Dariusz Niemczyk
c9250c08f3
Fix CustomizeScene killing CPU
...
Fixes #518
2020-12-27 10:47:56 +01:00
kharhamel
eb88db92be
FIX: going back a 2nd time to SelectCharacterScene used to crash the game
2020-12-16 15:09:58 +01:00
kharhamel
de9d6756b4
FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene
2020-12-15 18:00:04 +01:00
kharhamel
069f2f1cec
FEAT: prototype game menu using html elements, better icon for text chat
2020-12-15 16:37:57 +01:00
kharhamel
1971d26dc0
FIX: couldn't access to an anonymous private map
2020-12-01 19:34:36 +01:00
Gregoire Parant
1945c24704
Create send data discussion
2020-10-25 21:59:14 +01:00
Gregoire Parant
f344adc48b
Create discussion
...
- Add new discussion class
- Feature to discuss and report user
2020-10-25 19:39:15 +01:00
Gregoire Parant
b6fe9e72e1
Fix style and refactor
2020-10-25 19:38:00 +01:00
David Négrier
78a4bf3189
Adding custom character textures
2020-10-20 17:42:36 +02:00
arp
dff189b223
local storage of the custom layers
2020-10-20 17:25:08 +02:00
arp
f5aa70ddc2
improved the local storage of the the selectcharacterScene
2020-10-20 13:44:57 +02:00
David Négrier
702084b00a
Merge pull request #330 from thecodingmachine/exiturl
...
Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier
36d73333f5
Adding exitUrl property
...
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
arp
67a9bd2520
improved textField component and allowed 8 caracter names
2020-10-15 14:23:39 +02:00
arp
d98efc0433
lint fixes
2020-10-13 16:23:49 +02:00
David Négrier
0731bd39e5
Moving back to using ScenePlugin and adding EntryScene
2020-10-12 18:59:49 +02:00
arp
02c193a262
rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
2020-10-12 16:45:09 +02:00
arp
032facb75f
lint fixes
2020-10-09 17:21:46 +02:00
arp
f550c5a775
merge from develop
2020-10-09 17:10:24 +02:00
arp
4af46b1b3f
simplified mapUrl parsing
2020-10-08 18:51:24 +02:00
David Négrier
386b25afa0
Switching customizeScene and gameScene to new ResizableScene
2020-10-08 16:00:29 +02:00
David Négrier
66f3345861
Adding responsive to SelectCharacterScene
2020-10-08 15:10:46 +02:00
David Négrier
79b5c5de93
Making login scene responsive
2020-10-07 18:03:34 +02:00
arp
af4611ed29
rewrote the login workflow
2020-09-25 19:23:33 +02:00
David Négrier
c739037bc4
Camera was not properly closed in EnableCameraScene
2020-08-31 14:54:52 +02:00
David Négrier
24fb605f50
Switching to definitely assigned parameters
...
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1
Fixing problem when switching scenes with container
2020-07-29 11:42:18 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
6d0bccc0e1
Making a nice "customize" button
2020-07-28 15:53:44 +02:00
David Perez
21d2a7939b
custome characters
2020-07-28 11:24:34 +02:00
David Négrier
e3e7b92c6a
Fixing errors when arrows touched and no cam
2020-06-25 10:43:42 +02:00
David Négrier
371b4f0063
Fixing Firefox compatibility by remove references to InputDeviceInfo
2020-06-25 09:28:00 +02:00
David Négrier
a52b1f612b
Reorganizing on x axis too.
2020-06-24 18:09:59 +02:00
David Négrier
b3c18702bb
Adding borders, centering camera, fixing small bug on resize when no camera is enabled
2020-06-24 17:49:38 +02:00
David Négrier
253108eba0
- Making the EnableCameraScene responsive
...
- Enabling click on arrows
2020-06-24 17:29:23 +02:00
David Négrier
3de37bafed
Adding a scene to configure the webcam
2020-06-24 15:35:07 +02:00
David Négrier
d785a8a1bf
Refactoring connection to be part of a GameScene
...
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
e2be99490b
Finishing removing any reference to "any" in the front.
