Added a radial menu to run emotes

This commit is contained in:
kharhamel 2021-05-10 17:10:41 +02:00
parent a1d52b4265
commit 35b37a6a88
13 changed files with 191 additions and 63 deletions

View file

@ -8,6 +8,10 @@
### Updates
- Added the emote feature to Workadventure. (@Kharhamel, @Tabascoeye)
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
- Mobile support has been improved
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out

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@ -1,3 +1,5 @@
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
export class ChatModeIcon extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'layout_modes', 3);
@ -6,6 +8,6 @@ export class ChatModeIcon extends Phaser.GameObjects.Sprite {
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
this.setDepth(99999);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
}
}

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@ -1,5 +1,6 @@
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
import {waScaleManager} from "../Services/WaScaleManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
export const joystickBaseKey = 'joystickBase';
@ -19,8 +20,8 @@ export class MobileJoystick extends VirtualJoystick {
x: -1000,
y: -1000,
radius: radius * window.devicePixelRatio,
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999),
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
enable: true,
dir: "8dir",
});

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@ -1,4 +1,5 @@
import {discussionManager} from "../../WebRtc/DiscussionManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
export const openChatIconName = 'openChatIcon';
export class OpenChatIcon extends Phaser.GameObjects.Image {
@ -9,7 +10,7 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
this.setDepth(99999);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
this.on("pointerup", () => discussionManager.showDiscussionPart());
}

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@ -1,3 +1,5 @@
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'layout_modes', 0);
@ -6,6 +8,6 @@ export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
this.setDepth(99999);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
}
}

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@ -0,0 +1,58 @@
import Sprite = Phaser.GameObjects.Sprite;
import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
export interface RadialMenuItem {
sprite: string,
frame: number,
name: string,
}
const menuRadius = 80;
export const RadialMenuClickEvent = 'radialClick';
export class RadialMenu extends Phaser.GameObjects.Container {
constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX)
this.scene.add.existing(this);
this.initItems();
}
private initItems() {
const itemsNumber = this.items.length;
this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber))
}
private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number) {
const image = new Sprite(this.scene, 0, menuRadius, item.sprite, item.frame);
this.add(image);
this.scene.sys.updateList.add(image);
image.setDepth(DEPTH_UI_INDEX)
image.setInteractive({
hitArea: new Phaser.Geom.Circle(0, 0, 25),
hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
useHandCursor: true,
});
image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
image.on('pointerover', () => {
this.scene.tweens.add({
targets: image,
scale: 2,
duration: 500,
ease: 'Power3',
})
});
image.on('pointerout', () => {
this.scene.tweens.add({
targets: image,
scale: 1,
duration: 500,
ease: 'Power3',
})
});
const angle = 2 * Math.PI * index / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
}
}

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@ -6,6 +6,8 @@ import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
import {getEmoteAnimName} from "../Game/EmoteManager";
import {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
const playerNameY = - 25;
@ -17,6 +19,8 @@ interface AnimationData {
frames : number[]
}
const interactiveRadius = 40;
export abstract class Character extends Container {
private bubble: SpeechBubble|null = null;
private readonly playerName: BitmapText;
@ -28,14 +32,16 @@ export abstract class Character extends Container {
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
constructor(scene: Phaser.Scene,
constructor(scene: GameScene,
x: number,
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame?: string | number
frame: string | number,
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(scene, x, y/*, texture, frame*/);
this.PlayerValue = name;
@ -49,19 +55,18 @@ export abstract class Character extends Container {
this.invisible = false
})
/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
this.teleportation.setInteractive();
this.teleportation.visible = false;
this.teleportation.on('pointerup', () => {
this.report.visible = false;
this.teleportation.visible = false;
});
this.add(this.teleportation);*/
this.playerName = new BitmapText(scene, 0, playerNameY, 'main_font', name, 7);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.playerName);
if (this.isClickable()) {
this.setInteractive({
hitArea: new Phaser.Geom.Circle(0, 0, interactiveRadius),
hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
useHandCursor: true,
});
}
scene.add.existing(this);
this.scene.physics.world.enableBody(this);
@ -73,6 +78,10 @@ export abstract class Character extends Container {
this.setDepth(-1);
this.playAnimation(direction, moving);
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
@ -80,6 +89,8 @@ export abstract class Character extends Container {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public abstract isClickable(): boolean;
public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) {
@ -87,7 +98,6 @@ export abstract class Character extends Container {
throw new TextureError('texture not found');
}
const sprite = new Sprite(this.scene, 0, 0, texture, frame);
sprite.setInteractive({useHandCursor: true});
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({
@ -234,18 +244,26 @@ export abstract class Character extends Container {
}
playEmote(emoteKey: string) {
if (this.emote) return;
this.cancelPreviousEmote();
this.playerName.setVisible(false);
this.emote = new Sprite(this.scene, 0, -40, emoteKey, 1);
this.emote.setDepth(99999);
this.emote.setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.emote);
this.scene.sys.updateList.add(this.emote);
this.emote.play(getEmoteAnimName(emoteKey));
this.emote.on(Phaser.Animations.Events.SPRITE_ANIMATION_COMPLETE, () => {
this.emote.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
this.emote?.destroy();
this.emote = null;
this.playerName.setVisible(true);
});
}
cancelPreviousEmote() {
if (!this.emote) return;
this.emote?.destroy();
this.emote = null;
this.playerName.setVisible(true);
}
}

