Multi players on the map

- Fix share user position
 - Fix initialise map
 - Create function to add user on the map with back end data
This commit is contained in:
gparant 2020-04-10 12:54:05 +02:00
parent 6bec8b3703
commit d257b2b944
10 changed files with 253 additions and 48 deletions

View file

@ -25,13 +25,15 @@
"@types/http-status-codes": "^1.2.0",
"@types/jsonwebtoken": "^8.3.8",
"@types/socket.io": "^2.1.4",
"@types/uuidv4": "^5.0.0",
"body-parser": "^1.19.0",
"express": "^4.17.1",
"http-status-codes": "^1.4.0",
"jsonwebtoken": "^8.5.1",
"socket.io": "^2.3.0",
"ts-node-dev": "^1.0.0-pre.44",
"typescript": "^3.8.3"
"typescript": "^3.8.3",
"uuidv4": "^6.0.7"
},
"devDependencies": {
"@types/jasmine": "^3.5.10",

View file

@ -2,6 +2,7 @@ import {Application, Request, Response} from "express";
import Jwt from "jsonwebtoken";
import {BAD_REQUEST, OK} from "http-status-codes";
import {SECRET_KEY, ROOM} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
import { uuid } from 'uuidv4';
export class AuthenticateController{
App : Application;
@ -21,8 +22,13 @@ export class AuthenticateController{
});
}
//TODO check user email for The Coding Machine game
let token = Jwt.sign({email: param.email, roomId: ROOM}, SECRET_KEY, {expiresIn: '24h'});
return res.status(OK).send({token: token, roomId: ROOM});
let userId = uuid();
let token = Jwt.sign({email: param.email, roomId: ROOM, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
return res.status(OK).send({
token: token,
roomId: ROOM,
userId: userId
});
});
}
}

View file

@ -125,8 +125,7 @@ export class IoSocketController{
}
arrayMap.forEach((value : any) => {
let roomId = value[0];
let data = value[1];
this.Io.in(roomId).emit('user-position', JSON.stringify(data));
this.Io.in(roomId).emit('user-position', JSON.stringify(arrayMap));
});
this.seTimeOutInProgress = setTimeout(() => {
this.shareUsersPosition();

View file

@ -135,6 +135,13 @@
resolved "https://registry.yarnpkg.com/@types/strip-json-comments/-/strip-json-comments-0.0.30.tgz#9aa30c04db212a9a0649d6ae6fd50accc40748a1"
integrity sha512-7NQmHra/JILCd1QqpSzl8+mJRc8ZHz3uDm8YV1Ks9IhK0epEiTw8aIErbvH9PI+6XbqhyIQy3462nEsn7UVzjQ==
"@types/uuidv4@^5.0.0":
version "5.0.0"
resolved "https://registry.yarnpkg.com/@types/uuidv4/-/uuidv4-5.0.0.tgz#2c94e67b0c06d5adb28fb7ced1a1b5f0866ecd50"
integrity sha512-xUrhYSJnkTq9CP79cU3svoKTLPCIbMMnu9Twf/tMpHATYSHCAAeDNeb2a/29YORhk5p4atHhCTMsIBU/tvdh6A==
dependencies:
uuidv4 "*"
"@typescript-eslint/eslint-plugin@^2.26.0":
version "2.26.0"
resolved "https://registry.yarnpkg.com/@typescript-eslint/eslint-plugin/-/eslint-plugin-2.26.0.tgz#04c96560c8981421e5a9caad8394192363cc423f"
@ -2094,6 +2101,18 @@ utils-merge@1.0.1:
resolved "https://registry.yarnpkg.com/utils-merge/-/utils-merge-1.0.1.tgz#9f95710f50a267947b2ccc124741c1028427e713"
integrity sha1-n5VxD1CiZ5R7LMwSR0HBAoQn5xM=
uuid@7.0.3:
version "7.0.3"
resolved "https://registry.yarnpkg.com/uuid/-/uuid-7.0.3.tgz#c5c9f2c8cf25dc0a372c4df1441c41f5bd0c680b"
integrity sha512-DPSke0pXhTZgoF/d+WSt2QaKMCFSfx7QegxEWT+JOuHF5aWrKEn0G+ztjuJg/gG8/ItK+rbPCD/yNv8yyih6Cg==
uuidv4@*, uuidv4@^6.0.7:
version "6.0.7"
resolved "https://registry.yarnpkg.com/uuidv4/-/uuidv4-6.0.7.tgz#15e920848e1afbbd97b4919bc50f4f2f2278f880"
integrity sha512-4mpYRFNqO22EckzxPSJ/+xjn9GgO6SAqEJ33yt23Y+HZZoZOt/6l4U4iIjc86ZfxSN2fSCGGmHNb3kiACFNd1g==
dependencies:
uuid "7.0.3"
v8-compile-cache@^2.0.3:
version "2.1.0"
resolved "https://registry.yarnpkg.com/v8-compile-cache/-/v8-compile-cache-2.1.0.tgz#e14de37b31a6d194f5690d67efc4e7f6fc6ab30e"