2020-06-19 16:36:40 +02:00
David Négrier
8348d13bfe
Fixing use const instead of let
2020-06-19 14:30:34 +02:00
David Négrier
db3ef81842
Adding the ability to add several entry points
...
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier
b82b13e351
Finalizing strict mode fixes
2020-06-04 18:56:59 +02:00
David Négrier
6f69a62d4d
More strict fixes
2020-06-04 18:56:59 +02:00
David Négrier
a231024502
Fixing strict type checks
2020-06-04 18:56:22 +02:00
David Négrier
2dc682ea72
Fixing warning on character selection
2020-06-02 15:57:11 +02:00
David Négrier
f69f99f449
Adding localStorage for selected user
2020-05-26 22:26:50 +02:00
David Négrier
52e3b47cc1
Storing user name in local storage
2020-05-26 22:17:00 +02:00
David Négrier
04a1f90ed5
Adding communication between LoginScene and SelectCharacterScene
2020-05-26 17:25:29 +02:00
David Négrier
5806e379c8
Fixing selection on keyboard after selection using mouse
2020-05-26 17:02:04 +02:00
David Négrier
da0d9fed87
Adding a new SelectCharacterScene
...
Taking what was done in the LoginScene regarding character selection and putting it in its own scene.
Also, making character selection possible via the keyboard.
2020-05-25 23:26:27 +02:00
David Négrier
1fa39b0781
Fixing typos.
...
Replaced connexion with connection and LogincScene with LoginScene
2020-05-24 23:14:12 +02:00
David Négrier
cd586a9e0c
Renaming /maps to /start-map
...
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier
2448fef53a
Adding a notion of instances per mapAdding a notion of instances to room
...
The URL signature becomes:
https://workadventu.re/_/[instance]/[path_to_map.json]
This allows us to create many instances of the same map (and therefore to create several different worlds for different people)
An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
David Négrier
125a4d11af
Refactored and optimized messages
...
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.
The messages sent to the browser are now:
- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room
The GameScene tracks all these events and reacts accordingly.
Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier
4de552437d
Completely getting rid of "userid"
...
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).
"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
gparant
ec297e3912
Auto-reconnect
2020-05-13 20:22:42 +02:00
David Négrier
faadacddb6
Redirecting to the correct map after login screen based on URL provided
2020-05-13 00:06:58 +02:00
David Négrier
9417e4a4d2
Refactoring/centralizing map loading in GameManager
2020-05-12 22:38:44 +02:00
gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
69777ad1cb
Remove middleware to secure access API.
2020-05-10 17:31:27 +02:00
gparant
27c6034661
Manage multi scene
...
- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
...
- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
4157a12f5d
Update name map
...
- Change name in game scene and login scene
2020-05-09 16:47:55 +02:00
gparant
3ec167ee44
Merge branch 'master' into feature/login-page
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/LogincScene.ts
2020-05-06 02:20:28 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
David Négrier
ad3484285b
Fixing Cypress tests
2020-05-04 18:38:04 +02:00
gparant
58a1a8a3c9
Add select player in login page
2020-05-04 01:48:14 +02:00
David Négrier
b260dc32b5
Merge from master
2020-05-03 18:04:01 +02:00
David Négrier
5601e5e134
Adding login method back for future use in LogincScene
2020-05-03 15:18:15 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
David Négrier
d72741ce0c
Fixing linting
2020-05-01 23:48:30 +02:00
David Négrier
42ddd8b858
Changed font from text
...
Input name can only be 4 characters long
Passing name to next scene
2020-05-01 23:19:51 +02:00
David Négrier
85f84517f6
Adding logo in the bottom right corner and placing help text in function of height
2020-05-01 22:23:41 +02:00
kharhamel
62d2498e34
remove the GameSceneInterface from LoginScene
2020-04-30 19:18:35 +02:00
gparant
4e556782af
Fix integration login scene in game manager
2020-04-29 00:01:37 +02:00
kharhamel
25ac579a90
prettier login page
2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b
basic login page with a text input and a click button
2020-04-26 17:54:56 +02:00