Commit graph

509 commits

Author SHA1 Message Date
jonny 8f1aea1c43 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-04-29 10:49:14 +02:00
kharhamel fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
jonny 6295c8275e reset menu items on map change 2021-04-27 16:40:56 +02:00
jonny 79e530f0e6 launch jsons + type fixes 2021-04-27 00:04:08 +02:00
jonny 6e847b5f58 Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into develop 2021-04-27 00:02:05 +02:00
David Négrier 22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier 6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars 66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars 93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars 9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
DESKTOP-FMM8UI0\CLV f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier 4f4f499d47 Making alone mode more robust
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
kharhamel 6a2326c4b3 WIP: testing new resolution config 2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV 517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny 3836d5037c game state can be read out by the client APIs
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-04-21 15:56:52 +02:00
jonny 006195e8cc rewrote to run in event loop 2021-04-21 11:54:37 +02:00
jonny 6c6789411a added loadPage Api call 2021-04-21 11:20:17 +02:00
David Négrier 84bd5eff50 Bump Phaser version
This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
2021-04-21 10:35:38 +02:00
Kharhamel 5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel 341b048d6c improved the visuals of the joystick 2021-04-20 14:26:52 +02:00
kharhamel 415d8f9466 the joystick is now visible only when pointer is down 2021-04-20 10:52:06 +02:00
kharhamel 56287a2958 put the virtual joystick into the userInputManager and restricted it to touchscreens 2021-04-19 18:10:33 +02:00
David Négrier cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV 5028a54422 Unsubscribe to iframeEvents in CleanUpClosingScene 2021-04-19 10:19:30 +02:00
David Négrier 16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
kharhamel ce2c5e0cb5 FEATURE: added the env variable MAX_PER_GROUP 2021-04-15 15:50:51 +02:00
Gregoire Parant a42e873f64 Merge branch 'master' into develop 2021-04-14 20:11:41 +02:00
Gregoire Parant 4119f69879 HotFix
- Key up m when user write message
 - Size game share
2021-04-13 12:30:15 +02:00
PizZaKatZe 633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe 340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
Kharhamel 8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
David Négrier 3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel 8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV 2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV 46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel 187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
David Négrier dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
David Négrier 02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier 559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier 8b90a14c39 Fix import 2021-03-28 17:07:00 +02:00
David Négrier aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier 98aa94bb12 Minor changes 2021-03-28 16:36:02 +02:00
Johannes Berthel 5375528d7c use map tilewidth instead of hardcoded values 2021-03-27 13:57:50 +01:00
kharhamel 886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
Kharhamel ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel 8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV e05c25a857 replace let for const for variables non reassigned 2021-03-23 17:15:22 +01:00
Kharhamel 7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe 599fdd6ceb Fix group icons and audio attenuation 2021-03-22 20:09:11 +01:00
PizZaKatZe 5bd6f49846 Fix (now legacy) 'playAudioLoop' property 2021-03-22 20:09:11 +01:00
PizZaKatZe fdbcd98a9a Implement audio volume and loop properties 2021-03-22 20:09:11 +01:00
David Négrier f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
DESKTOP-FMM8UI0\CLV 3ef3561b57 no message 2021-03-22 16:10:21 +01:00
GRL e50c8bc354 Suppression of *{...} in every HTML files because the style.ccs file already declare it.
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL 1cfb22f695 Creation of the HelpCameraSettingsScene
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL 0b00055eda Use includes instead of indexOf 2021-03-19 14:40:18 +01:00
GRL c654f722e3 Add Firefox image
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
David Négrier ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV 662134498c Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier 086b88b09a Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api 2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV fa4d917729 Resolve conflit with GameScene.ts 2021-03-11 16:03:39 +01:00
DESKTOP-FMM8UI0\CLV f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
DESKTOP-FMM8UI0\CLV 8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV 5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
David Négrier 18464e4942 Adding button clicked handling 2021-03-09 18:05:07 +01:00
Kharhamel 21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV 4545de8af1 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Adding button clicked handling

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
kharhamel 8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier 1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier ed2ce68f37 Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV b175b7164d Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'develop' of https://github.com/thecodingmachine/workadventure:
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
  Revert "Adding back admin in develop branch CI"
  Adding back admin in develop branch CI
  Fixing GA tag not included in play domain
  FEATURE: better implementation of the admin global message
  Fix ci
  Update private access
  Allow URLs relative to map base in iframe / openWebsite

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV afac042706 supp debug log 2021-03-09 13:53:46 +01:00
David Négrier 2bef328d8a Adding the abaility to track users entering/leaving a zone in the script language. 2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV 858bf0b384 Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier 6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier 7d67f55012 Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages. 2021-03-06 16:00:07 +01:00
David Négrier bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
Gregoire Parant fff0cbc3f6 Revert message exit 2021-02-17 19:40:00 +01:00
Gregoire Parant 9b7b3eb140 Update feedback @tabascoeye 2021-02-17 19:31:05 +01:00
Gregoire Parant ce423c9fec Remove exit trigger action 2021-02-17 19:29:59 +01:00
Gregoire Parant 83fc7d0cc0 Merge branch 'develop' into exitTriggerAction
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-02-17 19:28:41 +01:00
znerol 9670f92a08 Allow URLs relative to map base in iframe / openWebsite 2021-02-16 10:53:50 +01:00
MisterErwin aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
Gregoire Parant b92b7304b0 Fix to use clear All Keys 2021-02-11 21:48:24 +01:00
David Négrier 91fddd6893 Slugifies the Jitsi room name
This will avoid Jitsi breaking on unexpected characters and displaying a HTTP 404 error.
