Commit graph

714 commits

Author SHA1 Message Date
Hanusiak Piotr 29e44d3023 Player move API wip 2022-01-19 09:34:06 +01:00
Hanusiak Piotr e557e8ea72 player following the path wip 2022-01-17 14:36:00 +01:00
Hanusiak Piotr 28543be121 Player class is no longer dependent on UserInputManager 2022-01-17 11:37:28 +01:00
Hanusiak Piotr 173d10738d created interface to implement for UserInputManager 2022-01-17 11:16:42 +01:00
Hanusiak Piotr 000b2cfe73 created PathfindingManager. WIP 2022-01-14 12:49:18 +01:00
David Négrier 82c2d21423
Merge pull request #1654 from thecodingmachine/feature-camera-management
Feature camera management
2022-01-14 11:57:05 +01:00
Hanusiak Piotr 7ee41bad30 change setViewport action to set for CameraAPI 2022-01-14 11:41:37 +01:00
Hanusiak Piotr c2b2385e96 Camera now centers on focusable zone properly 2022-01-13 18:54:38 +01:00
Hanusiak Piotr d99930a67e save last zoom value if setting the camera viewport without locking it 2022-01-13 16:17:49 +01:00
Hanusiak Piotr d62b116e5d merge setPosition and focusOn into setViewport 2022-01-13 16:08:16 +01:00
David Négrier 57d2dec756
Merge pull request #1724 from thecodingmachine/master
Backport fix 2022-01-13
2022-01-13 15:59:54 +01:00
Hanusiak Piotr a1c96b0524 merged develop 2022-01-13 10:44:06 +01:00
David Négrier 9425fd70c0 Adding a new property to prevent script from being loaded in "modules" mode
Scripts in module mode need to be abide by the Same Origin Policy (CORS headers are used to load them)
This can cause issues on some setups.

This commit adds a new "scriptDisableModuleSupport" that can be used to disable the "modules" mode.

Closes #1721
2022-01-12 17:36:31 +01:00
Hanusiak Piotr 905bd079ec camera is now properly focusing on target when zooming, if any 2022-01-12 12:58:27 +01:00
Hanusiak Piotr 58af1f05f7 unlocking zooming with a delay when entering / leaving focusable zone 2022-01-12 12:08:11 +01:00
David Négrier ab0f5e9837 Stopping sending literal errors
Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier 24baf5664c All promises are now handled 2022-01-04 17:06:29 +01:00
David Négrier fb69476b97
Merge pull request #1698 from thecodingmachine/ts-proto
Migrating front protobuf encode/decode to ts-proto lib
2022-01-03 18:07:19 +01:00
David Négrier bf070c33b5 Migrating front protobuf encode/decode to ts-proto lib
The ts-proto lib has the huge advantage of producing code the "Typescript" way and not the "Java" way.
In particular, for "oneof" types in protobuf, it is generating "ADT" that can be used to check if we forgot or not to deal with a type.
2022-01-03 15:52:46 +01:00
Benedicte Quimbert ac27ab7e3e Revert "WIP enable/disable tutorial according to the map 'tutorial' property"
This reverts commit 47a6710b60e3856bf57c0700fe33bec95c6fc6dd.
2022-01-03 11:45:47 +01:00
Benedicte Quimbert d9482d484b WIP enable/disable tutorial according to the map 'tutorial' property 2022-01-03 11:45:47 +01:00
Benedicte Quimbert 3abc571e79 Corrects scale managing and camera event listening 2022-01-03 11:45:47 +01:00
Benedicte Quimbert 2a7c8f3786 Reverts adding scale to the camera updated event and uses it directly from the website manager 2022-01-03 11:45:47 +01:00
Benedicte Quimbert 1e073d8a0e Refactoring and documentation update 2022-01-03 11:45:47 +01:00
Benedicte Quimbert 4356767739 Adds the camera to available APIs with retrieving of the worldView 2022-01-03 11:45:47 +01:00
Benedicte Quimbert d672a2dead WIP API updates for tutorial and more 2022-01-03 11:45:47 +01:00
Benedicte Quimbert 516d756db1 Uses the current player position rather than the starting one to position iframe 2022-01-03 11:45:47 +01:00
Benedicte Quimbert 3490daed6b Creates player state and uses it to get and set values from local storage 2022-01-03 11:45:47 +01:00
Benedicte Quimbert e025c1dc8e Allows to read and write "Player properties" from LocalStorage 2022-01-03 11:45:47 +01:00
David Négrier 524339a3a0 Adding hightlight to player names when they follow each others 2021-12-23 18:07:51 +01:00
David Négrier 9efa115982 Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-12-23 11:04:20 +01:00
David Négrier 35463930a0 Sending color outline on connect 2021-12-23 10:22:19 +01:00
David Négrier 482ba9690a Sharing outline color changes in real time 2021-12-22 18:34:36 +01:00
David Négrier 90f7287860 Adding the ability to set the player's color outline via the scripting API
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
Hanusiak Piotr f8353bd7b5 send camera update event from CameraManager 2021-12-17 11:05:11 +01:00
Hanusiak Piotr 4ebc55a429 subtle changes in CameraManager in order to distinguish between setPosition and focusOn 2021-12-16 14:31:26 +01:00
Hanusiak Piotr 5f26a39a5d added basic WA.camera commands 2021-12-16 13:41:28 +01:00
Hanusiak Piotr 99ffb7b450 merged develop 2021-12-15 15:23:21 +01:00
David Négrier ea7fc62c00 Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge 2021-12-14 16:06:35 +01:00
David Négrier 8efeab97c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge 2021-12-14 15:50:24 +01:00
David Négrier 0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
Focusable zones
2021-12-14 15:43:45 +01:00
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr 960c247b20 added documentation for Focusable Zones 2021-12-14 12:03:05 +01:00
David Négrier 8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao 592e07bc4f Fixed linter errors 2021-12-13 16:19:47 +00:00
David Négrier 7a6e250a58 Fixing map caching
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.

