workadventure/front/src/Phaser
David Négrier 7a6e250a58 Fixing map caching
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.

We are now deep-copying the map on load to avoid these nasty effects.

Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
..
Companion ran pretty on the front 2021-09-06 14:31:59 +02:00
Components Fixing prettier 2021-11-24 17:02:11 +01:00
Entity Display a default skin on remote player entity 2021-11-24 15:43:01 +01:00
Game Fixing map caching 2021-12-08 14:23:00 +01:00
Items ran pretty on the front 2021-09-06 14:31:59 +02:00
Login Fixing prettier 2021-11-24 17:02:11 +01:00
Map fix wrong layer names after re-enter room 2021-09-09 08:47:38 +02:00
Player Implement twemoji on emote 2021-11-10 16:55:20 +01:00
Reconnecting ran pretty on the front 2021-09-06 14:31:59 +02:00
Services ran pretty on the front 2021-09-06 14:31:59 +02:00
UserInput ran pretty on the front 2021-09-06 14:31:59 +02:00