2021-02-10 13:51:17 +01:00
David Négrier f6e93da48a Fixing loading logo being displayed when nothing was loaded 2021-02-10 12:08:16 +01:00
David Négrier a5bdf68246 Moving property reading inside startJitsi (startJitsi is called at 2 different places) 2021-02-10 11:08:57 +01:00
Mickael Chimansky 5cb9624b0b fixup! Jitsi config properties 2021-02-09 20:31:49 +01:00
Mickael Chimansky 9c4d0aa32f Jitsi config properties 2021-02-09 16:05:21 +01:00
Gregoire Parant 4de9b8ba40 Fix icon discussion
- Fix size of discussion icon
- Update x and y when page is resize
- Fix blanc link in chat
2021-02-03 23:11:33 +01:00
grégoire parant c41c058fb0
Merge pull request #527 from oliverlorenz/feature/iframe-feature-policy
feat: adds property openWebsitePolicy property to set "allow" property in iframe
2021-02-03 17:38:35 +01:00
grégoire parant f2b9f6c92a
Merge pull request #686 from thecodingmachine/publicReportedUser
Permit puiblic report
2021-02-02 18:09:25 +01:00
Gregoire Parant 7eb38fae83 Permit puiblic report
- Create report html
 - Add report flag
2021-01-29 21:09:10 +01:00
kharhamel f2c3d6f158 downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
grégoire parant 86f1099247
Merge pull request #648 from thecodingmachine/customCharacterLadyLoading
Fix custom character lazy loading
2021-01-26 15:27:46 +01:00
Gregoire Parant 45b355f780 Refactor lazy loading 2021-01-26 15:21:23 +01:00
Gregoire Parant 1dd2858424 Fix feadback @Kharhamel 2021-01-26 14:04:42 +01:00
Gregoire Parant 803be36def Merge branch 'develop' into customCharacterLadyLoading 2021-01-26 09:02:17 +01:00
Gregoire Parant c6903cc4c5 Use Error scene and add banned message 2021-01-26 08:57:10 +01:00
Gregoire Parant 8de05c39c1 Lock user when he was banned 2021-01-25 14:10:16 +01:00
Gregoire Parant beb53df364 Error problem open new map 2021-01-25 13:18:57 +01:00
Gregoire Parant 5f88a1a0b9 Exit trigger action
- [x] Add trigger message custom
- [x] Add trigger for exit map
- [x] Update documentation
2021-01-25 12:21:40 +01:00
Kharhamel 39194b5531
Merge pull request #642 from tabascoeye/patch-1
cleanup when closing the scene
2021-01-25 10:35:01 +01:00
Kharhamel d32fca9777
Merge pull request #597 from psy/feature_streams
add remote files and streams to playAudio
2021-01-25 10:33:43 +01:00
Gregoire Parant 75d8d46c62 clean 2021-01-24 16:02:10 +01:00
Gregoire Parant d93a8da828 Fix custom character lazy loading 2021-01-24 15:57:47 +01:00
TabascoEye 39b433eef5
Update GameScene.ts
stop all the map specific stuff (Jitsi, coWebsite, Audio) when leaving the scene
Fixes #633
2021-01-23 01:16:13 +01:00
David Négrier adca51f6de Replacing FourOFourScene with more generic ErrorScene 2021-01-17 20:42:45 +01:00
psy 8d67947bc1 move map url to else case 2021-01-14 11:48:06 +01:00
psy f431e769cc add remote files and streams to playAudio 2021-01-14 11:45:14 +01:00
kharhamel 472fbb1de0 All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
Piotr Dobrowolski af260ad229 front: add AnimatedTiles plugin 2021-01-07 18:37:57 +01:00
kharhamel 3ce8427378 fixed a game crashed because of lack of animations and improved the character class 2021-01-07 12:46:13 +01:00
kharhamel fbb44af369 added a basic loader 2021-01-06 17:08:48 +01:00
kharhamel 1359fbe977 updated phaser to version 3.51 and fixed the BC 2021-01-06 15:00:54 +01:00
Piotr Dobrowolski 28d687e338 front: implement map sounds 2021-01-04 16:57:31 +01:00
Oliver Lorenz 7c89cf0e47 feat: adds property openWebsitePolicy to set allow property in iframe 2020-12-29 23:17:16 +01:00
David Négrier e5138e1c03
Merge pull request #505 from thecodingmachine/fixFrameLocalStorage
Manage Local Storage customers player error
2020-12-18 16:33:36 +01:00
Gregoire Parant a1fd209578 Fix catch error 2020-12-18 16:30:22 +01:00
