Putting an outline on the character name

In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
This commit is contained in:
David Négrier 2021-06-22 17:15:18 +02:00
parent e9dd7ebdd9
commit dc0f3feabf
2 changed files with 26 additions and 0 deletions

View file

@ -8,6 +8,8 @@ import {Companion} from "../Companion/Companion";
import type {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import * as Phaser from "phaser";
const playerNameY = - 25;
@ -32,6 +34,7 @@ export abstract class Character extends Container {
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
private emoteTween: Phaser.Tweens.Tween|null = null;
scene: GameScene;
constructor(scene: GameScene,
x: number,
@ -46,6 +49,7 @@ export abstract class Character extends Container {
companionTexturePromise?: Promise<string>
) {
super(scene, x, y/*, texture, frame*/);
this.scene = scene;
this.PlayerValue = name;
this.invisible = true
@ -67,6 +71,19 @@ export abstract class Character extends Container {
hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
useHandCursor: true,
});
this.on('pointerover',() => {
this.getOutlinePlugin()?.add(this.playerName, {
thickness: 2,
outlineColor: 0xffff00
});
this.scene.markDirty();
});
this.on('pointerout',() => {
this.getOutlinePlugin()?.remove(this.playerName);
this.scene.markDirty();
})
}
scene.add.existing(this);
@ -86,6 +103,10 @@ export abstract class Character extends Container {
}
}
private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
return this.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);

View file

@ -4,6 +4,7 @@ import Events = Phaser.Scenes.Events;
import AnimationEvents = Phaser.Animations.Events;
import StructEvents = Phaser.Structs.Events;
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
import Phaser from "phaser";
/**
* A scene that can track its dirty/pristine state.
@ -69,6 +70,10 @@ export abstract class DirtyScene extends ResizableScene {
return this.dirty || this.objectListChanged;
}
public markDirty(): void {
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
}
public onResize(): void {
this.objectListChanged = true;
}