focusable");
if (focusable && focusable.value === true) {
this.cameraManager.leaveFocusMode(this.CurrentPlayer);
break;
}
}
zones.forEach((zone) => {
iframeListener.sendLeaveZoneEvent(zone.name);
});
});
// this.gameMap.onLeaveLayer((layers) => {
// layers.forEach((layer) => {
// iframeListener.sendLeaveLayerEvent(layer.name);
// });
// });
});
}
@ -1187,6 +1231,7 @@ ${escapedMessage}
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,
userRoomToken: this.connection ? this.connection.userRoomToken : "",
};
});
this.iframeSubscriptionList.push(
@ -1389,6 +1434,7 @@ ${escapedMessage}
this.userInputManager.destroy();
this.pinchManager?.destroy();
this.emoteManager.destroy();
this.cameraManager.destroy();
this.peerStoreUnsubscribe();
this.emoteUnsubscribe();
this.emoteMenuUnsubscribe();
@ -1478,13 +1524,6 @@ ${escapedMessage}
}
}
//todo: in a dedicated class/function?
initCamera() {
this.cameras.main.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
this.cameras.main.startFollow(this.CurrentPlayer, true);
biggestAvailableAreaStore.recompute();
}
createCollisionWithPlayer() {
//add collision layer
for (const phaserLayer of this.gameMap.phaserLayers) {
@ -1896,23 +1935,6 @@ ${escapedMessage}
biggestAvailableAreaStore.recompute();
}
/**
* Updates the offset of the character compared to the center of the screen according to the layout manager
* (tries to put the character in the center of the remaining space if there is a discussion going on.
*/
private updateCameraOffset(array: Box): void {
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>("#game canvas");
// Let's put this in Game coordinates by applying the zoom level:
this.cameras.main.setFollowOffset(
((xCenter - game.offsetWidth / 2) * window.devicePixelRatio) / this.scale.zoom,
((yCenter - game.offsetHeight / 2) * window.devicePixelRatio) / this.scale.zoom
);
}
public startJitsi(roomName: string, jwt?: string): void {
const allProps = this.gameMap.getCurrentProperties();
const jitsiConfig = this.safeParseJSONstring(
@ -1981,6 +2003,9 @@ ${escapedMessage}
}
zoomByFactor(zoomFactor: number) {
if (this.cameraManager.isCameraLocked()) {
return;
}
waScaleManager.zoomModifier *= zoomFactor;
biggestAvailableAreaStore.recompute();
}

View file

@ -1,7 +1,7 @@
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { GameMap } from "./GameMap";
import type { ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer } from "../Map/ITiledMap";
import type { ITiledMapLayer, ITiledMapObject } from "../Map/ITiledMap";
import { GameMapProperties } from "./GameMapProperties";
interface Variable {

View file

@ -1,5 +1,4 @@
import * as Phaser from "phaser";
import { Scene } from "phaser";
import Sprite = Phaser.GameObjects.Sprite;
import type { ITiledMapObject } from "../../Map/ITiledMap";
import type { ItemFactoryInterface } from "../ItemFactoryInterface";

View file

@ -94,7 +94,7 @@ export class HdpiManager {
/**
* We only accept integer but we make an exception for 1.5
*/
private getOptimalZoomLevel(realPixelNumber: number): number {
public getOptimalZoomLevel(realPixelNumber: number): number {
const result = Math.sqrt(realPixelNumber / this.minRecommendedGamePixelsNumber);
if (1.5 <= result && result < 2) {
return 1.5;