David Négrier 36f886aed6 Fixing cat running too fast on reconnect scene because animations were duplicated 2020-12-18 16:08:04 +01:00
David Négrier df114bc1ce Fixing broken reconnection 2020-12-18 15:59:07 +01:00
Gregoire Parant 323fa6abba Create exception error 2020-12-18 14:30:46 +01:00
Gregoire Parant f5dd5efc0e Manage Local Storage customers player error 2020-12-18 13:56:25 +01:00
kharhamel eb88db92be FIX: going back a 2nd time to SelectCharacterScene used to crash the game 2020-12-16 15:09:58 +01:00
kharhamel de9d6756b4 FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene 2020-12-15 18:00:04 +01:00
kharhamel 069f2f1cec FEAT: prototype game menu using html elements, better icon for text chat 2020-12-15 16:37:57 +01:00
David Négrier 855b55903b
Merge pull request #440 from psy/develop
center spawn position in the middle of a tile
2020-12-11 17:36:10 +01:00
David Négrier 2122014947 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2020-12-11 13:06:10 +01:00
David Négrier 6f2c319785 Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier a19edd4dc1 Fixing reconnection to server on back failure 2020-12-03 16:39:44 +01:00
Kharhamel 95665a28d5
Merge pull request #456 from thecodingmachine/performance
Performance settings
2020-12-03 14:33:12 +01:00
Gregoire Parant 27634a61ee Create menu to set your quality video and game 2020-11-27 16:24:07 +01:00
David Négrier 4c1e566a6c Adding a Pusher container as a middleware/dispatcher between front and back 2020-11-26 17:53:30 +01:00
kharhamel 65785240e1 FIX: room id is now pushed to the url 2020-11-25 17:17:48 +01:00
psy f08aec28c0 use tilewidth and tileheight to center spawn position dynamically 2020-11-25 15:58:10 +01:00
kharhamel 8d8b879ed6 FIX: the game now uses the url hash to choose the start layer 2020-11-24 14:43:21 +01:00
kharhamel 09d6d22a5d FIX: rewrote the way scene exits are triggered 2020-11-24 14:43:21 +01:00
Gregoire Parant 3d32fb90dc Add constant 2020-11-23 20:34:05 +01:00
Gregoire Parant 2812387650 Merge branch 'develop' into action-button 2020-11-23 20:08:19 +01:00
Gregoire Parant 26cfae7136 Merge branch 'develop' into firefox-error-jitsi
# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2020-11-23 15:46:19 +01:00
Gregoire Parant 39cdc3fbd9 Fix trgger stream and update scene record 2020-11-21 18:47:38 +01:00
Gregoire Parant a6876658ab Merge branch 'develop' into windows-focus-blur-camera
# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2020-11-21 15:57:55 +01:00
Gregoire Parant 3aaeda6f80 Merge branch 'develop' into action-button
# Conflicts:
#	front/dist/resources/style/style.css
#	front/src/Phaser/Game/GameScene.ts
2020-11-21 15:40:24 +01:00
psy 9e835620f1 center spawn position in the middle of a tile, instead of the upper left corner 2020-11-19 13:19:56 +01:00
Gregoire Parant 1bff2addf1 Merge branch 'develop' into firefox-error-jitsi
# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2020-11-17 18:54:51 +01:00
Gregoire Parant 11def280cb Merge branch 'develop' into feature-discussion 2020-11-17 18:08:53 +01:00
Gregoire Parant 0a7063a478 Add close button 2020-11-17 18:03:44 +01:00
Kharhamel eed292b707
Merge pull request #428 from thecodingmachine/master
Hotfixes from master
2020-11-17 15:26:11 +01:00
kharhamel b6b76cbfaf FIX: creating an exit to the current map should not cause a crash anymore 2020-11-17 15:02:21 +01:00
Gregoire Parant 1570ef9663 Merge branch 'develop' into windows-focus-blur-camera
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2020-11-16 15:46:52 +01:00
Gregoire Parant b0bd4c5f40 Merge remote-tracking branch 'github.com/develop' into feature-discussion 2020-11-16 15:43:28 +01:00
Gregoire Parant 2d0fc1072f Fix feedback 2020-11-16 15:05:51 +01:00
