workadventure/front/src/Phaser
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
..
Companion Refactoring with a MapStore 2021-12-14 14:47:25 +01:00
Components Fixing prettier 2021-11-24 17:02:11 +01:00
Entity Refactoring with a MapStore 2021-12-14 14:47:25 +01:00
Game Refactoring with a MapStore 2021-12-14 14:47:25 +01:00
Helpers moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00
Items ran pretty on the front 2021-09-06 14:31:59 +02:00
Login Improving tests, WIP 2021-12-03 09:28:30 +01:00
Map fix wrong layer names after re-enter room 2021-09-09 08:47:38 +02:00
Player Implement twemoji on emote 2021-11-10 16:55:20 +01:00
Reconnecting Pretty fix 2021-12-06 18:20:06 +01:00
Services ran pretty on the front 2021-09-06 14:31:59 +02:00
UserInput ran pretty on the front 2021-09-06 14:31:59 +02:00