34cb0ebf39
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked. As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher. |
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.. | ||
Companion | ||
Components | ||
Entity | ||
Game | ||
Items | ||
Login | ||
Map | ||
Menu | ||
Player | ||
Reconnecting | ||
Services | ||
UserInput |