Gregoire Parant 73fa0ecbfc Fix init position and trigger layers properties 2020-11-10 17:00:23 +01:00
Gregoire Parant 0acbe20bbf Fix name send in message 2020-11-10 13:00:14 +01:00
Gregoire Parant 3333b3cee3 Fix feedback moufmouf 2020-11-10 12:38:32 +01:00
David Négrier 00b83ae349 Merge branch 'develop' of github.com:thecodingmachine/workadventure into windows-focus-blur-camera 2020-11-06 17:36:43 +01:00
Gregoire Parant a1d3b01619 Fix typo 2020-11-04 16:30:01 +01:00
Gregoire Parant 968787555f Update feedback @moufmouf 2020-11-04 13:33:58 +01:00
Gregoire Parant 6051e5f46a Fix when user have activated action button 2020-11-01 11:53:24 +01:00
Gregoire Parant fcb7f364b6 Fix button action when user have activated 2020-11-01 11:49:09 +01:00
Gregoire Parant 74de2746c2 Create action button 2020-10-31 14:04:55 +01:00
Gregoire Parant 724bb7f288 Merge branch 'develop' into feature-discussion 2020-10-30 20:04:12 +01:00
Gregoire Parant 80355e6b85 fix layout mode click when discussion is activated 2020-10-27 20:46:53 +01:00
kharhamel 67aa2f4b6c opening and closing jitsi windows now trigger some transitions 2020-10-27 17:44:57 +01:00
Gregoire Parant 997acd17ad Update to use update function scene 2020-10-26 22:39:52 +01:00
kharhamel 3fdca94afb refactor: move jitsi creation to a dedicated and cleaned some type in mediaManager 2020-10-23 17:19:14 +02:00
Gregoire Parant cfb6ad581e Fix red circle created 2020-10-21 23:08:05 +02:00
Gregoire Parant e973921390 Fix admin tags
- Fix get size group
- Fix admin tags
- Fix texture already used
2020-10-21 17:22:17 +02:00
Gregoire Parant 1df4cb3e17 Red circle when have 4 users during webrtc meet 2020-10-21 16:07:42 +02:00
David Négrier 45c6e13cad Fixing loading of same custom texture several time
Phaser 3 does not trigger oncomplete event if the resource is already loaded.
2020-10-21 10:34:55 +02:00
David Négrier c03dd4c551 Jitsi room names don't have / 2020-10-20 19:47:28 +02:00
David Négrier 78a4bf3189 Adding custom character textures 2020-10-20 17:42:36 +02:00
Gregoire Parant bf9dfcc835 Ban mesage
- Create type message could be use to send private message at any user
- Create SendMessageUser message
- Add sound when user receive ban message
2020-10-19 19:32:47 +02:00
David Négrier bf01116f63 Removing useless features of Jitsi meet 2020-10-19 12:36:05 +02:00
David Négrier 16d1c2354e Adding fallback to unauthenticated Jitsi 2020-10-19 11:07:49 +02:00
David Négrier 260b0ea408 Adding JWT authentication to Jitsi 2020-10-16 19:23:28 +02:00
David Négrier c259dd582c Fixing change of map with relative URLs 2020-10-16 09:29:18 +02:00
David Négrier c75f1edc40 Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts:
#	back/src/Controller/AuthenticateController.ts
2020-10-15 18:01:44 +02:00
David Négrier 0ea7240834 Adding condition to enable reporting only on private rooms 2020-10-15 17:58:27 +02:00
David Négrier 36d73333f5 Adding exitUrl property
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
David Négrier 517b3a644b Fixing URL not being rewritten when changing maps 2020-10-15 14:35:09 +02:00
Gregoire Parant 4799460064 Merge branch 'develop' into player-report
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
2020-10-14 15:06:10 +02:00
David Négrier 98bda49d7e Get tags from the admin
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
Gregoire Parant 047fa7b594 Merge branch 'player-report-fix-conflict' into player-report
# Conflicts:
#	back/src/Controller/IoSocketController.ts
2020-10-13 21:16:57 +02:00
Gregoire Parant 9c44d37020 Merge remote-tracking branch 'github.com/develop' into player-report
# Conflicts:
#	back/src/Controller/IoSocketController.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
#	messages/messages.proto
2020-10-13 21:14:46 +02:00