Commit graph

15 commits

Author SHA1 Message Date
David Négrier 0aa93543bc Adding warning if "template" object is used as a variable 2021-07-05 18:48:26 +02:00
David Négrier c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
jonny 7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
GRL 2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
jonny 74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
GRL 1110f4fb7f Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 796a9418d3, reversing
changes made to 3506063e65.
2021-05-21 16:24:48 +02:00
GRL 796a9418d3 Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-21 15:56:35 +02:00
GRL 43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
jonny ffe03d40f5 option to update tile
# Conflicts:
#	front/src/Api/Events/ApiUpdateTileEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
2021-05-10 00:30:32 +02:00
David Négrier 22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier 6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars 9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
David Négrier 6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier e2be99490b Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
David Négrier 482a344f45 Autoload tiles
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00