Refactored and optimized messages

Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
This commit is contained in:
David Négrier 2020-05-19 19:11:12 +02:00
parent 1e6f9bb8d9
commit 125a4d11af
12 changed files with 238 additions and 101 deletions

View file

@ -11,12 +11,16 @@ import {World} from "../Model/World";
import {Group} from "_Model/Group";
import {UserInterface} from "_Model/UserInterface";
import {SetPlayerDetailsMessage} from "_Model/Websocket/SetPlayerDetailsMessage";
import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
enum SockerIoEvent {
CONNECTION = "connection",
DISCONNECT = "disconnect",
JOIN_ROOM = "join-room",
USER_POSITION = "user-position",
JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // bi-directional
USER_MOVED = "user-moved", // From server to client
USER_LEFT = "user-left", // From server to client
WEBRTC_SIGNAL = "webrtc-signal",
WEBRTC_OFFER = "webrtc-offer",
WEBRTC_START = "webrtc-start",
@ -88,7 +92,7 @@ export class IoSocketController {
x: user x position on map
y: user y position on map
*/
socket.on(SockerIoEvent.JOIN_ROOM, (roomId: any): void => {
socket.on(SockerIoEvent.JOIN_ROOM, (roomId: any, answerFn): void => {
try {
if (typeof(roomId) !== 'string') {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
@ -105,14 +109,21 @@ export class IoSocketController {
this.leaveRoom(Client);
//join new previous room
this.joinRoom(Client, roomId);
let world = this.joinRoom(Client, roomId);
//add function to refresh position user in real time.
this.refreshUserPosition(Client);
//this.refreshUserPosition(Client);
let messageUserPosition = new MessageUserPosition(Client.id, Client.name, Client.character,new Point(0, 0, 'none'));
let messageUserJoined = new MessageUserJoined(Client.id, Client.name, Client.character);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
// The answer shall contain the list of all users of the room with their positions:
let listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
let player = this.searchClientByIdOrFail(user.id);
return new MessageUserPosition(user.id, player.name, player.character, player.position);
});
answerFn(listOfUsers);
} catch (e) {
console.error('An error occurred on "join_room" event');
console.error(e);
@ -133,7 +144,17 @@ export class IoSocketController {
Client.position = position;
//refresh position of all user in all rooms in real time
this.refreshUserPosition(Client);
//this.refreshUserPosition(Client);
// update position in the world
let world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
return;
}
world.updatePosition(Client, Client.position);
socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.id, Client.position));
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
@ -163,10 +184,10 @@ export class IoSocketController {
socket.on(SockerIoEvent.DISCONNECT, () => {
try {
let Client = (socket as ExSocketInterface);
//this.sendDisconnectedEvent(Client);
//refresh position of all user in all rooms in real time (to remove the disconnected user)
this.refreshUserPosition(Client);
if (Client.roomId) {
socket.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, socket.id);
}
//leave room
this.leaveRoom(Client);
@ -205,13 +226,14 @@ export class IoSocketController {
}
leaveRoom(Client : ExSocketInterface){
//lease previous room and world
// leave previous room and world
if(Client.roomId){
Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.id);
//user leave previous world
let world : World|undefined = this.Worlds.get(Client.roomId);
if(world){
world.leave(Client);
//this.Worlds.set(Client.roomId, world);
}
//user leave previous room
Client.leave(Client.roomId);
@ -219,15 +241,16 @@ export class IoSocketController {
}
}
joinRoom(Client : ExSocketInterface, roomId: string){
private joinRoom(Client : ExSocketInterface, roomId: string): World {
//join user in room
Client.join(roomId);
Client.roomId = roomId;
Client.position = new Point(-1000, -1000);
//check and create new world for a room
if(!this.Worlds.get(roomId)){
let world = new World((user1: string, group: Group) => {
let world = this.Worlds.get(roomId)
if(world === undefined){
world = new World((user1: string, group: Group) => {
this.connectedUser(user1, group);
}, (user1: string, group: Group) => {
this.disConnectedUser(user1, group);
@ -239,20 +262,16 @@ export class IoSocketController {
this.Worlds.set(roomId, world);
}
let world : World|undefined = this.Worlds.get(roomId);
if(world) {
// Dispatch groups position to newly connected user
world.getGroups().forEach((group: Group) => {
Client.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
position: group.getPosition(),
groupId: group.getId()
});
// Dispatch groups position to newly connected user
world.getGroups().forEach((group: Group) => {
Client.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
position: group.getPosition(),
groupId: group.getId()
});
//join world
world.join(Client, Client.position);
this.Worlds.set(roomId, world);
}
});
//join world
world.join(Client, Client.position);
return world;
}
/**
@ -306,7 +325,6 @@ export class IoSocketController {
return;
}
world.updatePosition(Client, Client.position);
this.Worlds.set(Client.roomId, world);
}
//Hydrate and manage error

