Commit graph

66 commits

Author SHA1 Message Date
David Négrier 66ec11176b Tracking nb users connected and server load
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00
Gregoire Parant 0c9cbca765 Use userId generated by back end in all message 2020-05-23 15:04:25 +02:00
Gregoire Parant ab32021fc0 Fix mediam stream manage and server back down 2020-05-23 14:00:36 +02:00
David Négrier ab798b1c09 Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier fb8d7b5d59 Removing dead code 2020-05-19 19:53:26 +02:00
David Négrier 125a4d11af Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier e934015d87 Refactoring searchClientById
searchClientById was scanning through all open sockets to find the right one (which is inefficient if we have many).
Instead, I created a new Map that directly maps ids to sockets.
Furthermore, this solves a long-standing issue (when a socket is disconnected, we cannot find it anymore in the sockets list but it is still available in the disconnect callback from the map)
As a result, we should not have any remaining circles any more.
2020-05-18 18:33:04 +02:00
David Négrier 1bbd0866cb Code cleaning 2020-05-16 16:07:57 +02:00
David Négrier b20357c1ee Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
2020-05-16 15:44:45 +02:00
David Négrier 3b6ace03fa Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in) 2020-05-16 00:19:27 +02:00
David Négrier 4d1c3517ec When sharing user position, only position is sent now! 2020-05-15 23:47:00 +02:00
David Négrier cdfa9acf01 JoinRoom now ONLY sends the roomId. 2020-05-15 23:24:04 +02:00
David Négrier b80e3e07d8 Sending player details (name + character selected) on connection 2020-05-15 22:49:50 +02:00
David Négrier 5a3668a12e Refactoring messages
Socket.io can stringify JSON messages itself, so there is no need to pass a string to "emit". You can pass a serializable object!

This commit removes all the useless toJson() methods, JSON.serialize and JSON.parse!

Woot!
2020-05-15 22:04:49 +02:00
David Négrier 4de552437d Completely getting rid of "userid"
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).

"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier 76b43245c5
Merge pull request #113 from thecodingmachine/display_circle_on_startup
Displaying circle on join
2020-05-14 22:02:41 +02:00
gparant 787e1c463c Media webrtcA
- Update peerConnexion manage
 - Add muted microphone logo
 - Add icon user
 - Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
David Négrier 4cca1c1e58 Displaying circle on join
So far, someone joining a map would not see the circles of groups already formed until someone moves in the group (because the "circle_moved_or_updated" event was not fired when someone arrives)

This commit fixes this behaviour. Someone entering a room will receive an event for each and every group currently formed.
2020-05-13 23:11:10 +02:00
gparant ec297e3912 Auto-reconnect 2020-05-13 20:22:42 +02:00
David Négrier 59ee78275e Removing limitation to allow up to 4 players in a group 2020-05-13 09:39:48 +02:00
David Négrier 256fa51e24 Catching errors in socket callbacks
Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
gparant e35c188854 Fix update world back end and deleting group in front end 2020-05-11 13:17:02 +02:00
gparant f4af824cf9 Fix error mapping refresh in back & the end of this feature development 2020-05-10 23:49:08 +02:00
gparant 8b9c36e3be Refactor leave and join room 2020-05-10 19:54:41 +02:00
gparant 8a91190d8c Change to update world by scene and room id 2020-05-10 19:45:17 +02:00
gparant 5f11b065e1 Permit to dissociate data by room
- Update share room id.
 - Join room when a scene is loaded.
 - Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant 6dc309db34 Fix manage webrtc room id 2020-05-08 21:17:52 +02:00
David Négrier c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier 492196b333 Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.

I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant 802d710006 Fix lint tsc 2020-05-08 11:58:09 +02:00
gparant 41f5b5a1f6 Fix shares information to enter into Webrtc room.
- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
2020-05-08 11:54:47 +02:00
gparant 16cf33755c Fix webrtc back
- Add refuse to join if webrtc room have 4 players.
2020-05-08 11:16:49 +02:00
David Négrier 02e6b50b16 Adding the display of a circle around the group
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.

Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
gparant 5a6415607d Send event and play animation with user frame 2020-05-06 01:50:01 +02:00
gparant b65e37c468 Name of map users
- Add name on user
 - Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier 9c32c930a0 Merge 2020-05-03 17:47:54 +02:00
David Négrier 3b27f8b000 Making the group radius distinct from the minimum distance to connect 2 players
Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant c48073b908 Fix update callback 2020-05-03 16:30:22 +02:00
gparant 372f938bbb Connect and Disconnect event. 2020-05-03 16:28:18 +02:00
gparant fdb40ec3e2 Fix webrtc multi 2020-05-02 20:46:02 +02:00
gparant c7f8f92e85 Fix webrtc 2020-05-02 00:31:44 +02:00
gparant e06b20fe96 Update video style and start peer connexion 2020-05-01 21:15:00 +02:00
gparant 2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant 881bb04eb0 Implement Distance Merge Request 2020-04-27 00:44:25 +02:00
gparant c907048c12 Merge branch 'feature/back-players-proximity' into webrtc 2020-04-26 23:34:35 +02:00
gparant 9730df2295 Merge branch 'master' into feature/back-players-proximity
# Conflicts:
#	back/src/Model/Websocket/MessageUserPosition.ts
2020-04-26 23:31:40 +02:00
gparant d396ad2f41 Fix CI CD 2020-04-26 22:35:16 +02:00
gparant d7d7be9ed0 Web visio, add and remove video element 2020-04-26 19:12:01 +02:00
gparant 89db8558f6 Add multi SimplePear connection 2020-04-25 17:14:05 +02:00