View file

@ -5,13 +5,15 @@ import type { Game } from "../Game/Game";
import { ResizableScene } from "../Login/ResizableScene";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
class WaScaleManager {
export class WaScaleManager {
private hdpiManager: HdpiManager;
private scaleManager!: ScaleManager;
private game!: Game;
private actualZoom: number = 1;
private _saveZoom: number = 1;
private focusTarget?: { x: number; y: number; width: number; height: number };
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
}
@ -23,18 +25,14 @@ class WaScaleManager {
public applyNewSize() {
const { width, height } = coWebsiteManager.getGameSize();
let devicePixelRatio = 1;
if (window.devicePixelRatio) {
devicePixelRatio = window.devicePixelRatio;
}
const devicePixelRatio = window.devicePixelRatio ?? 1;
const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({
width: width * devicePixelRatio,
height: height * devicePixelRatio,
});
this.actualZoom = realSize.width / gameSize.width / devicePixelRatio;
this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
this.scaleManager.resize(gameSize.width, gameSize.height);
@ -59,6 +57,34 @@ class WaScaleManager {
this.game.markDirty();
}
/**
* Use this in case of resizing while focusing on something
*/
public refreshFocusOnTarget(): void {
if (!this.focusTarget) {
return;
}
this.zoomModifier = this.getTargetZoomModifierFor(this.focusTarget.width, this.focusTarget.height);
this.game.events.emit("wa-scale-manager:refresh-focus-on-target", this.focusTarget);
}
public setFocusTarget(targetDimensions?: { x: number; y: number; width: number; height: number }): void {
this.focusTarget = targetDimensions;
}
public getTargetZoomModifierFor(viewportWidth: number, viewportHeight: number) {
const { width: gameWidth, height: gameHeight } = coWebsiteManager.getGameSize();
const devicePixelRatio = window.devicePixelRatio ?? 1;
const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({
width: gameWidth * devicePixelRatio,
height: gameHeight * devicePixelRatio,
});
const desiredZoom = Math.min(realSize.width / viewportWidth, realSize.height / viewportHeight);
const realPixelNumber = gameWidth * devicePixelRatio * gameHeight * devicePixelRatio;
return desiredZoom / (this.hdpiManager.getOptimalZoomLevel(realPixelNumber) || 1);
}
public get zoomModifier(): number {
return this.hdpiManager.zoomModifier;
}
@ -72,6 +98,10 @@ class WaScaleManager {
this._saveZoom = this.hdpiManager.zoomModifier;
}
public getSaveZoom(): number {
return this._saveZoom;
}
public restoreZoom(): void {
this.hdpiManager.zoomModifier = this._saveZoom;
this.applyNewSize();

View file

@ -0,0 +1,25 @@
export class MathUtils {
/**
*
* @param p Position to check.
* @param r Rectangle to check the overlap against.
* @returns true is overlapping
*/
public static isOverlappingWithRectangle(
p: { x: number; y: number },
r: { x: number; y: number; width: number; height: number }
): boolean {
return this.isBetween(p.x, r.x, r.x + r.width) && this.isBetween(p.y, r.y, r.y + r.height);
}
/**
*
* @param value Value to check
* @param min inclusive min value
* @param max inclusive max value
* @returns true if value is in <min, max>
*/
public static isBetween(value: number, min: number, max: number): boolean {
return value >= min && value <= max;
}
}

View file

@ -642,6 +642,7 @@ class CoWebsiteManager {
private fire(): void {
this._onResize.next();
waScaleManager.applyNewSize();
waScaleManager.refreshFocusOnTarget();
}
private fullscreen(): void {

View file

@ -15,11 +15,11 @@ import ui from "./Api/iframe/ui";
import sound from "./Api/iframe/sound";
import room, { setMapURL, setRoomId } from "./Api/iframe/room";
import state, { initVariables } from "./Api/iframe/state";
import player, { setPlayerName, setTags, setUuid } from "./Api/iframe/player";
import player, { setPlayerName, setTags, setUserRoomToken, setUuid } from "./Api/iframe/player";
import type { ButtonDescriptor } from "./Api/iframe/Ui/ButtonDescriptor";
import type { Popup } from "./Api/iframe/Ui/Popup";
import type { Sound } from "./Api/iframe/Sound/Sound";
import { answerPromises, queryWorkadventure, sendToWorkadventure } from "./Api/iframe/IframeApiContribution";
import { answerPromises, queryWorkadventure } from "./Api/iframe/IframeApiContribution";
// Notify WorkAdventure that we are ready to receive data
const initPromise = queryWorkadventure({
@ -32,6 +32,7 @@ const initPromise = queryWorkadventure({
setTags(state.tags);
setUuid(state.uuid);
initVariables(state.variables as Map<string, unknown>);
setUserRoomToken(state.userRoomToken);
});
const wa = {

View file

@ -144,10 +144,12 @@ window.addEventListener("resize", function (event) {
coWebsiteManager.resetStyleMain();
waScaleManager.applyNewSize();
waScaleManager.refreshFocusOnTarget();
});
coWebsiteManager.onResize.subscribe(() => {
waScaleManager.applyNewSize();
waScaleManager.refreshFocusOnTarget();
});
iframeListener.init();

