workadventure/front/src
David Négrier 7a6e250a58 Fixing map caching
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.

We are now deep-copying the map on load to avoid these nasty effects.

Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
..
Administration Fixing prettier 2021-11-24 17:02:11 +01:00
Api Fixing prettier 2021-11-24 17:02:11 +01:00
Components Update design of credit page 2021-11-16 15:28:54 +01:00
Connexion Fixing issue with "instance" part of the URL lost in exitSceneUrl URLs. 2021-12-07 15:55:36 +01:00
Enum HotFix connexion manager 2021-11-16 13:14:40 +01:00
Exception ran pretty on the front 2021-09-06 14:31:59 +02:00
Logger ran pretty on the front 2021-09-06 14:31:59 +02:00
Messages Migrating messages locally into back and front 2020-09-24 11:16:08 +02:00
Network ran pretty on the front 2021-09-06 14:31:59 +02:00
Phaser Fixing map caching 2021-12-08 14:23:00 +01:00
Stores Fixing linting 2021-11-24 15:29:12 +01:00
Touch ran pretty on the front 2021-09-06 14:31:59 +02:00
Url Fix htag in localstorage 2021-11-24 19:24:43 +01:00
WebRtc Cannot rezise main cowebsite when fullscreen is enable 2021-11-29 18:35:32 +01:00
ambient.d.ts Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
iframe_api.ts Merging with develop 2021-07-23 16:41:38 +02:00
index.ts Implement the new co website system 2021-10-25 19:00:26 +02:00
rex-plugins.d.ts ran pretty on the front 2021-09-06 14:31:59 +02:00
types.ts Release v1.4.15 (#1411) 2021-09-05 19:51:33 +02:00