Emote silent zone (#1342)

* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
grégoire parant 2021-09-05 18:36:22 +02:00 committed by GitHub
parent d2b8d7dc04
commit 4f0bb95a38
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 241 additions and 165 deletions

View file

@ -1,6 +1,6 @@
<script lang="typescript">
import {requestedScreenSharingState, screenSharingAvailableStore} from "../Stores/ScreenSharingStore";
import {requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
import {isSilentStore, requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
import monitorImg from "./images/monitor.svg";
import monitorCloseImg from "./images/monitor-close.svg";
import cinemaImg from "./images/cinema.svg";
@ -12,6 +12,7 @@
import {layoutModeStore} from "../Stores/StreamableCollectionStore";
import {LayoutMode} from "../WebRtc/LayoutManager";
import {peerStore} from "../Stores/PeerStore";
import {onDestroy} from "svelte";
function screenSharingClick(): void {
if ($requestedScreenSharingState === true) {
@ -44,6 +45,12 @@
$layoutModeStore = LayoutMode.Presentation;
}
}
let isSilent: boolean;
const unsubscribeIsSilent = isSilentStore.subscribe(value => {
isSilent = value;
});
onDestroy(unsubscribeIsSilent);
</script>
<div>
@ -55,22 +62,22 @@
<img src={layoutChatImg} style="padding: 2px" alt="Switch to presentation mode">
{/if}
</div>
<div class="btn-monitor" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore} class:enabled={$requestedScreenSharingState}>
{#if $requestedScreenSharingState}
<div class="btn-monitor" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore || isSilent} class:enabled={$requestedScreenSharingState}>
{#if $requestedScreenSharingState && !isSilent}
<img src={monitorImg} alt="Start screen sharing">
{:else}
<img src={monitorCloseImg} alt="Stop screen sharing">
{/if}
</div>
<div class="btn-video" on:click={cameraClick} class:disabled={!$requestedCameraState}>
{#if $requestedCameraState}
<div class="btn-video" on:click={cameraClick} class:disabled={!$requestedCameraState || isSilent}>
{#if $requestedCameraState && !isSilent}
<img src={cinemaImg} alt="Turn on webcam">
{:else}
<img src={cinemaCloseImg} alt="Turn off webcam">
{/if}
</div>
<div class="btn-micro" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState}>
{#if $requestedMicrophoneState}
<div class="btn-micro" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState || isSilent}>
{#if $requestedMicrophoneState && !isSilent}
<img src={microphoneImg} alt="Turn on microphone">
{:else}
<img src={microphoneCloseImg} alt="Turn off microphone">

View file

@ -1,6 +1,6 @@
<script lang="typescript">
import {obtainedMediaConstraintStore} from "../Stores/MediaStore";
import {localStreamStore} from "../Stores/MediaStore";
import {localStreamStore, isSilentStore} from "../Stores/MediaStore";
import SoundMeterWidget from "./SoundMeterWidget.svelte";
import {onDestroy} from "svelte";
import {srcObject} from "./Video/utils";
@ -17,14 +17,25 @@
onDestroy(unsubscribe);
let isSilent: boolean;
const unsubscribeIsSilent = isSilentStore.subscribe(value => {
isSilent = value;
});
onDestroy(unsubscribeIsSilent);
</script>
<div>
<div class="video-container div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video}>
<div class="video-container div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video || isSilent}>
{#if $localStreamStore.type === "success" && $localStreamStore.stream}
<video class="myCamVideo" use:srcObject={stream} autoplay muted playsinline></video>
<SoundMeterWidget stream={stream}></SoundMeterWidget>
{/if}
</div>
<div class="is-silent" class:hide={isSilent}>
Silent zone
</div>
</div>