View file

@ -4,13 +4,7 @@ const SocketIo = require('socket.io-client');
import Axios from "axios";
import {API_URL} from "./Enum/EnvironmentVariable";
export interface PointInterface {
x: number;
y: number;
toJson() : object;
}
export class Message {
class Message {
userId: string;
roomId: string;
@ -27,7 +21,14 @@ export class Message {
}
}
export class Point implements PointInterface{
export interface PointInterface {
x: number;
y: number;
direction : string;
toJson() : object;
}
class Point implements PointInterface{
x: number;
y: number;
direction : string;
@ -50,7 +51,12 @@ export class Point implements PointInterface{
}
}
export class MessageUserPosition extends Message{
export interface MessageUserPositionInterface {
userId: string;
roomId: string;
position: PointInterface;
}
class MessageUserPosition extends Message implements MessageUserPositionInterface{
position: PointInterface;
constructor(userId : string, roomId : string, point : Point) {
@ -69,10 +75,36 @@ export class MessageUserPosition extends Message{
}
}
export interface ListMessageUserPositionInterface {
roomId : string;
listUsersPosition: Array<MessageUserPosition>;
}
class ListMessageUserPosition{
roomId : string;
listUsersPosition: Array<MessageUserPosition>;
constructor(roomId : string, data : any) {
this.roomId = roomId;
this.listUsersPosition = new Array<MessageUserPosition>();
data.forEach((userPosition: any) => {
this.listUsersPosition.push(new MessageUserPosition(
userPosition.userId,
userPosition.roomId,
new Point(
userPosition.position.x,
userPosition.position.y,
userPosition.position.direction
)
));
});
}
}
export class Connexion {
socket : any;
token : string;
email : string;
userId: string;
startedRoom : string;
GameManager: GameManagerInterface;
@ -80,10 +112,14 @@ export class Connexion {
constructor(email : string, GameManager: GameManagerInterface) {
this.email = email;
this.GameManager = GameManager;
Axios.post(`${API_URL}/login`, {email: email})
}
createConnexion(){
return Axios.post(`${API_URL}/login`, {email: this.email})
.then((res) => {
this.token = res.data.token;
this.startedRoom = res.data.roomId;
this.userId = res.data.userId;
this.socket = SocketIo(`${API_URL}`, {
query: {
@ -100,6 +136,11 @@ export class Connexion {
this.positionOfAllUser();
this.errorMessage();
return{
userId: this.userId,
roomId: this.startedRoom
}
})
.catch((err) => {
console.error(err);
@ -112,7 +153,7 @@ export class Connexion {
* @param roomId
*/
joinARoom(roomId : string){
let messageUserPosition = new MessageUserPosition(this.email, this.startedRoom, new Point(0, 0));
let messageUserPosition = new MessageUserPosition(this.userId, this.startedRoom, new Point(0, 0));
this.socket.emit('join-room', messageUserPosition.toString());
}
@ -127,7 +168,7 @@ export class Connexion {
if(!this.socket){
return;
}
let messageUserPosition = new MessageUserPosition(this.email, roomId, new Point(x, y, direction));
let messageUserPosition = new MessageUserPosition(this.userId, roomId, new Point(x, y, direction));
this.socket.emit('user-position', messageUserPosition.toString());
}
@ -146,11 +187,12 @@ export class Connexion {
* ...
* ]
**/
positionOfAllUser(){
this.socket.on("user-position", (message : string) => {
let data = JSON.parse(message);
data.forEach((UserPositions : any) => {
this.GameManager.sharedUserPosition(UserPositions);
positionOfAllUser() {
this.socket.on("user-position", (message: string) => {
let dataList = JSON.parse(message);
dataList.forEach((UserPositions: any) => {
let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
this.GameManager.shareUserPosition(listMessageUserPosition);
});
});
}

