0603d08572
If the game width reaches zero (e.g by resizing a cowebsite manually), a division by zero happens when calculating the new zoom. This results in NaN, which causes phaser to reach an invalid state when rezooming. |
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Companion | ||
Components | ||
Entity | ||
Game | ||
Helpers | ||
Items | ||
Login | ||
Map | ||
Player | ||
Reconnecting | ||
Services | ||
UserInput |