workadventure/front/src/Phaser/Game
David Négrier 34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
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AddPlayerInterface.ts Adding a playersStore 2021-07-06 17:13:08 +02:00
DepthIndexes.ts Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
DirtyScene.ts Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
EmoteManager.ts now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
Game.ts correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
GameManager.ts Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
GameMap.ts Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
GameScene.ts Users blocking now rely on UUID rather than ID 2021-07-07 11:24:51 +02:00
PlayerInterface.ts Users blocking now rely on UUID rather than ID 2021-07-07 11:24:51 +02:00
PlayerMovement.ts Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
PlayersPositionInterpolator.ts Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
SoundManager.ts Moving audio message to Svelte 2021-06-02 16:46:28 +02:00
StartPositionCalculator.ts fixed merge conflict 2021-06-25 18:20:16 +02:00