0e68490e75
A great deal of the complexity of the current code is that we must chain 2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in the snapshot store). The new generic MapStore class can be used to listen to stores inside a map. When the store inside the map, or the map itself is modified, the resulting store is updated. |
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.. | ||
Administration | ||
Api | ||
Components | ||
Connexion | ||
Enum | ||
Exception | ||
Logger | ||
Messages | ||
Network | ||
Phaser | ||
Stores | ||
Touch | ||
Url | ||
WebRtc | ||
ambient.d.ts | ||
iframe_api.ts | ||
index.ts | ||
rex-plugins.d.ts | ||
types.ts |