View file

@ -21,3 +21,34 @@ export interface IVirtualJoystick extends Phaser.GameObjects.GameObject {
visible: boolean;
createCursorKeys: () => CursorKeys;
}
export enum Easing {
Linear = "Linear",
QuadEaseIn = "Quad.easeIn",
CubicEaseIn = "Cubic.easeIn",
QuartEaseIn = "Quart.easeIn",
QuintEaseIn = "Quint.easeIn",
SineEaseIn = "Sine.easeIn",
ExpoEaseIn = "Expo.easeIn",
CircEaseIn = "Circ.easeIn",
BackEaseIn = "Back.easeIn",
BounceEaseIn = "Bounce.easeIn",
QuadEaseOut = "Quad.easeOut",
CubicEaseOut = "Cubic.easeOut",
QuartEaseOut = "Quart.easeOut",
QuintEaseOut = "Quint.easeOut",
SineEaseOut = "Sine.easeOut",
ExpoEaseOut = "Expo.easeOut",
CircEaseOut = "Circ.easeOut",
BackEaseOut = "Back.easeOut",
BounceEaseOut = "Bounce.easeOut",
QuadEaseInOut = "Quad.easeInOut",
CubicEaseInOut = "Cubic.easeInOut",
QuartEaseInOut = "Quart.easeInOut",
QuintEaseInOut = "Quint.easeInOut",
SineEaseInOut = "Sine.easeInOut",
ExpoEaseInOut = "Expo.easeInOut",
CircEaseInOut = "Circ.easeInOut",
BackEaseInOut = "Back.easeInOut",
BounceEaseInOut = "Bounce.easeInOut",
}

View file

@ -4,6 +4,7 @@ WA.onInit().then(() => {
console.log('Player name: ', WA.player.name);
console.log('Player id: ', WA.player.id);
console.log('Player tags: ', WA.player.tags);
console.log('Player token: ', WA.player.userRoomToken);
});
WA.room.getTiledMap().then((data) => {

View file

@ -0,0 +1,410 @@
{ "compressionlevel":-1,
"height":17,
"infinite":false,
"layers":[
{
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{
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{
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{
"height":146.081567555252,
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{
"height":416,
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{
"name":"display_name",
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{
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{
"name":"zoom_margin",
"type":"float",
"value":0.35
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"rotation":0,
"type":"zone",
"visible":true,
"width":224,
"x":736,
"y":32
},
{
"height":66.6667,
"id":13,
"name":"",
"rotation":0,
"text":
{
"fontfamily":"Sans Serif",
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"valign":"center",
"wrap":true
},
"type":"",
"visible":true,
"width":155.104,
"x":770.473518341308,
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"height":17,
"id":3,
"name":"abovePlayer1",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":31,
"x":0,
"y":0
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"name":"abovePlayer2",
"opacity":1,
"type":"tilelayer",
"visible":true,
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"height":17,
"id":28,
"name":"abovePlayer3",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":31,
"x":0,
"y":0
}],
"nextlayerid":39,
"nextobjectid":18,
"orientation":"orthogonal",
"properties":[
{
"name":"mapCopyright",
"type":"string",
"value":"Credits: Valdo Romao https:\/\/www.linkedin.com\/in\/valdo-romao\/ \nLicense: CC-BY-SA 3.0 (http:\/\/creativecommons.org\/licenses\/by-sa\/3.0\/)"
},
{
"name":"mapDescription",
"type":"string",
"value":"A perfect virtual office to get started with WorkAdventure!"
},
{
"name":"mapImage",
"type":"string",
"value":"map.png"
},
{
"name":"mapLink",
"type":"string",
"value":"https:\/\/thecodingmachine.github.io\/workadventure-map-starter-kit\/map.json"
},
{
"name":"mapName",
"type":"string",
"value":"Starter kit"
},
{
"name":"script",
"type":"string",
"value":"..\/dist\/script.js"
}],
"renderorder":"right-down",
"tiledversion":"1.7.2",
"tileheight":32,
"tilesets":[
{
"columns":10,
"firstgid":1,
"image":"..\/assets\/tileset5_export.png",
"imageheight":320,
"imagewidth":320,
"margin":0,
"name":"tileset5_export",
"properties":[
{
"name":"tilesetCopyright",
"type":"string",
"value":"\u00a9 2021 WorkAdventure <https:\/\/workadventu.re\/> \nLicence: WORKADVENTURE SPECIFIC RESOURCES LICENSE (see LICENSE.assets file)"
}],
"spacing":0,
"tilecount":100,
"tileheight":32,
"tilewidth":32
},
{
"columns":10,
"firstgid":101,
"image":"..\/assets\/tileset6_export.png",
"imageheight":320,
"imagewidth":320,
"margin":0,
"name":"tileset6_export",
"properties":[
{
"name":"tilesetCopyright",
"type":"string",
"value":"\u00a9 2021 WorkAdventure <https:\/\/workadventu.re\/> \nLicence: WORKADVENTURE SPECIFIC RESOURCES LICENSE (see LICENSE.assets file)"
}],
"spacing":0,
"tilecount":100,
"tileheight":32,
"tilewidth":32
},
{
"columns":11,
"firstgid":201,
"image":"..\/assets\/tileset1.png",
"imageheight":352,
"imagewidth":352,
"margin":0,
"name":"tileset1",
"properties":[
{
"name":"tilesetCopyright",
"type":"string",
"value":"\u00a9 2021 WorkAdventure <https:\/\/workadventu.re\/> \nLicence: WORKADVENTURE SPECIFIC RESOURCES LICENSE (see LICENSE.assets file)"
}],
"spacing":0,
"tilecount":121,
"tileheight":32,
"tilewidth":32
},
{
"columns":11,
"firstgid":322,
"image":"..\/assets\/tileset1-repositioning.png",
"imageheight":352,
"imagewidth":352,
"margin":0,
"name":"tileset1-repositioning",
"properties":[
{
"name":"tilesetCopyright",
"type":"string",
"value":"\u00a9 2021 WorkAdventure <https:\/\/workadventu.re\/> \nLicence: WORKADVENTURE SPECIFIC RESOURCES LICENSE (see LICENSE.assets file)"
}],
"spacing":0,
"tilecount":121,
"tileheight":32,
"tilewidth":32
},
{
"columns":6,
"firstgid":443,
"image":"..\/assets\/Special_Zones.png",
"imageheight":64,
"imagewidth":192,
"margin":0,
"name":"Special_Zones",
"properties":[
{
"name":"tilesetCopyright",
"type":"string",
"value":"\u00a9 2021 WorkAdventure <https:\/\/workadventu.re\/> \nLicence: WORKADVENTURE SPECIFIC RESOURCES LICENSE (see LICENSE.assets file)"
}],
"spacing":0,
"tilecount":12,
"tileheight":32,
"tiles":[
{
"id":0,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
}],
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":"1.6",
"width":31
}

