Commit graph

254 commits

Author SHA1 Message Date
David Négrier 13d3227323 Migrating LoginScene to Svelte 2021-05-31 17:03:29 +02:00
kharhamel 12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
David Négrier 5d8d729bd7 Uncommenting action 2021-05-27 18:25:27 +02:00
GRL 17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
GRL a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
kharhamel 595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
GRL 2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
GRL 201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
David Négrier 4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
jonny 8cef4f6e90 Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
TabascoEye 2b2c60cbe3
allow numbers in nickname again
closes #972
2021-04-30 10:51:23 +02:00
grégoire parant 925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
Gregoire Parant 5e8951fdaa Merge branch 'master' into develop 2021-04-19 21:19:35 +02:00
Gregoire Parant e7b5bb261d HotFix performance
- Change forceSetTimeOut to false and permit to freeze the scene.
 - Fix style sending audio message
 - Fix banned message from admin console
2021-04-19 20:19:40 +02:00
Kharhamel 4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
PizZaKatZe 633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe 5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
Kharhamel 8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
kharhamel 8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
Johannes Berthel e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel 4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel 52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
kharhamel 88cc15cd02 FEATURE: editing a room in the admin trigger a refresh system 2021-04-02 15:22:02 +02:00
David Négrier adf2e60d54 Fixing issue with double slash in websocket URL 2021-03-31 17:50:27 +02:00
David Négrier e166c69b58 Fixing reading of the relative URL in RommConnection 2021-03-31 16:38:51 +02:00
David Négrier 3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier cd7a332b4c Improving error throwing and handling in pusher/admin/front 2021-03-31 15:49:01 +02:00
David Négrier 559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
kharhamel 886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
kharhamel 0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
Kharhamel ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel 8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
TabascoEye e6accd711d Store muted setting of audio player in local storage
This commit was originally authored by @TabascoEye, then rebased and
improved by @pizkaz:

* refactors local user storage, adding audio player settings
* stores "muted" state of audio player in local store
2021-03-22 20:09:11 +01:00
kharhamel fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
Gregoire Parant 2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant 46cb9333e6 HotFix message in back 2021-03-11 01:25:36 +01:00
kharhamel 8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
kharhamel ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
David Négrier 6b00355ea8 Fixing WebRtc user name / password when using TURN REST API 2021-02-16 18:13:30 +01:00
David Négrier cdb3cfdc81 [Feature] Connect to a Coturn server using REST API
This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
2021-02-16 11:06:05 +01:00
kharhamel 0c892e0243 FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
David Négrier bbf9325396 Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths 2021-01-21 09:40:11 +01:00
Thomas Basler 14b328c733 Removed hard coded default map
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
Gregoire Parant c95419f0e7 Prepar release 1.1.0
Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
David Négrier adca51f6de Replacing FourOFourScene with more generic ErrorScene 2021-01-17 20:42:45 +01:00
kharhamel 472fbb1de0 All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
kharhamel 6caa0e5b62 HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url 2021-01-05 18:23:17 +01:00
kharhamel 069f2f1cec FEAT: prototype game menu using html elements, better icon for text chat 2020-12-15 16:37:57 +01:00
David Négrier 6f2c319785 Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier bf797085e6 Extracting FileController into a Uploader container 2020-12-09 21:29:29 +01:00
David Négrier a19edd4dc1 Fixing reconnection to server on back failure 2020-12-03 16:39:44 +01:00
kharhamel 1971d26dc0 FIX: couldn't access to an anonymous private map 2020-12-01 19:34:36 +01:00
David Négrier 4c1e566a6c Adding a Pusher container as a middleware/dispatcher between front and back 2020-11-26 17:53:30 +01:00
kharhamel 8d8b879ed6 FIX: the game now uses the url hash to choose the start layer 2020-11-24 14:43:21 +01:00
kharhamel 09d6d22a5d FIX: rewrote the way scene exits are triggered 2020-11-24 14:43:21 +01:00
Gregoire Parant fd3b8dda2c Fix report button on anonymous connection 2020-11-22 12:40:03 +01:00
kharhamel 9b64a970b5 FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side 2020-11-10 18:26:46 +01:00
Gregoire Parant 1df4cb3e17 Red circle when have 4 users during webrtc meet 2020-10-21 16:07:42 +02:00
David Négrier 9ec5dc093c Improving benchmark 2020-10-21 14:55:18 +02:00
David Négrier 78a4bf3189 Adding custom character textures 2020-10-20 17:42:36 +02:00
David Négrier a3816cd725
Merge pull request #346 from thecodingmachine/customUserStore
improved the local storage of the the selectcharacterScene
2020-10-20 17:38:54 +02:00
arp dff189b223 local storage of the custom layers 2020-10-20 17:25:08 +02:00
arp f5aa70ddc2 improved the local storage of the the selectcharacterScene 2020-10-20 13:44:57 +02:00
Gregoire Parant bf9dfcc835 Ban mesage
- Create type message could be use to send private message at any user
- Create SendMessageUser message
- Add sound when user receive ban message
2020-10-19 19:32:47 +02:00
David Négrier 260b0ea408 Adding JWT authentication to Jitsi 2020-10-16 19:23:28 +02:00
David Négrier c75f1edc40 Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts:
#	back/src/Controller/AuthenticateController.ts
2020-10-15 18:01:44 +02:00
David Négrier e7890907c1
Merge pull request #331 from thecodingmachine/verifyjwtserverside
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 17:02:41 +02:00
David Négrier a348001036 Adding a new endpoint to verify the JWT token server-side before connecting 2020-10-15 16:48:42 +02:00
David Négrier 702084b00a
Merge pull request #330 from thecodingmachine/exiturl
Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier 36d73333f5 Adding exitUrl property
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
arp 67a9bd2520 improved textField component and allowed 8 caracter names 2020-10-15 14:23:39 +02:00
Gregoire Parant 4799460064 Merge branch 'develop' into player-report
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
2020-10-14 15:06:10 +02:00
David Négrier 731ccd8796 Fix CI 2020-10-14 11:48:34 +02:00
David Négrier 98bda49d7e Get tags from the admin
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
David Négrier ce93e5bbaa Fixing the way rights are sent to the admin (now sending organization/world/room) 2020-10-14 10:37:00 +02:00
Gregoire Parant 05a1ea8469 Merge branch 'develop' into player-report
# Conflicts:
#	back/src/Controller/IoSocketController.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
#	messages/messages.proto
2020-10-13 20:39:29 +02:00
David Négrier cb159350e9 Fixed room switching 2020-10-13 18:44:50 +02:00
David Négrier a2c750dea2 Fix linter 2020-10-13 17:30:53 +02:00
David Négrier 45a2721c5c Fixing code post rebase 2020-10-13 17:20:20 +02:00
David Négrier ec93891c6b Using Room class to load GameScene 2020-10-13 17:10:07 +02:00
David Négrier aee06da7f9 Refactoring Room.ts to fetch map url automatically from ID 2020-10-13 17:10:07 +02:00
arp ccf80c1dd0 added an edge case for the default map url 2020-10-13 16:47:15 +02:00
arp d98efc0433 lint fixes 2020-10-13 16:23:49 +02:00
Gregoire Parant 65406f844e Teleport notification
- Create end point to permit the teleport notification. The map url will be /teleport/token_user
- Create message teleport
- Create receive feature in phaser to teleport