View file

@ -1,29 +1,30 @@
import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
import { SpeechBubble } from "./SpeechBubble";
import Text = Phaser.GameObjects.Text;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
import type {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import { TextureError } from "../../Exception/TextureError";
import { Companion } from "../Companion/Companion";
import type { GameScene } from "../Game/GameScene";
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import { isSilentStore } from "../../Stores/MediaStore";
const playerNameY = - 25;
const playerNameY = -25;
interface AnimationData {
key: string;
frameRate: number;
repeat: number;
frameModel: string; //todo use an enum
frames : number[]
frames: number[];
}
const interactiveRadius = 35;
export abstract class Character extends Container {
private bubble: SpeechBubble|null = null;
private bubble: SpeechBubble | null = null;
private readonly playerName: Text;
public PlayerValue: string;
public sprites: Map<string, Sprite>;
@ -32,35 +33,41 @@ export abstract class Character extends Container {
private invisible: boolean;
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
private emoteTween: Phaser.Tweens.Tween|null = null;
private emoteTween: Phaser.Tweens.Tween | null = null;
scene: GameScene;
constructor(scene: GameScene,
x: number,
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame: string | number,
isClickable: boolean,
companion: string|null,
companionTexturePromise?: Promise<string>
constructor(
scene: GameScene,
x: number,
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame: string | number,
isClickable: boolean,
companion: string | null,
companionTexturePromise?: Promise<string>
) {
super(scene, x, y/*, texture, frame*/);
super(scene, x, y /*, texture, frame*/);
this.scene = scene;
this.PlayerValue = name;
this.invisible = true
this.invisible = true;
this.sprites = new Map<string, Sprite>();
//textures are inside a Promise in case they need to be lazyloaded before use.
texturesPromise.then((textures) => {
this.addTextures(textures, frame);
this.invisible = false
})
this.invisible = false;
});
this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
this.playerName = new Text(scene, 0, playerNameY, name, {
fontFamily: '"Press Start 2P"',
fontSize: "8px",
strokeThickness: 2,
stroke: "gray",
});
this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.playerName);
@ -71,18 +78,17 @@ export abstract class Character extends Container {
useHandCursor: true,
});
this.on('pointerover',() => {
this.on("pointerover", () => {
this.getOutlinePlugin()?.add(this.playerName, {
thickness: 2,
outlineColor: 0xffff00
outlineColor: 0xffff00,
});
this.scene.markDirty();
});
this.on('pointerout',() => {
this.on("pointerout", () => {
this.getOutlinePlugin()?.remove(this.playerName);
this.scene.markDirty();
})
});
}
scene.add.existing(this);
@ -97,38 +103,38 @@ export abstract class Character extends Container {
this.playAnimation(direction, moving);
if (typeof companion === 'string') {
if (typeof companion === "string") {
this.addCompanion(companion, companionTexturePromise);
}
}
private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
return this.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
private getOutlinePlugin(): OutlinePipelinePlugin | undefined {
return this.scene.plugins.get("rexOutlinePipeline") as unknown as OutlinePipelinePlugin | undefined;
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
if (typeof texturePromise !== "undefined") {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) {
if(this.scene && !this.scene.textures.exists(texture)){
throw new TextureError('texture not found');
if (this.scene && !this.scene.textures.exists(texture)) {
throw new TextureError("texture not found");
}
const sprite = new Sprite(this.scene, 0, 0, texture, frame);
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.getPlayerAnimations(texture).forEach((d) => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
frames: this.scene.anims.generateFrameNumbers(d.frameModel, { frames: d.frames }),
frameRate: d.frameRate,
repeat: d.repeat
repeat: d.repeat,
});
})
});
// Needed, otherwise, animations are not handled correctly.
if(this.scene) {
if (this.scene) {
this.scene.sys.updateList.add(sprite);
}
this.sprites.set(texture, sprite);
@ -136,68 +142,77 @@ export abstract class Character extends Container {
}
private getPlayerAnimations(name: string): AnimationData[] {
return [{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [0, 1, 2, 1],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [3, 4, 5, 4],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [6, 7, 8, 7],
frameRate: 10,
repeat: -1
}, {
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [9, 10, 11, 10],
frameRate: 10,
repeat: -1