View file

@ -104,6 +104,14 @@
<a href="#" class="testLink" data-testmap="emoji.json" target="_blank">Testing Emoji</a>
</td>
</tr>
<tr>
<td>
<input type="radio" name="test-emoji"> Success <input type="radio" name="test-emoji"> Failure <input type="radio" name="test-emoji" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="focusable_zone_map.json" target="_blank">Focusable Zones</a>
</td>
</tr>
</table>
<h2>Iframe API</h2>
<table class="table">

View file

@ -198,6 +198,7 @@ message RoomJoinedMessage {
int32 currentUserId = 4;
repeated string tag = 5;
repeated VariableMessage variable = 6;
string userRoomToken = 7;
}
message WebRtcStartMessage {
@ -259,6 +260,9 @@ message BanUserMessage{
string message = 2;
}
/**
* Messages going from back and pusher to the front
*/
message ServerToClientMessage {
oneof message {
BatchMessage batchMessage = 1;
@ -297,6 +301,7 @@ message JoinRoomMessage {
string IPAddress = 7;
CompanionMessage companion = 8;
string visitCardUrl = 9;
string userRoomToken = 10;
}
message UserJoinedZoneMessage {

View file

@ -52,7 +52,7 @@
"openid-client": "^4.7.4",
"prom-client": "^12.0.0",
"query-string": "^6.13.3",
"uWebSockets.js": "uNetworking/uWebSockets.js#v18.5.0",
"uWebSockets.js": "uNetworking/uWebSockets.js#v20.4.0",
"uuidv4": "^6.0.7"
},
"devDependencies": {
@ -71,8 +71,8 @@
"jasmine": "^3.5.0",
"lint-staged": "^11.0.0",
"prettier": "^2.3.1",
"ts-node-dev": "^1.0.0-pre.44",
"typescript": "^3.8.3"
"ts-node-dev": "^1.1.8",
"typescript": "^4.5.2"
},
"lint-staged": {
"*.ts": [