View file

@ -1,31 +1,76 @@
import {GameSceneInterface, GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion} from "../../Connexion";
import {Connexion, ListMessageUserPositionInterface} from "../../Connexion";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
CURRENT_USER_CREATED = 2
}
export let ConnexionInstance : Connexion;
export interface GameManagerInterface {
GameScenes: Array<GameSceneInterface>;
sharedUserPosition(UserPositions: any): void;
status : number;
createCurrentPlayer() : void;
shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
}
export class GameManager implements GameManagerInterface {
GameScenes: Array<GameSceneInterface> = [];
status: number;
constructor() {
this.configureGame();
this.status = StatusGameManagerEnum.IN_PROGRESS;
ConnexionInstance = new Connexion("test@gmail.com", this);
}
configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push(newGame);
createGame(){
return ConnexionInstance.createConnexion().then((data: any) => {
this.configureGame();
/** TODO add loader in the page **/
}).catch((err) => {
console.error(err);
throw err;
});
}
sharedUserPosition(UserPositions: any) {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
Game.sharedUserPosition(UserPositions)
/**
* permit to config rooms
*/
configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push((newGame as GameSceneInterface));
});
}
/**
* Permit to create player in started room
* @param RoomId
* @param UserId
*/
createCurrentPlayer(): void {
let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
game.createCurrentPlayer(ConnexionInstance.userId);
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}
/**
* Share position in game
* @param ListMessageUserPosition
*/
shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
if (!Game) {
return;
}
Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
} catch (e) {
console.error(e);
}
}
}

View file

@ -1,12 +1,15 @@
import {MapManagerInterface, MapManager} from "./MapManager";
import {GameManagerInterface} from "./GameManager";
import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
export interface GameSceneInterface extends Phaser.Scene {
RoomId : string;
sharedUserPosition(data : []): void;
createCurrentPlayer(UserId : string) : void;
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
}
export class GameScene extends Phaser.Scene implements GameSceneInterface{
private MapManager : MapManagerInterface;
GameManager : GameManagerInterface;
RoomId : string;
constructor(RoomId : string, GameManager : GameManagerInterface) {
@ -14,6 +17,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
key: "GameScene"
});
this.RoomId = RoomId;
this.GameManager = GameManager;
}
//hook preload scene
@ -33,15 +37,31 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
create(): void {
//create map manager
this.MapManager = new MapManager(this);
//notify game manager can to create currentUser in map
this.GameManager.createCurrentPlayer();
}
/**
* Create current player
* @param UserId
*/
createCurrentPlayer(UserId : string): void {
this.MapManager.createCurrentPlayer(UserId)
}
//hook update
update(dt: number): void {
if(this.GameManager.status === StatusGameManagerEnum.IN_PROGRESS){
return;
}
this.MapManager.update();
}
sharedUserPosition(data: []): void {
//TODO share position of all user
//console.log("sharedUserPosition", data);
/**
* Share position in scene
* @param UsersPosition
*/
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void {
this.MapManager.updateOrCreateMapPlayer(UsersPosition);
}
}

