workadventure/front/src/Phaser/Game/GameManager.ts

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import {GameScene} from "./GameScene";
import {
StartMapInterface
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} from "../../Connexion/ConnexionModels";
import Axios from "axios";
import {API_URL} from "../../Enum/EnvironmentVariable";
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import {connectionManager} from "../../Connexion/ConnectionManager";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
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export class GameManager {
private playerName!: string;
private characterLayers!: string[];
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public setPlayerName(name: string): void {
this.playerName = name;
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}
public setCharacterUserSelected(characterUserSelected : string): void {
this.characterLayers = [characterUserSelected];
}
public setCharacterLayers(layers: string[]) {
this.characterLayers = layers;
}
loadStartMap() : Promise<StartMapInterface> {
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return connectionManager.getMapUrlStart().then(mapUrlStart => {
return {
mapUrlStart: mapUrlStart,
startInstance: "global", //todo: is this property still usefull?
}
});
}
getPlayerName(): string {
return this.playerName;
}
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getCharacterSelected(): string[] {
return this.characterLayers;
}
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
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const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
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const gameIndex = scene.getIndex(sceneKey);
if(gameIndex === -1){
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const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
scene.add(sceneKey, game, false);
}
return sceneKey;
}
}
export const gameManager = new GameManager();