We are now deep-copying the map on load to avoid these nasty effects.

Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr b12fb228af fixed typos 2021-12-08 13:25:54 +01:00
Hanusiak Piotr 4d473480cf enter and leave zone events 2021-12-08 13:18:06 +01:00
Hanusiak Piotr 03cf5c05ff added zoom_margin optional property for zone definition 2021-12-08 13:03:25 +01:00
Hanusiak Piotr 8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00
Hanusiak Piotr e62ad6b9c9 merged develop 2021-12-07 13:56:28 +01:00
Hanusiak Piotr e97fd1d38c Merge branch 'develop' into feature-camera-zone-focus 2021-12-07 13:20:15 +01:00
Hanusiak Piotr 29ccb52c93 cleanup 2021-12-07 13:18:36 +01:00
PizZaKatZe d49d44d7ea New setting: Always ask before opening cowebsites / Jitsi meetings 2021-12-06 23:25:25 +01:00
Benedicte Quimbert 4b4f5520db Corrects scale managing and camera event listening 2021-12-06 18:44:37 +01:00
David Négrier 84f7a8c383 Pretty fix 2021-12-06 18:20:06 +01:00
David Négrier 44c4b4fc34 Fixing error handling of fonts when there is no connection to front 2021-12-06 15:14:38 +01:00
Hanusiak Piotr 4bc21a95c5 ran prettier 2021-12-04 17:11:49 +01:00
Hanusiak Piotr 37949eda53 working with zoom modifier calculating per zone 2021-12-04 17:11:49 +01:00
Hanusiak Piotr ddaa81a7ac some more tweaks with smooth zooming control 2021-12-04 17:11:49 +01:00
Hanusiak Piotr 092daa245f locking zooming via player input 2021-12-04 17:11:49 +01:00
Hanusiak Piotr ef3a7513e2 camera zoom using scaleManager zooming. WIP 2021-12-04 17:11:49 +01:00
Hanusiak Piotr eb95e2e483 detecting zoe enter and leave events 2021-12-04 17:11:49 +01:00
Hanusiak Piotr 8016cf3c1a fallback in case of CanvasRenderer 2021-12-04 16:29:28 +01:00
Hanusiak Piotr ed8d6855b1 fixed bug with woka picture snapshot taking current frame and not front 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 642d3bb301 Changed the way WOKA's are stored 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 2ea54fd243 use Prettier to fix style issues 2021-12-04 15:36:11 +01:00
Hanusiak Piotr 913a07350d little cleanup, added reject for Character snapshot 2021-12-04 15:36:11 +01:00
Hanusiak Piotr f4ce82481e avatar as a menu button 2021-12-04 15:36:11 +01:00
Hanusiak Piotr b8eeb3c8ab saving players avatar textures to the texturesManager 2021-12-04 15:36:11 +01:00
Valdo Romao dd79f7d0f4 Added the user-room token created from admin when we access a room 2021-12-01 15:50:14 +00:00
Benedicte Quimbert 7eda8a45a7 Reverts adding scale to the camera updated event and uses it directly from the website manager 2021-11-26 14:46:02 +01:00
Benedicte Quimbert f761858328 Refactoring and documentation update 2021-11-25 10:56:43 +01:00
Benedicte Quimbert 5b6a8ca4d7 Adds the camera to available APIs with retrieving of the worldView 2021-11-25 10:56:42 +01:00
Benedicte Quimbert 99dfd77600 WIP API updates for tutorial and more 2021-11-25 10:55:54 +01:00
Benedicte Quimbert a22c2a09b8 Uses the current player position rather than the starting one to position iframe 2021-11-25 10:55:54 +01:00
