Manage Local Storage customers player error

This commit is contained in:
Gregoire Parant 2020-12-18 13:56:25 +01:00
parent 84de023d82
commit f5dd5efc0e
2 changed files with 20 additions and 5 deletions

View file

@ -106,7 +106,9 @@ export abstract class Character extends Container {
});
})
// Needed, otherwise, animations are not handled correctly.
this.scene.sys.updateList.add(sprite);
if(this.scene) {
this.scene.sys.updateList.add(sprite);
}
this.sprites.set(texture, sprite);
}
}
@ -229,7 +231,9 @@ export abstract class Character extends Container {
this.scene.events.removeListener('postupdate', this.postupdate.bind(this));
}
for (const sprite of this.sprites.values()) {
this.scene.sys.updateList.remove(sprite);
if(this.scene) {
this.scene.sys.updateList.remove(sprite);
}
}
super.destroy(fromScene);
this.playerName.destroy();

View file

@ -63,6 +63,7 @@ import {urlManager} from "../../Url/UrlManager";
import {PresentationModeIcon} from "../Components/PresentationModeIcon";
import {ChatModeIcon} from "../Components/ChatModeIcon";
import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -375,7 +376,13 @@ export class GameScene extends ResizableScene implements CenterListener {
mediaManager.setUserInputManager(this.userInputManager);
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
try {
this.createCurrentPlayer();
}catch (err){
//permit to return on character custom if any there any changes frame in the new version
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
throw 'characterLayers are not invalid';
}
//initialise camera
this.initCamera();
@ -670,8 +677,12 @@ export class GameScene extends ResizableScene implements CenterListener {
public cleanupClosingScene(): void {
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.simplePeer.unregister();
if(this.connection) {
this.connection.closeConnection();
}
if(this.simplePeer) {
this.simplePeer.unregister();
}
}
private switchLayoutMode(): void {