workadventure/front/src/Phaser
David Négrier e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
..
Companion Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Components FIX: on a touch screen, the menu emote will not open if more than one pointer is used 2021-06-03 10:22:06 +02:00
Entity Merge pull request #1177 from thecodingmachine/bugfix/1167 2021-06-14 16:54:12 +02:00
Game Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
Items Enabling Outline back on actionable objects 2021-06-22 16:35:57 +02:00
Login Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
Map Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Menu helpCameraSettingPopup in svelte with nes-css 2021-06-01 11:07:52 +02:00
Player FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
Reconnecting Add error message (#970) 2021-04-29 23:47:30 +02:00
Services Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-15 09:06:47 +02:00
UserInput FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00