Fixing enter/leave event not properly sent on adjacent zones

On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366
This commit is contained in:
David Négrier 2021-08-13 13:09:03 +02:00
parent ddecf48697
commit 1d45bab46d

View file

@ -915,9 +915,10 @@ export class GameScene extends DirtyScene {
});
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === "") {
if (oldValue) {
iframeListener.sendLeaveEvent(oldValue as string);
} else {
}
if (newValue) {
iframeListener.sendEnterEvent(newValue as string);
}
});
@ -1344,7 +1345,6 @@ ${escapedMessage}
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("loadTileset");
iframeListener.unregisterAnswerer("getMapData");
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("triggerActionMessage");
iframeListener.unregisterAnswerer("removeActionMessage");
this.sharedVariablesManager?.close();