FIX: the visit card feature can now be disabled client side

This commit is contained in:
kharhamel 2021-06-07 15:01:21 +02:00
parent 311c74584c
commit 26f21fe6e4
2 changed files with 3 additions and 1 deletions

View file

@ -10,6 +10,7 @@ const TURN_USER: string = process.env.TURN_USER || '';
const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
export const DISABLE_VISIT_CARD_FEATURE : boolean = process.env.DISABLE_VISIT_CARD_FEATURE == "true";
const POSITION_DELAY = 200; // Wait 200ms between sending position events
const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;

View file

@ -2,6 +2,7 @@ import type {GameScene} from "../Game/GameScene";
import type {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import type {PlayerAnimationDirections} from "../Player/Animation";
import {DISABLE_VISIT_CARD_FEATURE} from "../../Enum/EnvironmentVariable";
export const playerClickedEvent = 'playerClickedEvent';
@ -46,6 +47,6 @@ export class RemotePlayer extends Character {
}
isClickable(): boolean {
return true; //todo: make remote players clickable if they are logged in.
return !DISABLE_VISIT_CARD_FEATURE; //todo: make remote players clickable if they are logged in.
}
}