Commit graph

60 commits

Author SHA1 Message Date
David Négrier e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
David Négrier f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier 3a9196fb82 Merge 2020-09-16 11:41:03 +02:00
David Négrier d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier 9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier b37a8f63be Moved benchmark to its own directory and added multicore testing + a README 2020-09-11 09:56:05 +02:00
David Négrier fca93663b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline 2020-08-24 18:15:44 +02:00
David Négrier 27ffb6b13d Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code. 2020-08-20 16:56:10 +02:00
David Négrier 894f7c8009 Removing useless roomID parameter in WebRtcSignal message 2020-08-20 15:21:07 +02:00
David Négrier 0119534283 First version of screen-sharing that works when a user is joining a group after screen sharing begun. 2020-08-20 00:05:00 +02:00
David Négrier 6c5772e849 Fixing typipng in back 2020-08-18 15:31:42 +02:00
Gregoire Parant a8f27e6084 Create event to start webrtc screen charing 2020-08-17 23:54:26 +02:00
David Négrier 6b970adc6c Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier 84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier ee612f6585 Adding event support to items 2020-07-27 22:36:58 +02:00
David Négrier 928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
Gregoire Parant 0c9cbca765 Use userId generated by back end in all message 2020-05-23 15:04:25 +02:00
David Négrier ab798b1c09 Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier fb8d7b5d59 Removing dead code 2020-05-19 19:53:26 +02:00
David Négrier 125a4d11af Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier 87707bc814 Removing broken import 2020-05-16 15:51:00 +02:00
David Négrier b20357c1ee Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
2020-05-16 15:44:45 +02:00
David Négrier 3b6ace03fa Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in) 2020-05-16 00:19:27 +02:00
David Négrier b80e3e07d8 Sending player details (name + character selected) on connection 2020-05-15 22:49:50 +02:00
David Négrier fff0e13a2e More code removal 2020-05-15 22:09:21 +02:00
David Négrier 4e745f20f7 More code removal 2020-05-15 22:08:53 +02:00
David Négrier 4de552437d Completely getting rid of "userid"
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).

"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier 11972555ee More detailed error log to debug disconnect issue 2020-05-13 22:11:05 +02:00
gparant bd2ffde4c4 Fix CI lint 2020-05-11 20:55:17 +02:00
gparant 099961b818 Delete params not used 2020-05-11 13:19:48 +02:00
gparant e35c188854 Fix update world back end and deleting group in front end 2020-05-11 13:17:02 +02:00
gparant f4af824cf9 Fix error mapping refresh in back & the end of this feature development 2020-05-10 23:49:08 +02:00
gparant 8b9c36e3be Refactor leave and join room 2020-05-10 19:54:41 +02:00
gparant 8a91190d8c Change to update world by scene and room id 2020-05-10 19:45:17 +02:00
David Négrier c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier 492196b333 Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.

I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant 41f5b5a1f6 Fix shares information to enter into Webrtc room.
- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant 5a6415607d Send event and play animation with user frame 2020-05-06 01:50:01 +02:00
gparant b65e37c468 Name of map users
- Add name on user
 - Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
gparant 2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant 3151113db3 Merge branch 'master' into webrtc
# Conflicts:
#	back/src/Model/Websocket/MessageUserPosition.ts
2020-04-29 00:05:16 +02:00
David Négrier 7dc3d9d836 Merge 2020-04-28 22:31:54 +02:00
gparant 881bb04eb0 Implement Distance Merge Request 2020-04-27 00:44:25 +02:00
gparant 9730df2295 Merge branch 'master' into feature/back-players-proximity
# Conflicts:
#	back/src/Model/Websocket/MessageUserPosition.ts
2020-04-26 23:31:40 +02:00
David MAECHLER e3b0f99f04 blocked on some logic...WIP commit 2020-04-08 20:40:44 +02:00
gparant 67c3eaa7f4 Fix Message send to add direction 2020-04-07 21:02:23 +02:00
David MAECHLER fbfc208129 BIG WIP of refactoring my work in TS 2020-04-07 10:08:04 +02:00
kharhamel ded19549c7 added jasmine in the back 2020-04-06 15:48:19 +02:00