View file

@ -0,0 +1,5 @@
export class MessageUserJoined {
constructor(public userId: string, public name: string, public character: string) {
}
}

View file

@ -0,0 +1,6 @@
import {PointInterface} from "./PointInterface";
export class MessageUserMoved {
constructor(public userId: string, public position: PointInterface) {
}
}

View file

@ -1,5 +1,5 @@
export interface PointInterface {
x: number;
y: number;
direction: string;
readonly x: number;
readonly y: number;
readonly direction: string;
}

View file

@ -48,6 +48,10 @@ export class World {
return this.groups;
}
public getUsers(): Map<string, UserInterface> {
return this.users;
}
public join(socket : Identificable, userPosition: PointInterface): void {
this.users.set(socket.id, {
id: socket.id,
@ -74,8 +78,7 @@ export class World {
return;
}
user.position.x = userPosition.x;
user.position.y = userPosition.y;
user.position = userPosition;
if (typeof user.group === 'undefined') {
// If the user is not part of a group:

View file

@ -12,8 +12,10 @@ enum EventMessage{
WEBRTC_SIGNAL = "webrtc-signal",
WEBRTC_START = "webrtc-start",
WEBRTC_JOIN_ROOM = "webrtc-join-room",
JOIN_ROOM = "join-room",
USER_POSITION = "user-position",
JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // bi-directional
USER_MOVED = "user-moved", // From server to client
USER_LEFT = "user-left", // From server to client
MESSAGE_ERROR = "message-error",
WEBRTC_DISCONNECT = "webrtc-disconect",
GROUP_CREATE_UPDATE = "group-create-update",
@ -42,7 +44,7 @@ export interface PointInterface {
direction : string;
}
class Point implements PointInterface{
export class Point implements PointInterface{
x: number;
y: number;
direction : string;
@ -64,6 +66,11 @@ export interface MessageUserPositionInterface {
position: PointInterface;
}
export interface MessageUserMovedInterface {
userId: string;
position: PointInterface;
}
class MessageUserPosition extends Message implements MessageUserPositionInterface{
position: PointInterface;
@ -73,6 +80,12 @@ class MessageUserPosition extends Message implements MessageUserPositionInterfac
}
}
export interface MessageUserJoined {
userId: string;
name: string;
character: string;
}
export interface ListMessageUserPositionInterface {
roomId: string;
listUsersPosition: Array<MessageUserPosition>;
@ -187,6 +200,9 @@ export class Connexion implements ConnexionInterface {
this.errorMessage();
this.groupUpdatedOrCreated();
this.groupDeleted();
this.onUserJoins();
this.onUserMoved();
this.onUserLeft();
return new Promise<ConnexionInterface>((resolve, reject) => {
this.socket.emit(EventMessage.SET_PLAYER_DETAILS, {
@ -235,7 +251,10 @@ export class Connexion implements ConnexionInterface {
* @param character
*/
joinARoom(roomId: string): void {
this.socket.emit(EventMessage.JOIN_ROOM, roomId);
this.socket.emit(EventMessage.JOIN_ROOM, roomId, (userPositions: MessageUserPositionInterface[]) => {
console.log("GOT AN ANSWER FROM JOIN_ROOM");
this.GameManager.initUsersPosition(userPositions);
});
this.lastRoom = roomId;
}
@ -280,6 +299,24 @@ export class Connexion implements ConnexionInterface {
});
}
onUserJoins(): void {
this.socket.on(EventMessage.JOIN_ROOM, (message: MessageUserJoined) => {
this.GameManager.onUserJoins(message);
});
}
onUserMoved(): void {
this.socket.on(EventMessage.USER_MOVED, (message: MessageUserMovedInterface) => {
this.GameManager.onUserMoved(message);
});
}
onUserLeft(): void {
this.socket.on(EventMessage.USER_LEFT, (userId: string) => {
this.GameManager.onUserLeft(userId);
});
}
private groupUpdatedOrCreated(): void {
this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)

View file

@ -0,0 +1,8 @@
import {PointInterface} from "../../Connexion";
export interface AddPlayerInterface {
userId: string;
name: string;
character: string;
position: PointInterface;
}