},{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [1],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [4],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [7],
frameRate: 10,
repeat: 1
}, {
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [10],
frameRate: 10,
repeat: 1
}];
return [
{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [0, 1, 2, 1],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [3, 4, 5, 4],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [6, 7, 8, 7],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [9, 10, 11, 10],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [1],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [4],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [7],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [10],
frameRate: 10,
repeat: 1,
},
];
}
protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
protected playAnimation(direction: PlayerAnimationDirections, moving: boolean): void {
if (this.invisible) return;
for (const [texture, sprite] of this.sprites.entries()) {
if (!sprite.anims) {
console.error('ANIMS IS NOT DEFINED!!!');
console.error("ANIMS IS NOT DEFINED!!!");
return;
}
if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
sprite.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Walk, true);
} else if (!moving) {
sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
sprite.anims.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Idle, true);
}
}
}
@ -205,7 +220,7 @@ export abstract class Character extends Container {
protected getBody(): Phaser.Physics.Arcade.Body {
const body = this.body;
if (!(body instanceof Phaser.Physics.Arcade.Body)) {
throw new Error('Container does not have arcade body');
throw new Error("Container does not have arcade body");
}
return body;
}
@ -216,16 +231,20 @@ export abstract class Character extends Container {
body.setVelocity(x, y);
// up or down animations are prioritized over left and right
if (body.velocity.y < 0) { //moving up
if (body.velocity.y < 0) {
//moving up
this.lastDirection = PlayerAnimationDirections.Up;
this.playAnimation(PlayerAnimationDirections.Up, true);
} else if (body.velocity.y > 0) { //moving down
} else if (body.velocity.y > 0) {
//moving down
this.lastDirection = PlayerAnimationDirections.Down;
this.playAnimation(PlayerAnimationDirections.Down, true);
} else if (body.velocity.x > 0) { //moving right
} else if (body.velocity.x > 0) {
//moving right
this.lastDirection = PlayerAnimationDirections.Right;
this.playAnimation(PlayerAnimationDirections.Right, true);
} else if (body.velocity.x < 0) { //moving left
} else if (body.velocity.x < 0) {
//moving left
this.lastDirection = PlayerAnimationDirections.Left;
this.playAnimation(PlayerAnimationDirections.Left, true);
}
@ -237,32 +256,39 @@ export abstract class Character extends Container {
}
}
stop(){
stop() {
this.getBody().setVelocity(0, 0);
this.playAnimation(this.lastDirection, false);
}
say(text: string) {
if (this.bubble) return;
this.bubble = new SpeechBubble(this.scene, this, text)
this.bubble = new SpeechBubble(this.scene, this, text);
setTimeout(() => {
if (this.bubble !== null) {
this.bubble.destroy();
this.bubble = null;
}
}, 3000)
}, 3000);
}
destroy(): void {
for (const sprite of this.sprites.values()) {
if(this.scene) {
if (this.scene) {
this.scene.sys.updateList.remove(sprite);
}
}
this.list.forEach(objectContaining => objectContaining.destroy())
this.list.forEach((objectContaining) => objectContaining.destroy());
super.destroy();
}
isSilent() {
isSilentStore.set(true);
}
noSilent() {
isSilentStore.set(false);
}
playEmote(emoteKey: string) {
this.cancelPreviousEmote();
@ -270,7 +296,7 @@ export abstract class Character extends Container {
const emoteY = -30 - scalingFactor * 10;
this.playerName.setVisible(false);
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
this.emote.setAlpha(0);
this.emote.setScale(0.1 * scalingFactor);
this.add(this.emote);
@ -287,11 +313,11 @@ export abstract class Character extends Container {
alpha: 1,
y: emoteY,
},
ease: 'Power2',
ease: "Power2",
duration: 500,
onComplete: () => {
this.startPulseTransition(emoteY, scalingFactor);
}
},
});
}
@ -300,7 +326,7 @@ export abstract class Character extends Container {
targets: this.emote,
props: {
y: emoteY * 1.3,
scale: scalingFactor * 1.1
scale: scalingFactor * 1.1,
},
duration: 250,
yoyo: true,
@ -308,7 +334,7 @@ export abstract class Character extends Container {
completeDelay: 200,
onComplete: () => {
this.startExitTransition(emoteY);
}
},
});
}
@ -319,11 +345,11 @@ export abstract class Character extends Container {
alpha: 0,
y: 2 * emoteY,
},
ease: 'Power2',
ease: "Power2",
duration: 500,
onComplete: () => {
this.destroyEmote();
}
},
});
}
@ -331,7 +357,7 @@ export abstract class Character extends Container {
if (!this.emote) return;
this.emoteTween?.remove();
this.destroyEmote()
this.destroyEmote();
}
private destroyEmote() {