View file

@ -44,7 +44,7 @@ export class AdminController extends BaseController {
const roomId: string = body.roomId;
await apiClientRepository.getClient(roomId).then((roomClient) => {
return new Promise((res, rej) => {
return new Promise<void>((res, rej) => {
const roomMessage = new RefreshRoomPromptMessage();
roomMessage.setRoomid(roomId);
@ -101,7 +101,7 @@ export class AdminController extends BaseController {
await Promise.all(
targets.map((roomId) => {
return apiClientRepository.getClient(roomId).then((roomClient) => {
return new Promise((res, rej) => {
return new Promise<void>((res, rej) => {
if (type === "message") {
const roomMessage = new AdminRoomMessage();
roomMessage.setMessage(text);

View file

@ -287,6 +287,7 @@ export class AuthenticateController extends BaseController {
messages: [],
visitCardUrl: null,
textures: [],
userRoomToken: undefined,
};
try {
data = await adminApi.fetchMemberDataByUuid(email, playUri, IPAddress);

View file

@ -0,0 +1,9 @@
/**
* Errors related to variable handling.
*/
export class InvalidTokenError extends Error {
constructor(message: string) {
super(message);
Object.setPrototypeOf(this, InvalidTokenError.prototype);
}
}

View file

@ -22,7 +22,7 @@ import {
import { UserMovesMessage } from "../Messages/generated/messages_pb";
import { TemplatedApp } from "uWebSockets.js";
import { parse } from "query-string";
import { jwtTokenManager, tokenInvalidException } from "../Services/JWTTokenManager";
import { AdminSocketTokenData, jwtTokenManager, tokenInvalidException } from "../Services/JWTTokenManager";
import { adminApi, FetchMemberDataByUuidResponse } from "../Services/AdminApi";
import { SocketManager, socketManager } from "../Services/SocketManager";
import { emitInBatch } from "../Services/IoSocketHelpers";
@ -30,6 +30,9 @@ import { ADMIN_API_URL, DISABLE_ANONYMOUS, SOCKET_IDLE_TIMER } from "../Enum/Env
import { Zone } from "_Model/Zone";
import { ExAdminSocketInterface } from "_Model/Websocket/ExAdminSocketInterface";
import { CharacterTexture } from "../Services/AdminApi/CharacterTexture";
import { isAdminMessageInterface } from "../Model/Websocket/Admin/AdminMessages";
import Axios from "axios";
import { InvalidTokenError } from "../Controller/InvalidTokenError";
export class IoSocketController {
private nextUserId: number = 1;
@ -42,59 +45,108 @@ export class IoSocketController {
adminRoomSocket() {
this.app.ws("/admin/rooms", {
upgrade: (res, req, context) => {
const query = parse(req.getQuery());
const websocketKey = req.getHeader("sec-websocket-key");
const websocketProtocol = req.getHeader("sec-websocket-protocol");
const websocketExtensions = req.getHeader("sec-websocket-extensions");
const token = query.token;
let authorizedRoomIds: string[];
try {
const data = jwtTokenManager.verifyAdminSocketToken(token as string);
authorizedRoomIds = data.authorizedRoomIds;
} catch (e) {
console.error("Admin access refused for token: " + token);
res.writeStatus("401 Unauthorized").end("Incorrect token");
return;
}
const roomId = query.roomId;
if (typeof roomId !== "string" || !authorizedRoomIds.includes(roomId)) {
console.error("Invalid room id");
res.writeStatus("403 Bad Request").end("Invalid room id");
return;
}
res.upgrade({ roomId }, websocketKey, websocketProtocol, websocketExtensions, context);
res.upgrade({}, websocketKey, websocketProtocol, websocketExtensions, context);
},
open: (ws) => {
console.log("Admin socket connect for room: " + ws.roomId);
console.log("Admin socket connect to client on " + Buffer.from(ws.getRemoteAddressAsText()).toString());
ws.disconnecting = false;
socketManager.handleAdminRoom(ws as ExAdminSocketInterface, ws.roomId as string);
},
message: (ws, arrayBuffer, isBinary): void => {
try {
//TODO refactor message type and data
const message: { event: string; message: { type: string; message: unknown; userUuid: string } } =
JSON.parse(new TextDecoder("utf-8").decode(new Uint8Array(arrayBuffer)));
const message = JSON.parse(new TextDecoder("utf-8").decode(new Uint8Array(arrayBuffer)));
if (message.event === "user-message") {
const messageToEmit = message.message as { message: string; type: string; userUuid: string };
if (messageToEmit.type === "banned") {
socketManager.emitBan(
messageToEmit.userUuid,
messageToEmit.message,
messageToEmit.type,
ws.roomId as string
if (!isAdminMessageInterface(message)) {
console.error("Invalid message received.", message);
ws.send(
JSON.stringify({
type: "Error",
data: {
message: "Invalid message received! The connection has been closed.",
},
})
);
ws.close();
return;
}
const token = message.jwt;
let data: AdminSocketTokenData;
try {
data = jwtTokenManager.verifyAdminSocketToken(token);
} catch (e) {
console.error("Admin socket access refused for token: " + token, e);
ws.send(
JSON.stringify({
type: "Error",
data: {
