FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines

This commit is contained in:
kharhamel 2021-05-26 17:07:07 +02:00
parent 474323b95f
commit 12da6ddd6c
14 changed files with 63 additions and 14 deletions

View file

@ -12,6 +12,11 @@
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
- Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
- Mobile support has been improved
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out

View file

@ -29,7 +29,6 @@
<base href="/">
<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">
<link href="https://unpkg.com/nes.css@2.3.0/css/nes.min.css" rel="stylesheet" />
<title>WorkAdventure</title>

5
front/dist/resources/fonts/fonts.css vendored Normal file
View file

@ -0,0 +1,5 @@
/*This file is a workaround to allow phaser to load directly this font */
@font-face {
font-family: "Press Start 2P";
src: url("/fonts/press-start-2p-latin-400-normal.woff2") format('woff2');
}

View file

@ -34,6 +34,7 @@
"webpack-dev-server": "^3.11.2"
},
"dependencies": {
"@fontsource/press-start-2p": "^4.3.0",
"@types/simple-peer": "^9.6.0",
"@types/socket.io-client": "^1.4.32",
"axios": "^0.21.1",

View file

@ -9,9 +9,8 @@ export interface CharacterTexture {
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
export function isUserNameValid(value: string): boolean {
const regexp = new RegExp('^[A-Za-z0-9]{1,'+maxUserNameLength+'}$');
return regexp.test(value);
export function isUserNameValid(value: unknown): boolean {
return typeof value === "string" && value.length > 0 && value.length < maxUserNameLength && value.indexOf(' ') === -1;
}
export function areCharacterLayersValid(value: string[] | null): boolean {

View file

@ -1,6 +1,6 @@
import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
import Text = Phaser.GameObjects.Text;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
@ -23,7 +23,7 @@ const interactiveRadius = 35;
export abstract class Character extends Container {
private bubble: SpeechBubble|null = null;
private readonly playerName: BitmapText;
private readonly playerName: Text;
public PlayerValue: string;
public sprites: Map<string, Sprite>;
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
@ -55,9 +55,9 @@ export abstract class Character extends Container {
this.addTextures(textures, frame);
this.invisible = false
})
this.playerName = new BitmapText(scene, 0, playerNameY, 'main_font', name, 7);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(DEPTH_INGAME_TEXT_INDEX);
this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.playerName);
if (this.isClickable()) {

View file

@ -279,6 +279,14 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//eslint-disable-next-line @typescript-eslint/no-explicit-any
(this.load as any).rexWebFont({
custom: {
families: ['Press Start 2P'],
urls: ['/resources/fonts/fonts.css'],
testString: 'abcdefg'
},
});
//this function must stay at the end of preload function
addLoader(this);

View file

@ -9,7 +9,7 @@ import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
import {ResizableScene} from "./Phaser/Login/ResizableScene";
import WebFontLoaderPlugin from 'phaser3-rex-plugins/plugins/webfontloader-plugin.js';
import {EntryScene} from "./Phaser/Login/EntryScene";
import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
import {MenuScene} from "./Phaser/Menu/MenuScene";
@ -107,6 +107,13 @@ const config: GameConfig = {
roundPixels: true,
antialias: false
},
plugins: {
global: [{
key: 'rexWebFontLoader',
plugin: WebFontLoaderPlugin,
start: true
}]
},
physics: {
default: "arcade",
arcade: {

View file

@ -7,6 +7,10 @@ declare module 'phaser3-rex-plugins/plugins/gestures-plugin.js' {
const content: any; // eslint-disable-line
export default content;
}
declare module 'phaser3-rex-plugins/plugins/webfontloader-plugin.js' {
const content: any; // eslint-disable-line
export default content;
}
declare module 'phaser3-rex-plugins/plugins/gestures.js' {
export const Pinch: any; // eslint-disable-line
}

1
front/style/fonts.scss Normal file
View file

@ -0,0 +1 @@
@import "~@fontsource/press-start-2p/index.css";

View file

@ -1,4 +1,5 @@
@import "cowebsite.scss";
@import "cowebsite-mobile.scss";
@import "style.css";
@import "mobile-style.scss";
@import "mobile-style.scss";
@import "fonts.scss";

View file

@ -19,8 +19,14 @@ describe("isUserNameValid()", () => {
it("should not validate spaces", () => {
expect(isUserNameValid(' ')).toBe(false);
});
it("should not validate special characters", () => {
expect(isUserNameValid('a&-')).toBe(false);
it("should validate special characters", () => {
expect(isUserNameValid('%&-')).toBe(true);
});
it("should validate accents", () => {
expect(isUserNameValid('éàëè')).toBe(true);
});
it("should validate chinese characters", () => {
expect(isUserNameValid('中文鍵盤')).toBe(true);
});
});

View file

@ -102,9 +102,17 @@ module.exports = {
}
},
{
test: /\.(ttf|eot|svg|png|gif|jpg)$/,
test: /\.(eot|svg|png|gif|jpg)$/,
exclude: /node_modules/,
type: 'asset'
},
{
test: /\.(woff(2)?|ttf)$/,
type: 'asset',
generator: {
filename: 'fonts/[name][ext]'
}
}
],
},

View file

@ -50,6 +50,11 @@
minimatch "^3.0.4"
strip-json-comments "^3.1.1"
"@fontsource/press-start-2p@^4.3.0":
version "4.3.0"
resolved "https://registry.yarnpkg.com/@fontsource/press-start-2p/-/press-start-2p-4.3.0.tgz#37124387f7fbfe7792b5fc9a1906b80d9aeda4c6"
integrity sha512-gmS4070EoZp5/6NUJ+tBnvtDiSmFcR+S+ClAOJ8NGFXDWOkO12yMnyGJEJaDCNCAMX0s2TQCcmr6qWKx5ad3RQ==
"@nodelib/fs.scandir@2.1.4":
version "2.1.4"
resolved "https://registry.yarnpkg.com/@nodelib/fs.scandir/-/fs.scandir-2.1.4.tgz#d4b3549a5db5de2683e0c1071ab4f140904bbf69"