View file

@ -1,37 +1,36 @@
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {emoteEventStream} from "../../Connexion/EmoteEventStream";
import type {GameScene} from "./GameScene";
import type {RadialMenuItem} from "../Components/RadialMenu";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { emoteEventStream } from "../../Connexion/EmoteEventStream";
import type { GameScene } from "./GameScene";
import type { RadialMenuItem } from "../Components/RadialMenu";
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type {Subscription} from "rxjs";
import type { Subscription } from "rxjs";
interface RegisteredEmote extends BodyResourceDescriptionInterface {
name: string;
img: string;
}
export const emotes: {[key: string]: RegisteredEmote} = {
'emote-heart': {name: 'emote-heart', img: 'resources/emotes/heart-emote.png'},
'emote-clap': {name: 'emote-clap', img: 'resources/emotes/clap-emote.png'},
'emote-hand': {name: 'emote-hand', img: 'resources/emotes/hand-emote.png'},
'emote-thanks': {name: 'emote-thanks', img: 'resources/emotes/thanks-emote.png'},
'emote-thumb-up': {name: 'emote-thumb-up', img: 'resources/emotes/thumb-up-emote.png'},
'emote-thumb-down': {name: 'emote-thumb-down', img: 'resources/emotes/thumb-down-emote.png'},
export const emotes: { [key: string]: RegisteredEmote } = {
"emote-heart": { name: "emote-heart", img: "resources/emotes/heart-emote.png" },
"emote-clap": { name: "emote-clap", img: "resources/emotes/clap-emote.png" },
"emote-hand": { name: "emote-hand", img: "resources/emotes/hand-emote.png" },
"emote-thanks": { name: "emote-thanks", img: "resources/emotes/thanks-emote.png" },
"emote-thumb-up": { name: "emote-thumb-up", img: "resources/emotes/thumb-up-emote.png" },
"emote-thumb-down": { name: "emote-thumb-down", img: "resources/emotes/thumb-down-emote.png" },
};
export class EmoteManager {
private subscription: Subscription;
constructor(private scene: GameScene) {
this.subscription = emoteEventStream.stream.subscribe((event) => {
const actor = this.scene.MapPlayersByKey.get(event.userId);
if (actor) {
this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
this.lazyLoadEmoteTexture(event.emoteName).then((emoteKey) => {
actor.playEmote(emoteKey);
})
});
}
})
});
}
createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
return new Promise<string>((res) => {
@ -39,20 +38,22 @@ export class EmoteManager {
return res(playerResourceDescriptor.name);
}
loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
loadPlugin.once('filecomplete-image-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor.name));
loadPlugin.once("filecomplete-image-" + playerResourceDescriptor.name, () =>
res(playerResourceDescriptor.name)
);
});
}
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
const emoteDescriptor = emotes[textureKey];
if (emoteDescriptor === undefined) {
throw 'Emote not found!';
throw "Emote not found!";
}
const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
this.scene.load.start();
return loadPromise
return loadPromise;
}
getMenuImages(): Promise<RadialMenuItem[]> {
const promises = [];
for (const key in emotes) {
@ -60,14 +61,14 @@ export class EmoteManager {
return {
image: textureKey,
name: textureKey,
}
};
});
promises.push(promise);
}
return Promise.all(promises);
}
destroy() {
this.subscription.unsubscribe();
}
}
}

View file

@ -93,6 +93,7 @@ import { userIsAdminStore } from "../../Stores/GameStore";
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
import { GameMapPropertiesListener } from "./GameMapPropertiesListener";
import type { RadialMenuItem } from "../Components/RadialMenu";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -853,8 +854,10 @@ export class GameScene extends DirtyScene {
this.gameMap.onPropertyChange("silent", (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === "") {
this.connection?.setSilent(false);
this.CurrentPlayer.noSilent();
} else {
this.connection?.setSilent(true);
this.CurrentPlayer.isSilent();
}
});
this.gameMap.onPropertyChange("playAudio", (newValue, oldValue, allProps) => {

