workadventure/front/src/Phaser/Game/GameManager.ts

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import {GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {LogincScene} from "../Login/LogincScene";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
CURRENT_USER_CREATED = 2
}
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export let ConnexionInstance : ConnexionInterface;
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export class GameManager {
status: number;
private ConnexionInstance: Connexion;
private currentGameScene: GameScene;
private playerName: string;
SimplePeer : SimplePeerInterface;
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constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
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}
connect(name:string) {
this.playerName = name;
this.ConnexionInstance = new Connexion(name, this);
ConnexionInstance = this.ConnexionInstance;
return this.ConnexionInstance.createConnexion().then(() => {
this.SimplePeer = new SimplePeer(ConnexionInstance);
});
}
setCurrentGameScene(gameScene: GameScene) {
this.currentGameScene = gameScene;
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}
/**
* Permit to create player in started room
*/
createCurrentPlayer(): void {
//Get started room send by the backend
this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId);
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}
/**
* Share position in game
* @param ListMessageUserPosition
*/
shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
} catch (e) {
console.error(e);
}
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}
getPlayerName(): string {
return this.playerName;
}
}
export const gameManager = new GameManager();