50e994c674
In iOS, we cannot trigger a playing sound if it does not start from a user gesture. This is a huge bummer for a notification sound! This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API. This might solve the issue. |
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Companion | ||
Components | ||
Entity | ||
Game | ||
Items | ||
Login | ||
Map | ||
Menu | ||
Player | ||
Reconnecting | ||
Services | ||
Shaders | ||
UserInput |