Bump Phaser version

This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
This commit is contained in:
David Négrier 2021-04-19 13:28:17 +02:00
parent cb1dcb5786
commit 84bd5eff50
7 changed files with 579 additions and 620 deletions

View file

@ -517,6 +517,14 @@ input[type=range]:focus::-ms-fill-upper {
/* TODO: DO WE NEED FLEX HERE???? WE WANT A SIDEBAR OF EXACTLY 25% (note: flex useful for direction!!!) */
}
.game-overlay + div {
pointer-events: none;
}
.game-overlay + div > div {
pointer-events: auto;
}
.game-overlay.active {
display: flex;
}

View file

@ -30,7 +30,7 @@
"axios": "^0.21.1",
"generic-type-guard": "^3.2.0",
"google-protobuf": "^3.13.0",
"phaser": "3.24.1",
"phaser": "^3.54.0",
"phaser3-rex-plugins": "^1.1.42",
"queue-typescript": "^1.0.1",
"quill": "^1.3.7",

View file

@ -125,7 +125,7 @@ export class GameScene extends ResizableScene implements CenterListener {
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
groups: Map<number, Sprite>;
@ -380,11 +380,11 @@ export class GameScene extends ResizableScene implements CenterListener {
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
let depth = -2;
for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
@ -1056,13 +1056,13 @@ ${escapedMessage}
this.cameras.main.setZoom(ZOOM_LEVEL);
}
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
this.Layers.push(Layer);
}
createCollisionWithPlayer() {
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});

View file

@ -1,4 +1,4 @@
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
// the unique id of this pipeline
public static readonly KEY = 'Outline';

View file

@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
constructor(user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
super({
initiator: initiator ? initiator : false,
reconnectTimer: 10000,
//reconnectTimer: 10000,
config: {
iceServers: [
{

View file

@ -28,7 +28,7 @@ export class VideoPeer extends Peer {
constructor(public user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
super({
initiator: initiator ? initiator : false,
reconnectTimer: 10000,
//reconnectTimer: 10000,
config: {
iceServers: [
{

File diff suppressed because it is too large Load diff