workadventure/front/src/Phaser/Entity
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
..
Character.ts Refactoring with a MapStore 2021-12-14 14:47:25 +01:00
CustomizedCharacter.ts ran pretty on the front 2021-09-06 14:31:59 +02:00
PlayerTextures.ts ran pretty on the front 2021-09-06 14:31:59 +02:00
PlayerTexturesLoadingManager.ts Display a default skin on remote player entity 2021-11-24 15:43:01 +01:00
RemotePlayer.ts fix ReportMenu (#1397) 2021-09-01 10:11:12 +02:00
SpeechBubble.ts ran pretty on the front 2021-09-06 14:31:59 +02:00
Sprite.ts ran pretty on the front 2021-09-06 14:31:59 +02:00