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This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked. As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher. |
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AddPlayerInterface.ts | ||
DepthIndexes.ts | ||
DirtyScene.ts | ||
EmoteManager.ts | ||
Game.ts | ||
GameManager.ts | ||
GameMap.ts | ||
GameScene.ts | ||
PlayerInterface.ts | ||
PlayerMovement.ts | ||
PlayersPositionInterpolator.ts | ||
SoundManager.ts | ||
StartPositionCalculator.ts |