player following the path wip

This commit is contained in:
Hanusiak Piotr 2022-01-17 14:36:00 +01:00
parent 77ee39110f
commit e557e8ea72
5 changed files with 108 additions and 41 deletions

View file

@ -130,6 +130,14 @@ export class GameMap {
return grid;
}
public getTileDimensions(): { width: number; height: number } {
return { width: this.map.tilewidth, height: this.map.tileheight };
}
public getTileIndexAt(x: number, y: number): { x: number; y: number } {
return { x: Math.floor(x / this.map.tilewidth), y: Math.floor(y / this.map.tileheight) };
}
private getLayersByKey(key: number): Array<ITiledMapLayer> {
return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
}

View file

@ -570,7 +570,6 @@ export class GameScene extends DirtyScene {
);
this.pathfindingManager = new PathfindingManager(this, this.gameMap.getCollisionsGrid());
this.pathfindingManager.findPath({ x: 1, y: 3 }, { x: 29, y: 3 });
biggestAvailableAreaStore.recompute();
this.cameraManager.startFollowPlayer(this.CurrentPlayer);
@ -2174,4 +2173,16 @@ ${escapedMessage}
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
}
public getGameMap(): GameMap {
return this.gameMap;
}
public getCameraManager(): CameraManager {
return this.cameraManager;
}
public getPathfindingManager(): PathfindingManager {
return this.pathfindingManager;
}
}

View file

@ -11,6 +11,8 @@ export const hasMovedEventName = "hasMoved";
export const requestEmoteEventName = "requestEmote";
export class Player extends Character {
private pathToFollow?: { x: number; y: number }[];
constructor(
Scene: GameScene,
x: number,
@ -28,6 +30,44 @@ export class Player extends Character {
this.getBody().setImmovable(false);
}
public moveUser(delta: number, activeUserInputEvents: ActiveEventList): void {
const state = get(followStateStore);
const role = get(followRoleStore);
if (activeUserInputEvents.get(UserInputEvent.Follow)) {
if (state === "off" && this.scene.groups.size > 0) {
this.sendFollowRequest();
} else if (state === "active") {
followStateStore.set("ending");
}
}
let x = 0;
let y = 0;
if ((state === "active" || state === "ending") && role === "follower") {
[x, y] = this.computeFollowMovement();
}
if (this.pathToFollow && this.pathToFollow.length !== 0) {
[x, y] = this.computeFollowPathMovement();
}
this.inputStep(activeUserInputEvents, x, y);
}
public sendFollowRequest() {
this.scene.connection?.emitFollowRequest();
followRoleStore.set("leader");
followStateStore.set("active");
}
public startFollowing() {
followStateStore.set("active");
this.scene.connection?.emitFollowConfirmation();
}
public setPathToFollow(path: { x: number; y: number }[]): void {
this.pathToFollow = path;
}
private inputStep(activeEvents: ActiveEventList, x: number, y: number) {
// Process input events
if (activeEvents.get(UserInputEvent.MoveUp)) {
@ -98,34 +138,21 @@ export class Player extends Character {
return [xMovement, yMovement];
}
public moveUser(delta: number, activeUserInputEvents: ActiveEventList): void {
const state = get(followStateStore);
const role = get(followRoleStore);
if (activeUserInputEvents.get(UserInputEvent.Follow)) {
if (state === "off" && this.scene.groups.size > 0) {
this.sendFollowRequest();
} else if (state === "active") {
followStateStore.set("ending");
}
private computeFollowPathMovement(): number[] {
if (!this.pathToFollow || this.pathToFollow.length === 0) {
return [0, 0];
}
const nextStep = this.pathToFollow[0];
let x = 0;
let y = 0;
if ((state === "active" || state === "ending") && role === "follower") {
[x, y] = this.computeFollowMovement();
// Compute movement direction
const xDistance = nextStep.x - this.x;
const yDistance = nextStep.y - this.y;
const distance = Math.pow(xDistance, 2) + Math.pow(yDistance, 2);
if (distance < 200) {
this.pathToFollow.shift();
}
this.inputStep(activeUserInputEvents, x, y);
}
public sendFollowRequest() {
this.scene.connection?.emitFollowRequest();
followRoleStore.set("leader");
followStateStore.set("active");
}
public startFollowing() {
followStateStore.set("active");
this.scene.connection?.emitFollowConfirmation();
const xMovement = xDistance / Math.sqrt(distance);
const yMovement = yDistance / Math.sqrt(distance);
return [xMovement, yMovement];
}
}

View file

@ -19,8 +19,27 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
}
public handlePointerUpEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {
const camera = this.gameScene.cameras.main;
console.log(`${pointer.x + camera.scrollX}, ${pointer.y + camera.scrollY}`);
const camera = this.gameScene.getCameraManager().getCamera();
const index = this.gameScene
.getGameMap()
.getTileIndexAt(pointer.x + camera.scrollX, pointer.y + camera.scrollY);
const startTile = this.gameScene
.getGameMap()
.getTileIndexAt(this.gameScene.CurrentPlayer.x, this.gameScene.CurrentPlayer.y);
this.gameScene
.getPathfindingManager()
.findPath(startTile, index)
.then((path) => {
const tileDimensions = this.gameScene.getGameMap().getTileDimensions();
const pixelPath = path.map((step) => {
return { x: step.x * tileDimensions.width, y: step.y * tileDimensions.height };
});
this.gameScene.CurrentPlayer.setPathToFollow([...pixelPath]);
console.log(pixelPath);
})
.catch((reason) => {
console.log(reason);
});
}
public handleSpaceKeyUpEvent(event: Event): Event {

View file

@ -9,28 +9,30 @@ export class PathfindingManager {
this.scene = scene;
this.easyStar = new EasyStar.js();
this.easyStar.disableDiagonals();
this.setGrid(collisionsGrid);
}
public findPath(start: { x: number; y: number }, end: { x: number; y: number }): void {
console.log("TRY TO FIND PATH");
this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
if (path === null) {
console.warn("Path was not found.");
} else {
console.log("path was found");
console.log(path);
}
public async findPath(
start: { x: number; y: number },
end: { x: number; y: number }
): Promise<{ x: number; y: number }[]> {
return new Promise((resolve, reject) => {
this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
if (path === null) {
reject("Path was not found");
} else {
resolve(path);
}
});
this.easyStar.calculate();
});
this.easyStar.calculate();
}
private setGrid(grid: number[][]): void {
console.log(grid);
this.easyStar.setGrid(grid);
this.easyStar.setAcceptableTiles([0]); // zeroes are walkable
this.logGridToTheConsole(grid);
}
private logGridToTheConsole(grid: number[][]): void {