View file

@ -21,14 +21,10 @@ export class RemotePlayer extends Character {
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
//set data
this.userId = userId;
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
}
updatePosition(position: PointInterface): void {
@ -42,4 +38,8 @@ export class RemotePlayer extends Character {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
}
isClickable(): boolean {
return false; //todo: make remote players clickable if they are logged in.
}
}

View file

@ -0,0 +1,8 @@
//this file contains all the depth indexes which will be used in our game
export const DEPTH_TILE_INDEX = 0;
//Note: Player characters use their y coordinate as their depth to simulate a perspective.
//See the Character class.
export const DEPTH_OVERLAY_INDEX = 10000;
export const DEPTH_INGAME_TEXT_INDEX = 100000;
export const DEPTH_UI_INDEX = 1000000;

View file

@ -2,6 +2,7 @@ import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {createLoadingPromise} from "../Entity/PlayerTexturesLoadingManager";
import {emoteEventStream} from "../../Connexion/EmoteEventStream";
import {GameScene} from "./GameScene";
import {RadialMenuItem} from "../Components/RadialMenu";
enum RegisteredEmoteTypes {
short = 1,
@ -14,10 +15,11 @@ interface RegisteredEmote extends BodyResourceDescriptionInterface {
type: RegisteredEmoteTypes
}
//the last 3 emotes are courtesy of @tabascoeye
export const emotes: {[key: string]: RegisteredEmote} = {
'emote-exclamation': {name: 'emote-exclamation', img: 'resources/emotes/pipo-popupemotes001.png', type: RegisteredEmoteTypes.short},
'emote-exclamation': {name: 'emote-exclamation', img: 'resources/emotes/pipo-popupemotes001.png', type: RegisteredEmoteTypes.short, },
'emote-interrogation': {name: 'emote-interrogation', img: 'resources/emotes/pipo-popupemotes002.png', type: RegisteredEmoteTypes.short},
'emote-sleep': {name: 'emote-sleep', img: 'resources/emotes/pipo-popupemotes002.png', type: RegisteredEmoteTypes.short},
'emote-sleep': {name: 'emote-sleep', img: 'resources/emotes/pipo-popupemotes021.png', type: RegisteredEmoteTypes.short},
'emote-clap': {name: 'emote-clap', img: 'resources/emotes/taba-clap-emote.png', type: RegisteredEmoteTypes.short},
'emote-thumbsdown': {name: 'emote-thumbsdown', img: 'resources/emotes/taba-thumbsdown-emote.png', type: RegisteredEmoteTypes.long},
'emote-thumbsup': {name: 'emote-thumbsup', img: 'resources/emotes/taba-thumbsup-emote.png', type: RegisteredEmoteTypes.long},
@ -30,16 +32,6 @@ export const getEmoteAnimName = (emoteKey: string): string => {
export class EmoteManager {
constructor(private scene: GameScene) {
//todo: use a radial menu instead?
this.registerEmoteOnKey('keyup-Y', 'emote-clap');
this.registerEmoteOnKey('keyup-U', 'emote-thumbsup');
this.registerEmoteOnKey('keyup-I', 'emote-thumbsdown');
this.registerEmoteOnKey('keyup-O', 'emote-exclamation');
this.registerEmoteOnKey('keyup-P', 'emote-interrogation');
this.registerEmoteOnKey('keyup-T', 'emote-sleep');
emoteEventStream.stream.subscribe((event) => {
const actor = this.scene.MapPlayersByKey.get(event.userId);
if (actor) {
@ -49,16 +41,7 @@ export class EmoteManager {
}
})
}
private registerEmoteOnKey(keyboardKey: string, emoteKey: string) {
this.scene.input.keyboard.on(keyboardKey, () => {
this.scene.connection?.emitEmoteEvent(emoteKey);
this.lazyLoadEmoteTexture(emoteKey).then(emoteKey => {
this.scene.CurrentPlayer.playEmote(emoteKey);
})
});
}
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
const emoteDescriptor = emotes[textureKey];
if (emoteDescriptor === undefined) {
@ -70,6 +53,9 @@ export class EmoteManager {
});
this.scene.load.start();
return loadPromise.then(() => {
if (this.scene.anims.exists(getEmoteAnimName(textureKey))) {
return Promise.resolve(textureKey);
}
const frameConfig = emoteDescriptor.type === RegisteredEmoteTypes.short ? {frames: [0,1,2]} : {frames : [0,1,2,3,4,5,6,7]};
this.scene.anims.create({
key: getEmoteAnimName(textureKey),
@ -80,4 +66,20 @@ export class EmoteManager {
return textureKey;
});
}
getMenuImages(): Promise<RadialMenuItem[]> {
const promises = [];
for (const key in emotes) {
const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
const emoteDescriptor = emotes[textureKey];
return {
sprite: textureKey,
name: textureKey,
frame: emoteDescriptor.type === RegisteredEmoteTypes.short ? 1 : 4,
}
});
promises.push(promise);
}
return Promise.all(promises);
}
}

