FIX: added another catch case for default model

This commit is contained in:
Kharhamel 2021-09-21 14:24:15 +02:00
parent 3f954d273c
commit 8b099e5725

View file

@ -10,6 +10,7 @@ import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import { isSilentStore } from "../../Stores/MediaStore";
import { lazyLoadPlayerCharacterTextures } from "./PlayerTexturesLoadingManager";
const playerNameY = -25;
@ -57,10 +58,17 @@ export abstract class Character extends Container {
this.sprites = new Map<string, Sprite>();
//textures are inside a Promise in case they need to be lazyloaded before use.
texturesPromise.then((textures) => {
this.addTextures(textures, frame);
this.invisible = false;
});
texturesPromise
.then((textures) => {
this.addTextures(textures, frame);
this.invisible = false;
})
.catch(() => {
return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
this.addTextures(textures, frame);
this.invisible = false;
});
});
this.playerName = new Text(scene, 0, playerNameY, name, {
fontFamily: '"Press Start 2P"',