View file

@ -1,12 +1,13 @@
import {GameScene, GameSceneInterface} from "./GameScene";
import {GameScene} from "./GameScene";
import {
Connexion,
GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface
ListMessageUserPositionInterface, MessageUserJoined, MessageUserMovedInterface, MessageUserPositionInterface, Point
} from "../../Connexion";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {getMapKeyByUrl} from "../Login/LogincScene";
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {AddPlayerInterface} from "./AddPlayerInterface";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
@ -27,7 +28,7 @@ export interface MapObject {
export class GameManager {
status: number;
private ConnexionInstance: Connexion;
private currentGameScene: GameSceneInterface;
private currentGameScene: GameScene;
private playerName: string;
SimplePeer : SimplePeerInterface;
private characterUserSelected: string;
@ -56,7 +57,7 @@ export class GameManager {
});
}
setCurrentGameScene(gameScene: GameSceneInterface) {
setCurrentGameScene(gameScene: GameScene) {
this.currentGameScene = gameScene;
}
@ -74,9 +75,28 @@ export class GameManager {
this.ConnexionInstance.joinARoom(sceneKey);
}
onUserJoins(message: MessageUserJoined): void {
let userMessage: AddPlayerInterface = {
userId: message.userId,
character: message.character,
name: message.name,
position: new Point(-1000, -1000)
}
this.currentGameScene.addPlayer(userMessage);
}
onUserMoved(message: MessageUserMovedInterface): void {
this.currentGameScene.updatePlayerPosition(message);
}
onUserLeft(userId: string): void {
this.currentGameScene.removePlayer(userId);
}
/**
* Share position in game
* @param ListMessageUserPosition
* @deprecated
*/
shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
@ -89,6 +109,18 @@ export class GameManager {
}
}
initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
// Shall we wait for room to be loaded?
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.currentGameScene.initUsersPosition(usersPosition)
} catch (e) {
console.error(e);
}
}
/**
* Share group position in game
*/

View file

@ -1,5 +1,10 @@
import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface
} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
@ -7,25 +12,18 @@ import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
import {AddPlayerInterface} from "./AddPlayerInterface";
export enum Textures {
Player = "male1"
}
export interface GameSceneInterface extends Phaser.Scene {
Map: Phaser.Tilemaps.Tilemap;
createCurrentPlayer() : void;
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void;
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
deleteGroup(groupId: string): void;
}
export class GameScene extends Phaser.Scene implements GameSceneInterface, CreateSceneFromObjectConfig{
export class GameScene extends Phaser.Scene {
GameManager : GameManager;
Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer: CurrentGamerInterface;
MapPlayers : Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<string, GamerInterface> = new Map<string, GamerInterface>();
Map: Phaser.Tilemaps.Tilemap;
Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
Objects : Array<Phaser.Physics.Arcade.Sprite>;
@ -333,6 +331,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
/**
* Share position in scene
* @param UsersPosition
* @deprecated
*/
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void {
this.updateOrCreateMapPlayer(UsersPosition);
@ -358,7 +357,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
if(!player){
this.addPlayer(userPosition);
}else{
player.updatePosition(userPosition);
player.updatePosition(userPosition.position);
}
});
@ -372,31 +371,59 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
});
}
public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
if(!this.CurrentPlayer){
console.error('Cannot initiate users list because map is not loaded yet')
return;
}
let currentPlayerId = this.GameManager.getPlayerId();
// clean map
this.MapPlayersByKey.forEach((player: GamerInterface) => {
player.destroy();
this.MapPlayers.remove(player);
});
this.MapPlayersByKey = new Map<string, GamerInterface>();
// load map
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
if(userPosition.userId === currentPlayerId){
return;
}
this.addPlayer(userPosition);
console.log("Added player ", userPosition)
});
console.log("Initialized with ", usersPosition);
}
private findPlayerInMap(UserId : string) : GamerInterface | null{
let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId);
return this.MapPlayersByKey.get(UserId);
/*let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId);
if(!player){
return null;
}
return (player as GamerInterface);
return (player as GamerInterface);*/
}
/**
* Create new player
* @param MessageUserPosition
*/
addPlayer(MessageUserPosition : MessageUserPositionInterface) : void{
public addPlayer(addPlayerData : AddPlayerInterface) : void{
//initialise player
let player = new Player(
MessageUserPosition.userId,
addPlayerData.userId,
this,
MessageUserPosition.position.x,
MessageUserPosition.position.y,
MessageUserPosition.name,
MessageUserPosition.character
addPlayerData.position.x,
addPlayerData.position.y,
addPlayerData.name,
addPlayerData.character
);
player.initAnimation();
this.MapPlayers.add(player);
player.updatePosition(MessageUserPosition);
this.MapPlayersByKey.set(player.userId, player);
player.updatePosition(addPlayerData.position);
//init collision
/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
@ -404,6 +431,24 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
});*/
}
public removePlayer(userId: string) {
let player = this.MapPlayersByKey.get(userId);
if (player === undefined) {
console.error('Cannot find user with id ', userId);
}
player.destroy();
this.MapPlayers.remove(player);
this.MapPlayersByKey.delete(userId);
}
updatePlayerPosition(message: MessageUserMovedInterface): void {
let player : GamerInterface | undefined = this.MapPlayersByKey.get(message.userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + message.userId +'"');
}
player.updatePosition(message.position);
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
let groupId = groupPositionMessage.groupId;

