Commit graph

59 commits

Author SHA1 Message Date
GRL
d2413896c7 GameManager has an attribute scenePlugin 2021-08-16 11:50:09 +02:00
GRL78
697f316780
In SelectCharacterScene, if custom character not loaded then select the first character (#1284) 2021-07-19 17:06:36 +02:00
David Négrier
0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
grégoire parant
5a2b3a303a
Improve texture loaded from admin (#1151) 2021-06-09 22:33:42 +02:00
GRL
edfdc3bf47 comment on pointerTimer and pointerClicked 2021-06-07 09:17:24 +02:00
GRL
0d2b190222 Replace setTimeout by timer manage in Update 2021-06-04 09:39:33 +02:00
GRL
c435b7451e Update don't call createPlayer but call moveUser
Change time of pointerclicked from 100ms to 250ms
Suppression of console.log
2021-06-03 16:54:52 +02:00
grégoire parant
2b13b764b4
Public texture (#1093)
* Public texture

 - Front => Get texture when user connected on public method
 - Front => Anonymous login will be make every connexion to get map details
 - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene

* Improve texture local user

- Permit to keep previous texture get with 'register' link

* Texture public loading

 - Texture will be load with Room class
 - Fix issue on lazzy loading atttempt

* Remove async await useless
2021-06-03 13:07:52 +02:00
GRL
59d60f54fe Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene 2021-06-02 18:01:36 +02:00
GRL
3d9e2ad49a Save zoom level of the game and restore it when quitting the login scenes
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
5bd5245044 SelectCharacterScene and CustomCharacterScene mobile version 2021-06-02 12:00:35 +02:00
GRL
4923ce8b83 selectCharacterScene and customCharacterScene in svelte 2021-05-31 17:50:14 +02:00
GRL
1ac108a9b8 correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
David Négrier
7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
Gregoire Parant
83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
Gregoire Parant
f11e936143 Refactoring & fix feedback WorkAdventure 2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c Merge branch 'develop' into newStartMobileScene
# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a Update Companion Scene for mobile 2021-04-22 13:10:23 +02:00
Gregoire Parant
0a04f5d631 Finish select character scene and custom character scene 2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9 FIX: use phaser Zones instead of rectangles objects to create tap zones 2021-04-21 18:27:33 +02:00
kharhamel
d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
¯\_(ツ)_/¯
aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
969c9fd544 Fixing loading logo being displayed when nothing was loaded 2021-02-09 12:41:35 +01:00
Gregoire Parant
232ac6d5d1 Error lazy loading
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
d93a8da828 Fix custom character lazy loading 2021-01-24 15:57:47 +01:00
Gregoire Parant
993c58cf8e Fix select rectangle for customize scene 2021-01-12 19:49:48 +01:00
Gregoire Parant
123ee4bc43 Fix responsive and limite select cursor 2021-01-12 15:29:26 +01:00
Gregoire Parant
f8d4b696e8 Customise characters with admin console
- Add new characters choise
 - Display on 3 line of 6 pers
 - Add custom characters from admin console wilth level -1
2021-01-12 13:19:51 +01:00
kharhamel
472fbb1de0 All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
kharhamel
eb88db92be FIX: going back a 2nd time to SelectCharacterScene used to crash the game 2020-12-16 15:09:58 +01:00
kharhamel
de9d6756b4 FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene 2020-12-15 18:00:04 +01:00
kharhamel
069f2f1cec FEAT: prototype game menu using html elements, better icon for text chat 2020-12-15 16:37:57 +01:00
arp
f5aa70ddc2 improved the local storage of the the selectcharacterScene 2020-10-20 13:44:57 +02:00
David Négrier
702084b00a
Merge pull request #330 from thecodingmachine/exiturl
Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier
36d73333f5 Adding exitUrl property
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
arp
67a9bd2520 improved textField component and allowed 8 caracter names 2020-10-15 14:23:39 +02:00
David Négrier
386b25afa0 Switching customizeScene and gameScene to new ResizableScene 2020-10-08 16:00:29 +02:00
David Négrier
66f3345861 Adding responsive to SelectCharacterScene 2020-10-08 15:10:46 +02:00
arp
af4611ed29 rewrote the login workflow 2020-09-25 19:23:33 +02:00
David Négrier
24fb605f50 Switching to definitely assigned parameters
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
6d0bccc0e1 Making a nice "customize" button 2020-07-28 15:53:44 +02:00
David Négrier
3de37bafed Adding a scene to configure the webcam 2020-06-24 15:35:07 +02:00
David Négrier
d785a8a1bf Refactoring connection to be part of a GameScene
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
e2be99490b Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00