View file

@ -1,7 +1,8 @@
import {CameraManager, CameraManagerInterface} from "./CameraManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {Player} from "../Player/Player";
import {GameScene, GameSceneInterface} from "./GameScene";
import {GameSceneInterface} from "./GameScene";
import {MessageUserPositionInterface} from "../../Connexion";
export interface MapManagerInterface {
keyZ: Phaser.Input.Keyboard.Key;
@ -18,7 +19,10 @@ export interface MapManagerInterface {
Terrain: Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
Scene: GameSceneInterface;
createCurrentPlayer(UserId : string): void;
update(): void;
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
}
export class MapManager implements MapManagerInterface{
keyZ: Phaser.Input.Keyboard.Key;
@ -34,6 +38,7 @@ export class MapManager implements MapManagerInterface{
Terrain : Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
CurrentPlayer: Player;
MapPlayers : Player[];
Scene: GameSceneInterface;
Map: Phaser.Tilemaps.Tilemap;
startX = (window.innerWidth / 2) / RESOLUTION;
@ -51,11 +56,16 @@ export class MapManager implements MapManagerInterface{
//initialise keyboard
this.initKeyBoard();
//initialise camera
this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
//initialise list of other player
this.MapPlayers = new Array<Player>();
}
createCurrentPlayer(UserId : string){
//initialise player
this.CurrentPlayer = new Player(
UserId,
this.Scene,
this.startX,
this.startY,
@ -65,7 +75,6 @@ export class MapManager implements MapManagerInterface{
this.CurrentPlayer.initAnimation();
}
initKeyBoard() {
this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
@ -83,4 +92,57 @@ export class MapManager implements MapManagerInterface{
update() : void {
this.CurrentPlayer.move();
}
/**
* Create new player and clean the player on the map
* @param UsersPosition
*/
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>){
if(!this.CurrentPlayer){
return;
}
//add or create new user
UsersPosition.forEach((userPosition : MessageUserPositionInterface) => {
if(userPosition.userId === this.CurrentPlayer.userId){
return;
}
let player = this.MapPlayers.find((player: Player) => userPosition.userId === player.userId);
if(!player){
this.addPlayer(userPosition);
}else{
player.updatePosition(userPosition);
}
});
//clean map
let mapPlayers = new Array<Player>();
this.MapPlayers.forEach((player: Player) => {
if(UsersPosition.find((message : MessageUserPositionInterface) => message.userId === player.userId)){
mapPlayers.push(player);
return;
}
player.destroy();
});
this.MapPlayers = mapPlayers;
}
/**
* Create new player
* @param MessageUserPosition
*/
addPlayer(MessageUserPosition : MessageUserPositionInterface){
//initialise player
let player = new Player(
MessageUserPosition.userId,
this.Scene,
MessageUserPosition.position.x,
MessageUserPosition.position.y,
this.Camera,
this
);
player.initAnimation();
this.MapPlayers.push(player);
player.updatePosition(MessageUserPosition)
}
}

View file

@ -3,13 +3,16 @@ import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animat
import {GameSceneInterface} from "../Game/GameScene";
import {ConnexionInstance} from "../Game/GameManager";
import {CameraManagerInterface} from "../Game/CameraManager";
import {MessageUserPositionInterface} from "../../Connexion";
export class Player extends Phaser.GameObjects.Sprite{
userId : string;
MapManager : MapManagerInterface;
PlayerValue : string;
CameraManager: CameraManagerInterface;
constructor(
userId: string,
Scene : GameSceneInterface,
x : number,
y : number,
@ -18,13 +21,13 @@ export class Player extends Phaser.GameObjects.Sprite{
PlayerValue : string = "player"
) {
super(Scene, x, y, PlayerValue);
this.userId = userId;
this.PlayerValue = PlayerValue;
Scene.add.existing(this);
this.MapManager = MapManager;
this.CameraManager = CameraManager;
}
initAnimation(){
getPlayerAnimations(this.PlayerValue).forEach(d => {
this.scene.anims.create({
@ -80,10 +83,9 @@ export class Player extends Phaser.GameObjects.Sprite{
}
if(!haveMove){
playAnimation(this, PlayerAnimationNames.None);
}else{
this.sharePosition(direction);
direction = PlayerAnimationNames.None;
}
this.sharePosition(direction);
this.CameraManager.moveCamera(this);
}
@ -108,4 +110,10 @@ export class Player extends Phaser.GameObjects.Sprite{
private CanMoveRight(){
return this.MapManager.Map.widthInPixels > this.x;
}
updatePosition(MessageUserPosition : MessageUserPositionInterface){
playAnimation(this, MessageUserPosition.position.direction);
this.setX(MessageUserPosition.position.x);
this.setY(MessageUserPosition.position.y);
}
}

View file

@ -14,8 +14,10 @@ const config: GameConfig = {
zoom: RESOLUTION,
};
let game = new Phaser.Game(config);
gameManager.createGame().then(() => {
let game = new Phaser.Game(config);
window.addEventListener('resize', function (event) {
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
window.addEventListener('resize', function (event) {
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
});
});