Loading a tileset create a new GameMap

This commit is contained in:
GRL 2021-07-29 14:14:40 +02:00
parent 73d589ad11
commit 897a01bb79
5 changed files with 66 additions and 23 deletions

View file

@ -61,17 +61,6 @@ export class GameMap {
}
}
public addLoadedTileset(
newMap: ITiledMap,
newPhaserMap: Phaser.Tilemaps.Tilemap,
newTerrains: Array<Phaser.Tilemaps.Tileset>
) {
this.map = newMap;
for (const layer of this.phaserLayers) {
layer.tileset = newTerrains;
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];

View file

@ -1080,31 +1080,36 @@ ${escapedMessage}
for (const eventTile of eventTiles) {
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
}
this.markDirty();
})
);
iframeListener.registerAnswerer("loadTileset", (eventTileset) => {
const jsonTilesetDir = eventTileset.url.substr(0, eventTileset.url.lastIndexOf("/"));
//Initialise the firstgid to 1 because if there is no tileset in the tilemap, the firstgid will be 1
let newFirstgid = 1;
const lastTileset = this.mapFile.tilesets[this.mapFile.tilesets.length - 1];
if (lastTileset) {
//If there is at least one tileset in the tilemap then calculate the firstgid of the new tileset
newFirstgid = lastTileset.firstgid + lastTileset.tilecount;
}
return new Promise((resolve, reject) => {
this.load.on("filecomplete-json-" + eventTileset.url, () => {
let jsonTileset = this.cache.json.get(eventTileset.url);
this.load.on("filecomplete-image-" + jsonTilesetDir + "/" + jsonTileset.image, () => {
//Add the firstgid of the tileset to the json file
jsonTileset = { ...jsonTileset, firstgid: newFirstgid };
this.mapFile.tilesets.push(jsonTileset);
const newTileset = new Tileset(
jsonTileset.name,
jsonTileset.firstgid,
jsonTileset.tileWidth,
jsonTileset.tileHeight,
jsonTileset.margin,
jsonTileset.spacing,
jsonTileset.tiles
this.Map.tilesets.push(
new Tileset(
jsonTileset.name,
jsonTileset.firstgid,
jsonTileset.tileWidth,
jsonTileset.tileHeight,
jsonTileset.margin,
jsonTileset.spacing,
jsonTileset.tiles
)
);
this.Map.tilesets.push(newTileset);
this.Terrains.push(
this.Map.addTilesetImage(
jsonTileset.name,
@ -1115,7 +1120,18 @@ ${escapedMessage}
jsonTileset.spacing
)
);
this.gameMap.addLoadedTileset(this.mapFile, this.Map, this.Terrains);
//destroy the tilemapayer because they are unique and we need to reuse their key and layerdData
for (const layer of this.Map.layers) {
layer.tilemapLayer.destroy(false);
}
//Create a new GameMap with the changed file
this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
//Destroy the colliders of the old tilemapLayer
this.physics.add.world.colliders.destroy();
//Create new colliders with the new GameMap
this.createCollisionWithPlayer();
//Create new trigger with the new GameMap
this.triggerOnMapLayerPropertyChange();
resolve(newFirstgid);
});
this.load.image(jsonTilesetDir + "/" + jsonTileset.image, jsonTilesetDir + "/" + jsonTileset.image);

View file

@ -15,7 +15,7 @@
"y":0
},
{
"data":[33, 34, 34, 34, 34, 34, 35, 37, 38, 39, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 49, 50, 50, 50, 50, 50, 51, 53, 54, 55],
"data":[33, 34, 33, 34, 34, 34, 35, 37, 38, 39, 41, 42, 41, 42, 42, 42, 43, 45, 46, 47, 33, 34, 60, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 41, 42, 42, 42, 42, 42, 43, 45, 46, 47, 49, 50, 50, 50, 50, 50, 51, 53, 54, 55],
"height":10,
"id":2,
"name":"bottom",
@ -25,8 +25,26 @@
"width":10,
"x":0,
"y":0
},
{
"data":[57, 58, 0, 0, 0, 0, 0, 0, 0, 0, 59, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":10,
"id":3,
"name":"openwebsite",
"opacity":1,
"properties":[
{
"name":"openWebsite",
"type":"string",
"value":"https:\/\/fr.wikipedia.org\/wiki\/Wikip%C3%A9dia:Accueil_principal"
}],
"type":"tilelayer",
"visible":true,
"width":10,
"x":0,
"y":0
}],
"nextlayerid":3,
"nextlayerid":4,
"nextobjectid":1,
"orientation":"orthogonal",
"properties":[

View file

@ -25,6 +25,11 @@
"name":"collides",
"type":"bool",
"value":true
},
{
"name":"name",
"type":"string",
"value":"Mur"
}]
},
{
@ -45,6 +50,20 @@
"value":true
}]
},
{
"id":12,
"properties":[
{
"name":"name",
"type":"string",
"value":"sol"
},
{
"name":"openWebsite",
"type":"string",
"value":"https:\/\/fr.wikipedia.org\/wiki\/Wikip%C3%A9dia:Accueil_principal"
}]
},
{
"id":13,
"properties":[

View file

@ -1,5 +1,6 @@
WA.room.loadTileset("http://maps.workadventure.localhost/tests/LoadTileset/Yellow.json").then((firstgid) => {
WA.room.setTiles([
{x: 5, y: 5, tile: firstgid + 1, layer: 'bottom'},
{x: 5, y: 3, tile: 'sol', layer: 'bottom'}
]);
});