message: "Admin socket access refused! The connection has been closed.",
},
})
);
ws.close();
return;
}
const authorizedRoomIds = data.authorizedRoomIds;
if (message.event === "listen") {
const notAuthorizedRoom = message.roomIds.filter(
(roomId) => !authorizedRoomIds.includes(roomId)
);
if (notAuthorizedRoom.length > 0) {
const errorMessage = `Admin socket refused for client on ${Buffer.from(
ws.getRemoteAddressAsText()
).toString()} listening of : \n${JSON.stringify(notAuthorizedRoom)}`;
console.error();
ws.send(
JSON.stringify({
type: "Error",
data: {
message: errorMessage,
},
})
);
ws.close();
return;
}
if (messageToEmit.type === "ban") {
socketManager.emitSendUserMessage(
messageToEmit.userUuid,
messageToEmit.message,
messageToEmit.type,
ws.roomId as string
);
for (const roomId of message.roomIds) {
socketManager
.handleAdminRoom(ws as ExAdminSocketInterface, roomId)
.catch((e) => console.error(e));
}
} else if (message.event === "user-message") {
const messageToEmit = message.message;
// Get roomIds of the world where we want broadcast the message
const roomIds = authorizedRoomIds.filter(
(authorizeRoomId) => authorizeRoomId.split("/")[5] === message.world
);
for (const roomId of roomIds) {
if (messageToEmit.type === "banned") {
socketManager
.emitBan(messageToEmit.userUuid, messageToEmit.message, messageToEmit.type, roomId)
.catch((error) => console.error(error));
} else if (messageToEmit.type === "ban") {
socketManager
.emitSendUserMessage(
messageToEmit.userUuid,
messageToEmit.message,
messageToEmit.type,
roomId
)
.catch((error) => console.error(error));
}
}
} else {
const tmp: never = message.event;
}
} catch (err) {
console.error(err);
@ -186,6 +238,7 @@ export class IoSocketController {
let memberTags: string[] = [];
let memberVisitCardUrl: string | null = null;
let memberMessages: unknown;
let memberUserRoomToken: string | undefined;
let memberTextures: CharacterTexture[] = [];
const room = await socketManager.getOrCreateRoom(roomId);
let userData: FetchMemberDataByUuidResponse = {
@ -196,34 +249,37 @@ export class IoSocketController {
textures: [],
messages: [],
anonymous: true,
userRoomToken: undefined,
};
if (ADMIN_API_URL) {
try {
try {
userData = await adminApi.fetchMemberDataByUuid(userIdentifier, roomId, IPAddress);
} catch (err) {
if (err?.response?.status == 404) {
// If we get an HTTP 404, the token is invalid. Let's perform an anonymous login!
if (Axios.isAxiosError(err)) {
if (err?.response?.status == 404) {
// If we get an HTTP 404, the token is invalid. Let's perform an anonymous login!
console.warn(
'Cannot find user with email "' +
(userIdentifier || "anonymous") +
'". Performing an anonymous login instead.'
);
} else if (err?.response?.status == 403) {
// If we get an HTTP 403, the world is full. We need to broadcast a special error to the client.
// we finish immediately the upgrade then we will close the socket as soon as it starts opening.
return res.upgrade(
{
rejected: true,
message: err?.response?.data.message,
status: err?.response?.status,
},
websocketKey,
websocketProtocol,
websocketExtensions,
context
);
console.warn(
'Cannot find user with email "' +
(userIdentifier || "anonymous") +
'". Performing an anonymous login instead.'
);
} else if (err?.response?.status == 403) {
// If we get an HTTP 403, the world is full. We need to broadcast a special error to the client.
// we finish immediately the upgrade then we will close the socket as soon as it starts opening.
return res.upgrade(
{
rejected: true,
message: err?.response?.data.message,
status: err?.response?.status,
},
websocketKey,
websocketProtocol,
websocketExtensions,
context
);
}
} else {
throw err;
}
@ -232,6 +288,8 @@ export class IoSocketController {
memberTags = userData.tags;
memberVisitCardUrl = userData.visitCardUrl;
memberTextures = userData.textures;
memberUserRoomToken = userData.userRoomToken;
if (
room.policyType === GameRoomPolicyTypes.USE_TAGS_POLICY &&
(userData.anonymous === true || !room.canAccess(memberTags))
@ -281,6 +339,7 @@ export class IoSocketController {
messages: memberMessages,
tags: memberTags,
visitCardUrl: memberVisitCardUrl,
userRoomToken: memberUserRoomToken,
textures: memberTextures,
position: {
x: x,
@ -302,17 +361,31 @@ export class IoSocketController {
context
);
} catch (e) {
res.upgrade(
{
rejected: true,
reason: e.reason || null,
message: e.message ? e.message : "500 Internal Server Error",
},
websocketKey,
websocketProtocol,
websocketExtensions,
context
);
if (e instanceof Error) {
res.upgrade(
{
rejected: true,
reason: e instanceof InvalidTokenError ? tokenInvalidException : null,
message: e.message,
},
websocketKey,
websocketProtocol,
websocketExtensions,
context
);
} else {
res.upgrade(
{
rejected: true,
reason: null,
message: "500 Internal Server Error",
},
websocketKey,
websocketProtocol,
websocketExtensions,
context
);
}
}
})();
},

