used the vent system to remove the dependency of Player on Connexion

This commit is contained in:
kharhamel 2020-05-02 16:54:52 +02:00
parent d2f94e9406
commit ad65de75fd
3 changed files with 22 additions and 13 deletions

View file

@ -9,7 +9,11 @@ export enum StatusGameManagerEnum {
CURRENT_USER_CREATED = 2
}
export let ConnexionInstance : ConnexionInterface;
export interface HasMovedEvent {
direction: string;
x: number;
y: number;
}
export class GameManager {
status: number;
@ -23,9 +27,8 @@ export class GameManager {
connect(email:string) {
this.ConnexionInstance = new Connexion(email, this);
ConnexionInstance = this.ConnexionInstance;
return this.ConnexionInstance.createConnexion().then(() => {
this.SimplePeer = new SimplePeer(ConnexionInstance);
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
});
}
@ -57,6 +60,10 @@ export class GameManager {
console.error(e);
}
}
pushPlayerPosition(event: HasMovedEvent) {
this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
}
}
export const gameManager = new GameManager();

View file

@ -1,6 +1,6 @@
import {GameManager, gameManager, StatusGameManagerEnum} from "./GameManager";
import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
@ -168,6 +168,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//create collision
this.createCollisionWithPlayer();
this.createCollisionObject();
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
}
pushPlayerPosition(event: HasMovedEvent) {
this.GameManager.pushPlayerPosition(event);
}
EventToClickOnTile(){

View file

@ -1,10 +1,11 @@
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
import {GameSceneInterface, Textures} from "../Game/GameScene";
import {ConnexionInstance} from "../Game/GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {PlayableCaracter} from "../Entity/PlayableCaracter";
export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends PlayableCaracter{
userId : string;
PlayerValue : string;
@ -88,15 +89,11 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
direction = PlayerAnimationNames.None;
this.stop();
}
this.sharePosition(direction);
}
private sharePosition(direction: string) {
if (ConnexionInstance) {
ConnexionInstance.sharePosition(this.x, this.y, direction);
}
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
}
//todo: put this method into the NonPlayer class instead
updatePosition(MessageUserPosition: MessageUserPositionInterface) {
playAnimation(this, MessageUserPosition.position.direction);
this.setX(MessageUserPosition.position.x);