Benedicte Quimbert bf69b55e99 Creates player state and uses it to get and set values from local storage 2021-11-25 10:55:54 +01:00
Benedicte Quimbert 89cd292527 Allows to read and write "Player properties" from LocalStorage 2021-11-25 10:55:54 +01:00
David Négrier 7c6105d93a Making the loader resizable
This way, if the window is resized while loading, the loading bar will stay in the middle
2021-11-24 15:21:07 +01:00
Gregoire Parant 8768374460 HotFix connexion manager
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-11-16 13:14:40 +01:00
Alexis Faizeau 624593e425 Implement twemoji on emote 2021-11-10 16:55:20 +01:00
Alexis Faizeau 5a3d510f05 Create GameMapProperties index 2021-11-02 10:52:25 +01:00
Alexis Faizeau 934e24f837 Implement on enter/leave layer events 2021-10-29 19:44:58 +02:00
Alexis Faizeau b81b1ff68b Implement new cowbesite system on API 2021-10-25 19:00:26 +02:00
Alexis Faizeau da8cc661b7 Implement the new co website system 2021-10-25 19:00:26 +02:00
David Négrier 70d5c7f658 Triggering onload even if file already loaded for files loaded via http:// 2021-10-15 16:14:17 +02:00
David Négrier 79a5916057 Removing dead code 2021-10-15 15:08:06 +02:00
Kharhamel 726f52976d FEATURE: analytics client now scrape user email and room group 2021-10-11 16:30:01 +02:00
grégoire parant 900c53f499
Update icon message and profile (#1504)
- Add new icon profil pixel
 - Add new icon message pixel
 - Migrate message icon in svelt menu

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-10-06 15:36:42 +02:00
GRL78 3f1c5246f8
TO MERGE : Contact page from Admin or Environment Variable (#1401)
* Contact page from Admin or Environment Variable

* Get contact page from admin by pusher

* Changes requested

* Modify contactPageStore management

* documentation environment variables

Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-21 20:24:53 +02:00
Lurkars 7922de10ff Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenuSvelte 2021-09-16 18:12:51 +02:00
Kharhamel 483191c521
Merge pull request #1458 from thecodingmachine/posthog
FEATURE: added posthog as new analytics tool
2021-09-16 15:24:27 +02:00
Kharhamel 2e111aa13a FEATURE: added posthog as new analytics tool 2021-09-16 15:16:10 +02:00
David Négrier 801ec3bf4c Turn off audio on exit
If an exit zone is overlapping an audio zone, when exiting, the audio is stopped.
We do this by actually triggering the fact that a user should "leave" all active zones when exiting.
2021-09-15 15:28:55 +02:00
David Négrier d26325d8dc Fixing silent zone not respected when exiting Jitsi
Now, when a silent zone is adjacent to a Jitsi, it is enforced, even after leaving the Jitsi zone
2021-09-15 11:16:23 +02:00
Lurkars 91bc524e06 disable controls 2021-09-14 08:50:43 +02:00
Lurkars 3080e1fdc7 improvements on svelte store + handling 2021-09-12 11:11:52 +02:00
Lurkars e553392d9d move twemoji menu to svelte 2021-09-10 16:57:21 +02:00
Lurkars d23820227e Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte 2021-09-10 14:58:49 +02:00
grégoire parant 4f0bb95a38
Emote silent zone (#1342)
* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-09-05 18:36:22 +02:00