Commit graph

131 commits

Author SHA1 Message Date
Hanusiak Piotr 099d573296 cleanup 2022-01-27 16:50:25 +01:00
Hanusiak Piotr 68c4a5f5ce different approach 2022-01-27 14:05:30 +01:00
Hanusiak Piotr 2781b72799 wip with handling outlines for activitable objects 2022-01-26 17:14:22 +01:00
Hanusiak Piotr dbd06bda4e changing the way Outline is handled 2022-01-26 14:59:23 +01:00
Hanusiak Piotr 3af6461c01 Activatable objects handling WIP 2022-01-26 12:57:10 +01:00
Hanusiak Piotr 5ae039b987 little cleanup 2022-01-26 10:54:51 +01:00
Hanusiak Piotr 06d403ebe3 simplify actionsMenu 2022-01-26 10:40:13 +01:00
Hanusiak Piotr 58227a39f8 destroy actionsMenu on RemotePlayer destroy() 2022-01-25 17:13:52 +01:00
Hanusiak Piotr 88f3032298 do not move player if clicked on Player or RemotePlayer. Close actionsMenu on second click 2022-01-25 15:47:21 +01:00
Hanusiak Piotr 67627637aa added store with actions for actionsMenu 2022-01-25 13:42:41 +01:00
Hanusiak Piotr 69a2379e53 Merge branch 'develop' into feature-options-menu 2022-01-25 10:33:30 +01:00
Alexis Faizeau 4829964127 Display correctly the username on Brave browser 2022-01-24 16:55:58 +01:00
Hanusiak Piotr fd012d6c69 ActionsMenu WIP 2022-01-24 16:27:57 +01:00
David Négrier ab0f5e9837 Stopping sending literal errors
Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier 368a115b4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka 2021-12-23 16:04:59 +01:00
David Négrier 482ba9690a Sharing outline color changes in real time 2021-12-22 18:34:36 +01:00
David Négrier 90f7287860 Adding the ability to set the player's color outline via the scripting API
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
PizZaKatZe 290e5131e9 Clean up follow implementation; stop following when leader leaves the scene 2021-12-15 18:42:24 +01:00
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr bbe539b785 moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00
Hanusiak Piotr 8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00
Hanusiak Piotr 8016cf3c1a fallback in case of CanvasRenderer 2021-12-04 16:29:28 +01:00
Hanusiak Piotr ed8d6855b1 fixed bug with woka picture snapshot taking current frame and not front 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 642d3bb301 Changed the way WOKA's are stored 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 2ea54fd243 use Prettier to fix style issues 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 913a07350d little cleanup, added reject for Character snapshot 2021-12-04 15:36:11 +01:00
Hanusiak Piotr f4ce82481e avatar as a menu button 2021-12-04 15:36:11 +01:00
Hanusiak Piotr b8eeb3c8ab saving players avatar textures to the texturesManager 2021-12-04 15:36:11 +01:00
Alexis Faizeau 5c3036e18b Display a default skin on remote player entity 2021-11-24 15:43:01 +01:00
Alexis Faizeau 624593e425 Implement twemoji on emote 2021-11-10 16:55:20 +01:00
David Négrier 1efcbb4529
Merge pull request #1521 from thecodingmachine/change-player-depth
Change character depth to 0
2021-10-25 15:11:09 +02:00
Alexis Faizeau c13839ce8d Display the real sprite direction on character loaded 2021-10-15 16:35:42 +02:00
Alexis Faizeau cdf4023928 Change character depth to 0 2021-10-14 17:32:27 +02:00
Kharhamel 02108ce977 FIX: fixes for the emnote menu 2021-10-04 14:43:19 +02:00
Kharhamel 8b099e5725 FIX: added another catch case for default model 2021-09-21 14:29:15 +02:00
Lurkars 781c69387c fix wrong font name 2021-09-20 15:22:54 +02:00
Lurkars e553392d9d move twemoji menu to svelte 2021-09-10 16:57:21 +02:00
Lurkars d23820227e Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte 2021-09-10 14:58:49 +02:00
kharhamel 4160235b92 ran pretty on the front 2021-09-06 14:31:59 +02:00
grégoire parant 4f0bb95a38
Emote silent zone (#1342)
* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00
GRL78 19baf7f582
fix ReportMenu (#1397) 2021-09-01 10:11:12 +02:00
Stefan Weil 64065b2798
Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2021-07-27 14:29:09 +02:00
Lurkars f43deff626 use emote button 2021-07-21 09:41:22 +02:00
Lurkars 83bd19c8dc Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-20 16:27:49 +02:00
kharhamel 3cfbcc6b02 FEATURE: migrated the chat window to svelte 2021-07-07 18:07:58 +02:00
David Négrier 8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
Lurkars c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
David Négrier 1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00