Change follow request to "F" button, use nes-css buttons

This commit is contained in:
Lurkars 2021-12-18 10:43:23 +01:00 committed by PizZaKatZe
parent 5c385c520a
commit 2cd088c049
3 changed files with 15 additions and 20 deletions

View file

@ -95,16 +95,19 @@ vim: ft=typescript
<p>Do you want to follow {name(followUsers[0])}?</p>
</section>
<section class="interact-menu-action">
<button type="button" class="accept" on:click|preventDefault={acceptFollowRequest}>Yes</button>
<button type="button" class="deny" on:click|preventDefault={reset}>No</button>
<button type="button" class="nes-btn is-success" on:click|preventDefault={acceptFollowRequest}
>Yes</button
>
<button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
</section>
{:else if followRole === followRoles.leader}
<section class="interact-menu-question">
<p>Ask others to follow you?</p>
</section>
<section class="interact-menu-action">
<button type="button" class="accept" on:click|preventDefault={sendFollowRequest}>Yes</button>
<button type="button" class="deny" on:click|preventDefault={reset}>No</button>
<button type="button" class="nes-btn is-success" on:click|preventDefault={sendFollowRequest}>Yes</button
>
<button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
</section>
{/if}
</div>
@ -125,8 +128,8 @@ vim: ft=typescript
</section>
{/if}
<section class="interact-menu-action">
<button type="button" class="accept" on:click|preventDefault={reset}>Yes</button>
<button type="button" class="deny" on:click|preventDefault={abortEnding}>No</button>
<button type="button" class="nes-btn is-success" on:click|preventDefault={reset}>Yes</button>
<button type="button" class="nes-btn is-error" on:click|preventDefault={abortEnding}>No</button>
</section>
</div>
{/if}
@ -206,19 +209,6 @@ vim: ft=typescript
font-weight: bold;
height: 2.5em;
}
.accept {
background-color: #00ff0088;
}
.accept:hover {
background-color: #00ff00cc;
}
.deny {
background-color: #ff000088;
}
.deny:hover {
background-color: #ff0000cc;
}
}
}

View file

@ -114,7 +114,7 @@ export class Player extends Character {
const state = get(followStateStore);
const role = get(followRoleStore);
if (activeEvents.get(UserInputEvent.Interact)) {
if (activeEvents.get(UserInputEvent.Follow)) {
if (state === followStates.off && this.scene.groups.size > 0) {
followStateStore.set(followStates.requesting);
followRoleStore.set(followRoles.leader);

View file

@ -16,6 +16,7 @@ export enum UserInputEvent {
MoveDown,
SpeedUp,
Interact,
Follow,
Shout,
JoystickMove,
}
@ -147,6 +148,10 @@ export class UserInputManager {
event: UserInputEvent.Interact,
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false),
},
{
event: UserInputEvent.Follow,
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),
},
{
event: UserInputEvent.Shout,
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),