View file

@ -8,6 +8,7 @@ import { isMapDetailsData, MapDetailsData } from "../Services/AdminApi/MapDetail
import { socketManager } from "../Services/SocketManager";
import { AuthTokenData, jwtTokenManager } from "../Services/JWTTokenManager";
import { v4 } from "uuid";
import { InvalidTokenError } from "./InvalidTokenError";
export class MapController extends BaseController {
constructor(private App: TemplatedApp) {
@ -85,11 +86,15 @@ export class MapController extends BaseController {
userId = authTokenData.identifier;
console.info("JWT expire, but decoded", userId);
} catch (e) {
// The token was not good, redirect user on login page
res.writeStatus("500");
res.writeHeader("Access-Control-Allow-Origin", FRONT_URL);
res.end("Token decrypted error");
return;
if (e instanceof InvalidTokenError) {
// The token was not good, redirect user on login page
res.writeStatus("401 Unauthorized");
res.writeHeader("Access-Control-Allow-Origin", FRONT_URL);
res.end("Token decrypted error");
return;
} else {
return this.errorToResponse(e, res);
}
}
}
}

View file

@ -0,0 +1,30 @@
import * as tg from "generic-type-guard";
export const isBanBannedAdminMessageInterface = new tg.IsInterface()
.withProperties({
type: tg.isSingletonStringUnion("ban", "banned"),
message: tg.isString,
userUuid: tg.isString,
})
.get();
export const isUserMessageAdminMessageInterface = new tg.IsInterface()
.withProperties({
event: tg.isSingletonString("user-message"),
message: isBanBannedAdminMessageInterface,
world: tg.isString,
jwt: tg.isString,
})
.get();
export const isListenRoomsMessageInterface = new tg.IsInterface()
.withProperties({
event: tg.isSingletonString("listen"),
roomIds: tg.isArray(tg.isString),
jwt: tg.isString,
})
.get();
export const isAdminMessageInterface = tg.isUnion(isUserMessageAdminMessageInterface, isListenRoomsMessageInterface);
export type AdminMessageInterface = tg.GuardedType<typeof isAdminMessageInterface>;

View file

@ -44,4 +44,5 @@ export interface ExSocketInterface extends WebSocket, Identificable {
textures: CharacterTexture[];
backConnection: BackConnection;
listenedZones: Set<Zone>;
userRoomToken: string | undefined;
}

View file

@ -29,6 +29,7 @@ export interface FetchMemberDataByUuidResponse {
textures: CharacterTexture[];
messages: unknown[];
anonymous?: boolean;
userRoomToken: string | undefined;
}
class AdminApi {

