Commit graph

765 commits

Author SHA1 Message Date
Lurkars c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
David Négrier ac97cf5772 Fixing a lock when the player is moving from one room to the other
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
David Négrier 8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
Fix collides
2021-06-24 15:19:10 +02:00
kharhamel a094e16c1f FIX: solved a menu crash 2021-06-24 12:14:28 +02:00
GRL dcc7f2a686 Fix collides 2021-06-24 12:10:44 +02:00
David Négrier 2f282e3469 peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files) 2021-06-24 11:54:09 +02:00
David Négrier e4708149e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
GRL 2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
GRL b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL 85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier 1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL 67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL 0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
David Négrier eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL 0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
jonny 64a00481f0 fixed wrong import 2021-06-21 18:39:02 +02:00
jonny ba1bcf226a menu command api 2021-06-21 18:22:31 +02:00
David Négrier e4dab5fd0d Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
# Conflicts:
#	front/package.json
#	front/tsconfig.json
#	front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL 232fd33ec8 Migrating ConsoleGlobalMessageManager in svelte 2021-06-21 17:19:27 +02:00
David Négrier 77a4d23301 Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code. 2021-06-21 14:07:03 +02:00
jonny 5bf943ce77 converted cache to constant lookup time 2021-06-20 19:14:04 +02:00
jonny 92485a02cf tileIndex setting got merged out 2021-06-19 15:46:32 +02:00
jonny c1d9b2c9ed coverted property map to object 2021-06-19 15:41:58 +02:00
jonny 27ccdf165c fixed merge imports 2021-06-19 15:24:27 +02:00
jonny 74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier 227575043b Removing dead code 2021-06-17 18:56:30 +02:00
David Négrier d6ec0d22d3 Code cleanup 2021-06-17 10:35:08 +02:00
David Négrier d533894a74 Fixing warnings and moving biggest area compute in store 2021-06-17 10:13:23 +02:00
David Négrier 3b278d0498 Removing dead code 2021-06-17 10:07:27 +02:00
David Négrier 76261de805 Enabling back the open report feature 2021-06-17 10:07:27 +02:00
David Négrier 5cf5e0ce2b Changing the way we focus a video element.
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier e7b0f859a5 Migrating the video overlay in Svelte (WIP) 2021-06-17 10:07:27 +02:00
David Négrier e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
Load page iframe-api
2021-06-16 18:10:10 +02:00
David Négrier 0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
kharhamel c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
jonny 7712bd685b fixed merge errors 2021-06-15 15:19:45 +02:00
jonny 238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
GRL 09da69c24a CustomizeScene buttons use moveHorizontally and moveVertically 2021-06-15 11:16:44 +02:00
GRL b04016f30f Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-15 09:06:47 +02:00
David Négrier 6bca3469b6 Removing useless import 2021-06-14 18:44:20 +02:00
David Négrier 1fa03e44df Fixing size of camera on resize
The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.

Closes #1180
2021-06-14 18:40:58 +02:00
David Négrier f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00