Commit graph

750 commits

Author SHA1 Message Date
GRL
2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
GRL
b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL
0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
David Négrier
eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL
0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
jonny
64a00481f0 fixed wrong import 2021-06-21 18:39:02 +02:00
jonny
ba1bcf226a menu command api 2021-06-21 18:22:31 +02:00
David Négrier
e4dab5fd0d Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
# Conflicts:
#	front/package.json
#	front/tsconfig.json
#	front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8 Migrating ConsoleGlobalMessageManager in svelte 2021-06-21 17:19:27 +02:00
jonny
5bf943ce77 converted cache to constant lookup time 2021-06-20 19:14:04 +02:00
jonny
92485a02cf tileIndex setting got merged out 2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed coverted property map to object 2021-06-19 15:41:58 +02:00
jonny
27ccdf165c fixed merge imports 2021-06-19 15:24:27 +02:00
jonny
74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
Load page iframe-api
2021-06-16 18:10:10 +02:00
David Négrier
0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
jonny
7712bd685b fixed merge errors 2021-06-15 15:19:45 +02:00
jonny
238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
GRL
09da69c24a CustomizeScene buttons use moveHorizontally and moveVertically 2021-06-15 11:16:44 +02:00
GRL
b04016f30f Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-15 09:06:47 +02:00
David Négrier
6bca3469b6 Removing useless import 2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df Fixing size of camera on resize
The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.

Closes #1180
2021-06-14 18:40:58 +02:00
David Négrier
f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00
David Négrier
dcd44f283f Making code more robust regarding scene being null in Character class
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00
David Négrier
e3ee66527a Fixing bug slowing down the CustomizeScene a lot
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
GRL
b239edb266 Clean code 2021-06-14 16:09:41 +02:00
GRL
281b8580cd Use window and not viewport in css for main-container 2021-06-14 15:54:22 +02:00
GRL
f103a919f2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-14 14:25:59 +02:00
GRL
d26502a724 Use HtmlUtils to get DOM Element game 2021-06-10 09:23:25 +02:00
grégoire parant
5a2b3a303a
Improve texture loaded from admin (#1151) 2021-06-09 22:33:42 +02:00
GRL
6868128267 DOM Element game resize at the same time and the same size at the canvas of phaser
Remove VisitCard scss unused
2021-06-09 18:08:14 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
David Négrier
e3223164b6
Merge pull request #1117 from thecodingmachine/selectCharacterFix
Fix : SelectCharacterScene and SelectCompanionScene
2021-06-08 10:29:21 +02:00
Kharhamel
e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
kharhamel
1264b286b2 FIX: trying to start a emote after a scene is desotryed should not crash the game 2021-06-07 15:11:54 +02:00
kharhamel
26f21fe6e4 FIX: the visit card feature can now be disabled client side 2021-06-07 15:01:21 +02:00
GRL
edfdc3bf47 comment on pointerTimer and pointerClicked 2021-06-07 09:17:24 +02:00
GRL
3e19234edc Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog> 2021-06-04 16:32:21 +02:00