View file

@ -2,12 +2,11 @@ import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {GameScene, GameSceneInterface} from "../Game/GameScene";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {GroupCreatedUpdatedMessageInterface, MessageUserJoined, MessageUserPositionInterface} from "../../Connexion";
export function getMapKeyByUrl(mapUrlStart: string){
// FIXME: the key should be computed from the full URL of the map.
@ -28,7 +27,7 @@ enum LoginTextures {
mainFont = "main_font"
}
export class LogincScene extends Phaser.Scene implements GameSceneInterface {
export class LogincScene extends Phaser.Scene {
private nameInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
@ -168,20 +167,4 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
this.selectedPlayer = this.players[0];
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
}
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
throw new Error("Method not implemented.");
}
deleteGroup(groupId: string): void {
throw new Error("Method not implemented.");
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
throw new Error("Method not implemented.");
}
updateOrCreateMapPlayer(UsersPosition: Array<MessageUserPositionInterface>): void {
throw new Error("Method not implemented.");
}
}

View file

@ -1,6 +1,6 @@
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
import {GameSceneInterface, Textures} from "../Game/GameScene";
import {MessageUserPositionInterface} from "../../Connexion";
import {GameScene, Textures} from "../Game/GameScene";
import {MessageUserPositionInterface, PointInterface} from "../../Connexion";
import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {PlayableCaracter} from "../Entity/PlayableCaracter";
@ -15,7 +15,7 @@ export interface CurrentGamerInterface extends PlayableCaracter{
export interface GamerInterface extends PlayableCaracter{
userId : string;
initAnimation() : void;
updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
updatePosition(position: PointInterface): void;
say(text : string) : void;
}
@ -26,7 +26,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
constructor(
userId: string,
Scene: GameSceneInterface,
Scene: GameScene,
x: number,
y: number,
name: string,
@ -96,10 +96,10 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
}
//todo: put this method into the NonPlayer class instead
updatePosition(MessageUserPosition: MessageUserPositionInterface) {
playAnimation(this, MessageUserPosition.position.direction);
this.setX(MessageUserPosition.position.x);
this.setY(MessageUserPosition.position.y);
this.setDepth(MessageUserPosition.position.y);
updatePosition(position: PointInterface): void {
playAnimation(this, position.direction);
this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y);
}
}

View file

@ -1,5 +1,5 @@
import Map = Phaser.Structs.Map;
import {GameSceneInterface} from "../Game/GameScene";
import {GameScene} from "../Game/GameScene";
interface UserInputManagerDatum {
keyCode: number;
@ -29,7 +29,7 @@ export class ActiveEventList {
set(event: UserInputEvent, value: boolean): boolean {
return this.KeysCode[event] = true;
}
}
}
//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
export class UserInputManager {
@ -38,19 +38,19 @@ export class UserInputManager {
{keyCode: Phaser.Input.Keyboard.KeyCodes.Q, event: UserInputEvent.MoveLeft, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.S, event: UserInputEvent.MoveDown, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.D, event: UserInputEvent.MoveRight, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.UP, event: UserInputEvent.MoveUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.LEFT, event: UserInputEvent.MoveLeft, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.DOWN, event: UserInputEvent.MoveDown, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.RIGHT, event: UserInputEvent.MoveRight, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.E, event: UserInputEvent.Interact, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null},
];
constructor(Scene : GameSceneInterface) {
constructor(Scene : GameScene) {
this.KeysCode.forEach(d => {
d.keyInstance = Scene.input.keyboard.addKey(d.keyCode);
});
@ -65,4 +65,4 @@ export class UserInputManager {
});
return eventsMap;
}
}
}