View file

@ -1,5 +1,6 @@
import { ADMIN_SOCKETS_TOKEN, SECRET_KEY } from "../Enum/EnvironmentVariable";
import Jwt from "jsonwebtoken";
import { InvalidTokenError } from "../Controller/InvalidTokenError";
export interface AuthTokenData {
identifier: string; //will be a email if logged in or an uuid if anonymous
@ -23,7 +24,12 @@ class JWTTokenManager {
try {
return Jwt.verify(token, SECRET_KEY, { ignoreExpiration }) as AuthTokenData;
} catch (e) {
throw { reason: tokenInvalidException, message: e.message };
if (e instanceof Error) {
// FIXME: we are loosing the stacktrace here.
throw new InvalidTokenError(e.message);
} else {
throw e;
}
}
}
}

View file

@ -132,6 +132,12 @@ export class SocketManager implements ZoneEventListener {
const message = new AdminPusherToBackMessage();
message.setSubscribetoroom(roomId);
console.log(
`Admin socket handle room ${roomId} connections for a client on ${Buffer.from(
client.getRemoteAddressAsText()
).toString()}`
);
adminRoomStream.write(message);
}
@ -151,6 +157,11 @@ export class SocketManager implements ZoneEventListener {
joinRoomMessage.setName(client.name);
joinRoomMessage.setPositionmessage(ProtobufUtils.toPositionMessage(client.position));
joinRoomMessage.setTagList(client.tags);
if (client.userRoomToken) {
joinRoomMessage.setUserroomtoken(client.userRoomToken);
}
if (client.visitCardUrl) {
joinRoomMessage.setVisitcardurl(client.visitCardUrl);
}

View file

@ -2270,7 +2270,7 @@ tree-kill@^1.2.2:
resolved "https://registry.yarnpkg.com/tree-kill/-/tree-kill-1.2.2.tgz#4ca09a9092c88b73a7cdc5e8a01b507b0790a0cc"
integrity sha512-L0Orpi8qGpRG//Nd+H90vFB+3iHnue1zSSGmNOOCh1GLJ7rUKVwV2HvijphGQS2UmhUZewS9VgvxYIdgr+fG1A==
ts-node-dev@^1.0.0-pre.44:
ts-node-dev@^1.1.8:
version "1.1.8"
resolved "https://registry.yarnpkg.com/ts-node-dev/-/ts-node-dev-1.1.8.tgz#95520d8ab9d45fffa854d6668e2f8f9286241066"
integrity sha512-Q/m3vEwzYwLZKmV6/0VlFxcZzVV/xcgOt+Tx/VjaaRHyiBcFlV0541yrT09QjzzCxlDZ34OzKjrFAynlmtflEg==
@ -2337,14 +2337,14 @@ type-fest@^0.8.1:
resolved "https://registry.yarnpkg.com/type-fest/-/type-fest-0.8.1.tgz#09e249ebde851d3b1e48d27c105444667f17b83d"
integrity sha512-4dbzIzqvjtgiM5rw1k5rEHtBANKmdudhGyBEajN01fEyhaAIhsoKNy6y7+IN93IfpFtwY9iqi7kD+xwKhQsNJA==
typescript@^3.8.3:
version "3.9.10"
resolved "https://registry.yarnpkg.com/typescript/-/typescript-3.9.10.tgz#70f3910ac7a51ed6bef79da7800690b19bf778b8"
integrity sha512-w6fIxVE/H1PkLKcCPsFqKE7Kv7QUwhU8qQY2MueZXWx5cPZdwFupLgKK3vntcK98BtNHZtAF4LA/yl2a7k8R6Q==
typescript@^4.5.2:
version "4.5.2"
resolved "https://registry.yarnpkg.com/typescript/-/typescript-4.5.2.tgz#8ac1fba9f52256fdb06fb89e4122fa6a346c2998"
integrity sha512-5BlMof9H1yGt0P8/WF+wPNw6GfctgGjXp5hkblpyT+8rkASSmkUKMXrxR0Xg8ThVCi/JnHQiKXeBaEwCeQwMFw==
uWebSockets.js@uNetworking/uWebSockets.js#v18.5.0:
version "18.5.0"
resolved "https://codeload.github.com/uNetworking/uWebSockets.js/tar.gz/9b1605d2db82981cafe69dbe356e10ce412f5805"
uWebSockets.js@uNetworking/uWebSockets.js#v20.4.0:
version "20.4.0"
resolved "https://codeload.github.com/uNetworking/uWebSockets.js/tar.gz/65f39bdff763be3883e6cf18e433dd4fec155845"
uri-js@^4.2.2:
version "4.4.1"