TODO
Teleport player on black room.
2020-10-13 11:39:07 +02:00
David Négrier 2852f204f5 Improving error handling upon unknown URL 2020-10-12 17:42:37 +02:00
arp 02c193a262 rewrote the authorisation flow: give more responsability to gameManager and less to gameScene 2020-10-12 16:45:09 +02:00
Gregoire Parant aeced0c648 create message to report 2020-10-12 11:22:41 +02:00
arp 032facb75f lint fixes 2020-10-09 17:21:46 +02:00
arp f550c5a775 merge from develop 2020-10-09 17:10:24 +02:00
arp c5f8b43fec more fixes 2020-10-09 17:01:34 +02:00
arp 5e54fc2c26 some fixes 2020-10-09 14:53:18 +02:00
arp 4af46b1b3f simplified mapUrl parsing 2020-10-08 18:51:24 +02:00
David Négrier f542b117a8 Refactoring connection to pass room info on connect 2020-10-06 18:11:42 +02:00
David Négrier 1061c80f1f Fixing connection closing 2020-10-01 17:16:49 +02:00
David Négrier 8bc5832eac Removing warning on startup 2020-10-01 17:15:33 +02:00
David Négrier d3fa901691 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/global-message
+ migrating to protobuf messages

# Conflicts:
#	back/src/App.ts
#	back/src/Controller/IoSocketController.ts
#	back/yarn.lock
#	front/src/Connection.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/WebRtc/SimplePeer.ts
2020-10-01 14:11:34 +02:00
David Négrier 074398c4e0 Fixing benchmark initialization 2020-09-30 12:12:24 +02:00
David Négrier 53c6c2bc30 Fixing benchmark 2020-09-29 17:24:16 +02:00
David Négrier 9f3577286d Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
# Conflicts:
#	back/src/Controller/AdminController.ts
#	back/src/Controller/AuthenticateController.ts
#	back/src/Controller/IoSocketController.ts
#	back/src/Controller/MapController.ts
#	benchmark/index.ts
#	front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
arp 3f9659ef3c improvments 2020-09-28 15:40:34 +02:00
arp af4611ed29 rewrote the login workflow 2020-09-25 19:23:33 +02:00