Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.

This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
This commit is contained in:
David Négrier 2021-12-24 15:49:25 +01:00
parent 840f8626ad
commit d37165219c
5 changed files with 46 additions and 69 deletions

View file

@ -42,7 +42,7 @@
import AudioManager from "./AudioManager/AudioManager.svelte";
import { showReportScreenStore, userReportEmpty } from "../Stores/ShowReportScreenStore";
import ReportMenu from "./ReportMenu/ReportMenu.svelte";
import { followStateStore, followStates } from "../Stores/FollowStore";
import { followStateStore } from "../Stores/FollowStore";
import { peerStore } from "../Stores/PeerStore";
import FollowMenu from "./FollowMenu/FollowMenu.svelte";
@ -104,7 +104,7 @@
<ReportMenu />
</div>
{/if}
{#if $followStateStore !== followStates.off || $peerStore.size > 0}
{#if $followStateStore !== "off" || $peerStore.size > 0}
<div>
<FollowMenu />
</div>

View file

@ -2,19 +2,10 @@
vim: ft=typescript
-->
<script lang="ts">
import { onDestroy, onMount } from "svelte";
import type { Unsubscriber } from "svelte/store";
import { get } from "svelte/store";
import { gameManager } from "../../Phaser/Game/GameManager";
import followImg from "../images/follow.svg";
import {
followStateStore,
followRoleStore,
followUsersStore,
followRoles,
followStates,
} from "../../Stores/FollowStore";
import { followStateStore, followRoleStore, followUsersStore } from "../../Stores/FollowStore";
const gameScene = gameManager.getCurrentGameScene();
@ -24,8 +15,8 @@ vim: ft=typescript
function sendFollowRequest() {
gameScene.connection?.emitFollowRequest();
followRoleStore.set(followRoles.leader);
followStateStore.set(followStates.active);
followRoleStore.set("leader");
followStateStore.set("active");
}
function acceptFollowRequest() {
@ -34,7 +25,7 @@ vim: ft=typescript
}
function abortEnding() {
followStateStore.set(followStates.active);
followStateStore.set("active");
}
function reset() {
@ -51,9 +42,9 @@ vim: ft=typescript
<svelte:window on:keydown={onKeyDown} />
{#if $followStateStore === followStates.requesting}
{#if $followStateStore === "requesting"}
<div class="interact-menu nes-container is-rounded">
{#if $followRoleStore === followRoles.follower}
{#if $followRoleStore === "follower"}
<section class="interact-menu-title">
<h2>Do you want to follow {name($followUsersStore[0])}?</h2>
</section>
@ -63,7 +54,7 @@ vim: ft=typescript
>
<button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
</section>
{:else if $followRoleStore === followRoles.leader}
{:else if $followRoleStore === "leader"}
<section class="interact-menu-question">
<p>Should never be displayed</p>
</section>
@ -71,16 +62,16 @@ vim: ft=typescript
</div>
{/if}
{#if $followStateStore === followStates.ending}
{#if $followStateStore === "ending"}
<div class="interact-menu nes-container is-rounded">
<section class="interact-menu-title">
<h2>Interaction</h2>
</section>
{#if $followRoleStore === followRoles.follower}
{#if $followRoleStore === "follower"}
<section class="interact-menu-question">
<p>Do you want to stop following {name($followUsersStore[0])}?</p>
</section>
{:else if $followRoleStore === followRoles.leader}
{:else if $followRoleStore === "leader"}
<section class="interact-menu-question">
<p>Do you want to stop leading the way?</p>
</section>
@ -92,10 +83,10 @@ vim: ft=typescript
</div>
{/if}
{#if $followStateStore === followStates.active || $followStateStore === followStates.ending}
{#if $followStateStore === "active" || $followStateStore === "ending"}
<div class="interact-status nes-container is-rounded">
<section class="interact-status">
{#if $followRoleStore === followRoles.follower}
{#if $followRoleStore === "follower"}
<p>Following {name($followUsersStore[0])}</p>
{:else if $followUsersStore.length === 0}
<p>Waiting for followers' confirmation</p>
@ -105,15 +96,16 @@ vim: ft=typescript
<p>{name($followUsersStore[0])} and {name($followUsersStore[1])} are following you</p>
{:else}
<p>
{$followUsersStore.slice(0, -1).map(name).join(", ")} and {name($followUsersStore[$followUsersStore.length - 1])} are following
you
{$followUsersStore.slice(0, -1).map(name).join(", ")} and {name(
$followUsersStore[$followUsersStore.length - 1]
)} are following you
</p>
{/if}
</section>
</div>
{/if}
{#if $followStateStore === followStates.off}
{#if $followStateStore === "off"}
<button
type="button"
class="nes-btn is-primary follow-menu-button"
@ -122,8 +114,8 @@ vim: ft=typescript
>
{/if}
{#if $followStateStore === followStates.active || $followStateStore === followStates.ending}
{#if $followRoleStore === followRoles.follower}
{#if $followStateStore === "active" || $followStateStore === "ending"}
{#if $followRoleStore === "follower"}
<button
type="button"
class="nes-btn is-error follow-menu-button"