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@ -9,7 +9,7 @@ import type {
PositionInterface,
RoomJoinedMessageInterface
} from "../../Connexion/ConnexionModels";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {hasMovedEventName, Player, requestEmoteEventName} from "../Player/Player";
import {
DEBUG_MODE,
JITSI_PRIVATE_MODE,
@ -90,6 +90,7 @@ import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import {EmoteManager} from "./EmoteManager";
@ -132,7 +133,7 @@ const defaultStartLayerName = 'start';
export class GameScene extends DirtyScene implements CenterListener {
Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer!: CurrentGamerInterface;
CurrentPlayer!: Player;
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
@ -428,7 +429,7 @@ export class GameScene extends DirtyScene implements CenterListener {
}
}
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
depth = DEPTH_OVERLAY_INDEX;
}
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
@ -1132,6 +1133,12 @@ ${escapedMessage}
this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
);
this.CurrentPlayer.on('pointerdown', () => {
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
})
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
this.connection?.emitEmoteEvent(emoteKey);
})
}catch (err){
if(err instanceof TextureError) {
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());

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@ -2,17 +2,15 @@ import {PlayerAnimationDirections} from "./Animation";
import type {GameScene} from "../Game/GameScene";
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {Character} from "../Entity/Character";
import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends Character{
moveUser(delta: number) : void;
say(text : string) : void;
isMoving(): boolean;
}
export const requestEmoteEventName = "requestEmote";
export class Player extends Character implements CurrentGamerInterface {
export class Player extends Character {
private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false;
private emoteMenu: RadialMenu|null = null;
constructor(
Scene: GameScene,
@ -26,14 +24,10 @@ export class Player extends Character implements CurrentGamerInterface {
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
//the current player model should be push away by other players to prevent conflict
this.getBody().setImmovable(false);
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
}
moveUser(delta: number): void {
@ -88,4 +82,33 @@ export class Player extends Character implements CurrentGamerInterface {
public isMoving(): boolean {
return this.wasMoving;
}
openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
if(this.emoteMenu) {
this.closeEmoteMenu();
} else {
this.openEmoteMenu(emotes);
}
}
isClickable(): boolean {
return true;
}
openEmoteMenu(emotes:RadialMenuItem[]): void {
this.cancelPreviousEmote();
this.emoteMenu = new RadialMenu(this.scene, 0, 0, emotes)
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
this.closeEmoteMenu();
this.emit(requestEmoteEventName, item.name);
this.playEmote(item.name);
})
this.add(this.emoteMenu);
}
closeEmoteMenu(): void {
if (!this.emoteMenu) return;
this.emoteMenu.destroy();
this.emoteMenu = null;
}
}

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@ -74,6 +74,7 @@ export class SocketManager implements ZoneEventListener {
client.adminConnection = adminRoomStream;
adminRoomStream.on('data', (message: ServerToAdminClientMessage) => {
if (message.hasUserjoinedroom()) {
const userJoinedRoomMessage = message.getUserjoinedroom() as UserJoinedRoomMessage;
if (!client.disconnecting) {
@ -331,6 +332,7 @@ export class SocketManager implements ZoneEventListener {
const room: PusherRoom | undefined = this.rooms.get(socket.roomId);
if (room) {
debug('Leaving room %s.', socket.roomId);
room.leave(socket);
if (room.isEmpty()) {
this.rooms.delete(socket.roomId);