Commit graph

664 commits

Author SHA1 Message Date
David Négrier e3ee66527a Fixing bug slowing down the CustomizeScene a lot
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
grégoire parant 5a2b3a303a
Improve texture loaded from admin (#1151) 2021-06-09 22:33:42 +02:00
kharhamel dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
David Négrier e3223164b6
Merge pull request #1117 from thecodingmachine/selectCharacterFix
Fix : SelectCharacterScene and SelectCompanionScene
2021-06-08 10:29:21 +02:00
Kharhamel e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
kharhamel 1264b286b2 FIX: trying to start a emote after a scene is desotryed should not crash the game 2021-06-07 15:11:54 +02:00
kharhamel 26f21fe6e4 FIX: the visit card feature can now be disabled client side 2021-06-07 15:01:21 +02:00
GRL edfdc3bf47 comment on pointerTimer and pointerClicked 2021-06-07 09:17:24 +02:00
GRL 3e19234edc Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog> 2021-06-04 16:32:21 +02:00
GRL 247d508d09 create PR to test iphone compatibility 2021-06-04 10:01:08 +02:00
GRL 0d2b190222 Replace setTimeout by timer manage in Update 2021-06-04 09:39:33 +02:00
kharhamel c5f3cfe87c FEATURE: clicking on another player show a contact card when possible 2021-06-03 17:58:21 +02:00
grégoire parant fffd36267d
Hot Custom Characters Scene (#1113) 2021-06-03 17:22:31 +02:00
GRL 02ff6fb5bf Add timer so that pointerdown event can't be call two time in one click 2021-06-03 17:08:56 +02:00
GRL c435b7451e Update don't call createPlayer but call moveUser
Change time of pointerclicked from 100ms to 250ms
Suppression of console.log
2021-06-03 16:54:52 +02:00
David Négrier 50e994c674 Attempt to switch bubble sound playing into Phaser
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!

This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
grégoire parant 2b13b764b4
Public texture (#1093)
* Public texture

 - Front => Get texture when user connected on public method
 - Front => Anonymous login will be make every connexion to get map details
 - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene

* Improve texture local user

- Permit to keep previous texture get with 'register' link

* Texture public loading

 - Texture will be load with Room class
 - Fix issue on lazzy loading atttempt

* Remove async await useless
2021-06-03 13:07:52 +02:00
kharhamel b8ffe5038c FIX: on a touch screen, the menu emote will not open if more than one pointer is used 2021-06-03 10:22:06 +02:00
GRL 304675bc74 Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect 2021-06-02 18:01:42 +02:00
GRL 59d60f54fe Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene 2021-06-02 18:01:36 +02:00
David Négrier 100198b55c Using "standardized-audio-context" to fix compatibility of AudioContext with Safari. 2021-06-02 17:58:58 +02:00
David Négrier f4880cc1d0 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-02 16:48:53 +02:00
David Négrier 267d0a2cd1 Moving audio message to Svelte 2021-06-02 16:46:28 +02:00
GRL 3d9e2ad49a Save zoom level of the game and restore it when quitting the login scenes
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL 5bd5245044 SelectCharacterScene and CustomCharacterScene mobile version 2021-06-02 12:00:35 +02:00
David Négrier bf7083effc Migrating EnableCameraScene to Svelte 2021-06-01 16:17:36 +02:00
David Négrier c7b3e3cd44 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 11:19:56 +02:00
David Négrier 47555d5955 Migrating cam to Svelte on Camera setup screen 2021-06-01 11:19:46 +02:00
GRL 9a5300dd2d helpCameraSettingPopup in svelte with nes-css 2021-06-01 11:07:52 +02:00
David Négrier 5839e0b270 Throwing exceptions into store subscribers is wreaking havok 2021-06-01 09:17:01 +02:00
David Négrier 9063ba2a1f Removing call to removed method 2021-06-01 09:12:31 +02:00
David Négrier 9d6b597552 Starting working towards migrating the help camera popup 2021-06-01 09:08:02 +02:00
GRL 047337ae81 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 17:53:44 +02:00
GRL 4923ce8b83 selectCharacterScene and customCharacterScene in svelte 2021-05-31 17:50:14 +02:00
David Négrier cb03580421 Partial migration of EnableCameraScene to Svelte 2021-05-31 17:49:41 +02:00
David Négrier 13d3227323 Migrating LoginScene to Svelte 2021-05-31 17:03:29 +02:00
GRL b8873d1277 selectCompanionScene work with svelte 2021-05-31 12:06:11 +02:00
GRL 471ff2bb01 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 10:21:15 +02:00
GRL 1ac108a9b8 correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
kharhamel 679b5b6b79 FIX: better error text in LoginScene 2021-05-28 17:51:18 +02:00
kharhamel 12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
David Négrier 870f16f9c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript 2021-05-26 16:15:33 +02:00
David Négrier fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier d32df13f1b Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier 8af8ccd54b Migrating MediaManager game part to Svelte store 2021-05-26 12:12:18 +02:00
David Négrier 28d78a7988 Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier 4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
kharhamel 595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
DESKTOP-FMM8UI0\CLV 0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00