View file

@ -64,7 +64,7 @@ import { connectionManager } from "./ConnectionManager";
import { emoteEventStream } from "./EmoteEventStream";
import { get } from "svelte/store";
import { warningContainerStore } from "../Stores/MenuStore";
import { followStateStore, followRoleStore, followUsersStore, followRoles, followStates } from "../Stores/FollowStore";
import { followStateStore, followRoleStore, followUsersStore } from "../Stores/FollowStore";
import { localUserStore } from "./LocalUserStore";
const manualPingDelay = 20000;
@ -278,7 +278,7 @@ export class RoomConnection implements RoomConnection {
followUsersStore.addFollower(responseMessage.getFollower());
} else if (message.hasFollowabortmessage()) {
const abortMessage = message.getFollowabortmessage() as FollowAbortMessage;
if (get(followRoleStore) === followRoles.follower) {
if (get(followRoleStore) === "follower") {
followUsersStore.stopFollowing();
} else {
followUsersStore.removeFollower(abortMessage.getFollower());
@ -791,7 +791,7 @@ export class RoomConnection implements RoomConnection {
}
public emitFollowAbort(): void {
const isLeader = get(followRoleStore) === followRoles.leader;
const isLeader = get(followRoleStore) === "leader";
const hasFollowers = get(followUsersStore).length > 0;
if (!this.userId || (isLeader && !hasFollowers)) {
return;

View file

@ -6,13 +6,7 @@ import type { RemotePlayer } from "../Entity/RemotePlayer";
import { get } from "svelte/store";
import { userMovingStore } from "../../Stores/GameStore";
import {
followStateStore,
followRoleStore,
followUsersStore,
followRoles,
followStates,
} from "../../Stores/FollowStore";
import { followStateStore, followRoleStore, followUsersStore } from "../../Stores/FollowStore";
export const hasMovedEventName = "hasMoved";
export const requestEmoteEventName = "requestEmote";
@ -51,7 +45,7 @@ export class Player extends Character {
}
// Compute movement deltas
const followMode = get(followStateStore) !== followStates.off;
const followMode = get(followStateStore) !== "off";
const speedup = activeEvents.get(UserInputEvent.SpeedUp) && !followMode ? 25 : 9;
const moveAmount = speedup * 20;
x = x * moveAmount;
@ -90,7 +84,7 @@ export class Player extends Character {
const player = this.scene.MapPlayersByKey.get(get(followUsersStore)[0]);
if (!player) {
this.scene.connection?.emitFollowAbort();
followStateStore.set(followStates.off);
followStateStore.set("off");
return [0, 0];
}
@ -107,7 +101,7 @@ export class Player extends Character {
}
public enableFollowing() {
followStateStore.set(followStates.active);
followStateStore.set("active");
}
public moveUser(delta: number): void {
@ -116,17 +110,17 @@ export class Player extends Character {
const role = get(followRoleStore);
if (activeEvents.get(UserInputEvent.Follow)) {
if (state === followStates.off && this.scene.groups.size > 0) {
followStateStore.set(followStates.requesting);
followRoleStore.set(followRoles.leader);
} else if (state === followStates.active) {
followStateStore.set(followStates.ending);
if (state === "off" && this.scene.groups.size > 0) {
followStateStore.set("requesting");
followRoleStore.set("leader");
} else if (state === "active") {
followStateStore.set("ending");
}
}
let x = 0;
let y = 0;
if ((state === followStates.active || state === followStates.ending) && role === followRoles.follower) {
if ((state === "active" || state === "ending") && role === "follower") {
[x, y] = this.computeFollowMovement();
}
this.inputStep(activeEvents, x, y);

View file

@ -2,20 +2,11 @@ import { derived, writable } from "svelte/store";
import { getColorRgbFromHue } from "../WebRtc/ColorGenerator";
import { gameManager } from "../Phaser/Game/GameManager";
export const followStates = {
off: "off",
requesting: "requesting",
active: "active",
ending: "ending",
};
type FollowState = "off" | "requesting" | "active" | "ending";
type FollowRole = "leader" | "follower";
export const followRoles = {
leader: "leader",
follower: "follower",
};
export const followStateStore = writable(followStates.off);
export const followRoleStore = writable(followRoles.leader);
export const followStateStore = writable<FollowState>("off");
export const followRoleStore = writable<FollowRole>("leader");
function createFollowUsersStore() {
const { subscribe, update, set } = writable<number[]>([]);
@ -23,8 +14,8 @@ function createFollowUsersStore() {
return {
subscribe,
addFollowRequest(leader: number): void {
followStateStore.set(followStates.requesting);
followRoleStore.set(followRoles.follower);
followStateStore.set("requesting");
followRoleStore.set("follower");
set([leader]);
},
addFollower(user: number): void {
@ -44,8 +35,8 @@ function createFollowUsersStore() {
followers = followers.filter((id) => id !== user);
if (followers.length === 0 && oldFollowerCount > 0) {
followStateStore.set(followStates.off);
followRoleStore.set(followRoles.leader);
followStateStore.set("off");
followRoleStore.set("leader");
}
return followers;
@ -53,8 +44,8 @@ function createFollowUsersStore() {
},
stopFollowing(): void {
set([]);
followStateStore.set(followStates.off);
followRoleStore.set(followRoles.leader);
followStateStore.set("off");
followRoleStore.set("leader");
},
};
}
@ -68,7 +59,7 @@ export const followUsersColorStore = derived(
[followStateStore, followRoleStore, followUsersStore],
([$followStateStore, $followRoleStore, $followUsersStore]) => {
console.log($followStateStore);
if ($followStateStore !== followStates.active) {
if ($followStateStore !== "active") {
return undefined;
}
@ -77,7 +68,7 @@ export const followUsersColorStore = derived(
}
let leaderId: number;
if ($followRoleStore === followRoles.leader) {
if ($followRoleStore === "leader") {
// Let's get my ID by a quite complicated way....
leaderId = gameManager.getCurrentGameScene().connection?.getUserId() ?? 0;
} else {
@ -88,7 +79,7 @@ export const followUsersColorStore = derived(
const hue = ((leaderId * 197) % 255) / 255;
let { r, g, b } = getColorRgbFromHue(hue);
if ($followRoleStore === followRoles.follower) {
if ($followRoleStore === "follower") {
// Let's make the followers very slightly darker
r *= 0.9;
g *= 0.9;