Fix update world back end and deleting group in front end

This commit is contained in:
gparant 2020-05-11 13:17:02 +02:00
parent 89c22e9964
commit e35c188854
3 changed files with 27 additions and 18 deletions

View file

@ -109,7 +109,7 @@ export class IoSocketController {
this.saveUserInformation(Client, messageUserPosition);
//add function to refresh position user in real time.
this.refreshUserPosition();
this.refreshUserPosition(Client);
socket.to(messageUserPosition.roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition.toString());
});
@ -120,11 +120,13 @@ export class IoSocketController {
return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}));
}
let Client = (socket as ExSocketInterface);
// sending to all clients in room except sender
this.saveUserInformation((socket as ExSocketInterface), messageUserPosition);
this.saveUserInformation(Client, messageUserPosition);
//refresh position of all user in all rooms in real time
this.refreshUserPosition();
this.refreshUserPosition(Client);
});
socket.on(SockerIoEvent.WEBRTC_SIGNAL, (message: string) => {
@ -155,7 +157,7 @@ export class IoSocketController {
this.sendDisconnectedEvent(Client);
//refresh position of all user in all rooms in real time
this.refreshUserPosition();
this.refreshUserPosition(Client);
//leave room
this.leaveRoom(Client);
@ -299,13 +301,29 @@ export class IoSocketController {
socket.character = message.character;
}
refreshUserPosition() {
refreshUserPosition(Client : ExSocketInterface) {
//refresh position of all user in all rooms in real time
let rooms = (this.Io.sockets.adapter.rooms as ExtRoomsInterface);
if (!rooms.refreshUserPosition) {
rooms.refreshUserPosition = RefreshUserPositionFunction;
}
rooms.refreshUserPosition(rooms, this.Io, this.Worlds);
rooms.refreshUserPosition(rooms, this.Io);
// update position in the worl
let data = {
userId: Client.userId,
roomId: Client.roomId,
position: Client.position,
name: Client.name,
character: Client.character,
};
let messageUserPosition = new MessageUserPosition(data);
let world = this.Worlds.get(messageUserPosition.roomId);
if (!world) {
return;
}
world.updatePosition(messageUserPosition);
this.Worlds.set(messageUserPosition.roomId, world);
}
//Hydrate and manage error

View file

@ -38,18 +38,6 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
dataArray = [data];
}
mapPositionUserByRoom.set(data.roomId, dataArray);
// update position in the worl
if (!Worlds) {
return;
}
let messageUserPosition = new MessageUserPosition(data);
let world = Worlds.get(messageUserPosition.roomId);
if (!world) {
return;
}
world.updatePosition(messageUserPosition);
Worlds.set(messageUserPosition.roomId, world);
}
rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
}

View file

@ -411,6 +411,9 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
}
deleteGroup(groupId: string): void {
if(!this.groups.get(groupId)){
return;
}
this.groups.get(groupId).destroy();
this.groups.delete(groupId);
}