View file

@ -1,9 +1,9 @@
import {PlayerAnimationDirections} from "./Animation";
import type {GameScene} from "../Game/GameScene";
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {Character} from "../Entity/Character";
import {userMovingStore} from "../../Stores/GameStore";
import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
import { PlayerAnimationDirections } from "./Animation";
import type { GameScene } from "../Game/GameScene";
import { UserInputEvent, UserInputManager } from "../UserInput/UserInputManager";
import { Character } from "../Entity/Character";
import { userMovingStore } from "../../Stores/GameStore";
import { RadialMenu, RadialMenuClickEvent, RadialMenuItem } from "../Components/RadialMenu";
export const hasMovedEventName = "hasMoved";
export const requestEmoteEventName = "requestEmote";
@ -11,7 +11,7 @@ export const requestEmoteEventName = "requestEmote";
export class Player extends Character {
private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false;
private emoteMenu: RadialMenu|null = null;
private emoteMenu: RadialMenu | null = null;
private updateListener: () => void;
constructor(
@ -23,7 +23,7 @@ export class Player extends Character {
direction: PlayerAnimationDirections,
moving: boolean,
private userInputManager: UserInputManager,
companion: string|null,
companion: string | null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1, true, companion, companionTexturePromise);
@ -37,7 +37,7 @@ export class Player extends Character {
this.emoteMenu.y = this.y;
}
};
this.scene.events.addListener('postupdate', this.updateListener);
this.scene.events.addListener("postupdate", this.updateListener);
}
moveUser(delta: number): void {
@ -73,14 +73,14 @@ export class Player extends Character {
if (x !== 0 || y !== 0) {
this.move(x, y);
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y });
} else if (this.wasMoving && moving) {
// slow joystick movement
this.move(0, 0);
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
} else if (this.wasMoving && !moving) {
this.stop();
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
this.emit(hasMovedEventName, { moving, direction: this.previousDirection, x: this.x, y: this.y });
}
if (direction !== null) {
@ -94,17 +94,17 @@ export class Player extends Character {
return this.wasMoving;
}
openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
if(this.emoteMenu) {
openOrCloseEmoteMenu(emotes: RadialMenuItem[]) {
if (this.emoteMenu) {
this.closeEmoteMenu();
} else {
this.openEmoteMenu(emotes);
}
}
openEmoteMenu(emotes:RadialMenuItem[]): void {
openEmoteMenu(emotes: RadialMenuItem[]): void {
this.cancelPreviousEmote();
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes)
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes);
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
this.closeEmoteMenu();
this.emit(requestEmoteEventName, item.name);
@ -112,6 +112,13 @@ export class Player extends Character {
});
}
isSilent() {
super.isSilent();
}
noSilent() {
super.noSilent();
}
closeEmoteMenu(): void {
if (!this.emoteMenu) return;
this.emoteMenu.destroy();
@ -119,7 +126,7 @@ export class Player extends Character {
}
destroy() {
this.scene.events.removeListener('postupdate', this.updateListener);
this.scene.events.removeListener("postupdate", this.updateListener);
super.destroy();
}
}

View file

@ -569,3 +569,8 @@ localStreamStore.subscribe((streamResult) => {
* A store containing the real active media is mobile
*/
export const obtainedMediaConstraintIsMobileStore = writable(false);
/**
* A store containing if user is silent, so if he is in silent zone. This permit to show et hide camera of user
*/
export const isSilentStore = writable(false);

View file

@ -1083,3 +1083,19 @@ div.action.danger p.action-body{
}
}
}
div.is-silent {
position: absolute;
bottom: 40px;
border-radius: 15px 15px 15px 15px;
max-height: 20%;
transition: right 350ms;
right: -20vw;
background-color: black;
font-size: 20px;
color: white;
padding: 30px 20px;
}
div.is-silent.hide {
right: 15px;
}