Commit graph

709 commits

Author SHA1 Message Date
Hugo Averty d2e2448291 Accessibility for titles header 2020-06-16 13:56:07 +02:00
Hugo Averty 8e67a41063 Adding fixed bubbles 2020-06-16 13:51:25 +02:00
Hugo Averty d54e884063 Adding full screen (vh) story 2020-06-14 13:29:47 +02:00
Hugo Averty c53701288c Adding demo to README 2020-06-14 12:33:23 +02:00
Hugo Averty f9ff8d7ddc Fix images missing 2020-06-14 12:02:46 +02:00
Hugo Averty e9cf902a4a Fix images missing 2020-06-14 11:59:25 +02:00
Hugo Averty 81630979c7 Fix images missing 2020-06-14 11:50:06 +02:00
Hugo Averty 5c8aa80b24 Add story of Leymah to landing page 2020-06-14 11:32:15 +02:00
David Négrier 6a48ff02b2
Merge pull request #180 from thecodingmachine/fixeventsfiredtwice
Fixing reconnect issues
2020-06-11 14:23:47 +02:00
David Négrier b1d39c4690 More logs 2020-06-11 14:13:13 +02:00
David Négrier ea30a02762 Fixing reconnect issues 2020-06-11 14:12:03 +02:00
David Négrier be3bb09f1d
Merge pull request #179 from thecodingmachine/fixeventsfiredtwice
Fixing events fired multiple times
2020-06-11 13:44:40 +02:00
David Négrier 473c5aa052 Fixing events fired multiple times
Callbacks for socket.io events were registered each time a disconnect was called, leading to message being dispatched plenty of times if there was several disconnections.
2020-06-11 13:34:25 +02:00
David Négrier e50a4fd88b Fixing setTimeout being called several times 2020-06-11 11:34:22 +02:00
David Négrier ac2e45c60e
Merge pull request #177 from thecodingmachine/fixsuspend
Fixing suspend/resume
2020-06-11 10:50:36 +02:00
David Négrier f7265c213e Patch 2020-06-11 10:40:43 +02:00
David Négrier 43c7c9ad07 Fixing null initialization 2020-06-11 10:29:11 +02:00
David Négrier 77167c28a6 Making sure that even is a user did not move, the reconnection can happen without issues and resume at the old position 2020-06-11 10:04:23 +02:00
David Négrier ce7b4092a6 Fixing suspend/resume
In case we suspend a laptop and resume it, the RECONNECT event is called by socket.io without any error being thrown (so without us being redirected to the Reconnect Scene).
This fix makes sure we go to the reconnect scene before going back to the main scene.
2020-06-11 09:37:33 +02:00
David Négrier 1e362a5eb9
Merge pull request #174 from thecodingmachine/fixstartpos
Fixing start position on disconnect
2020-06-10 16:08:59 +02:00
David Négrier 80fddb3c69 Removing dead code 2020-06-10 16:01:01 +02:00
David Négrier f518830073 Minor change to make sure the scene starts even if in background (does this really work?) 2020-06-10 16:00:54 +02:00
David Négrier 500dc83a85 Completely resetting GameScene on disconnect 2020-06-10 15:43:22 +02:00
David Négrier b24541f9b8
Merge pull request #169 from thecodingmachine/stricter_lint
Enabling stricter lint: forbidding usage of any
2020-06-10 14:59:22 +02:00
David Négrier 43e4489d4d Fixing start position on disconnect 2020-06-10 14:57:32 +02:00
David Négrier 928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier ac0b7a7361 Turning let into const where applicable 2020-06-09 15:54:54 +02:00
David Négrier 30ca47c2d8 Enabling stricter lint: forbidding usage of any
See #168
2020-06-09 15:51:14 +02:00
David Négrier 68dfed5fba Fixing Prometheus indicator 2020-06-09 13:53:33 +02:00
David Négrier c46b70236b
Merge pull request #167 from thecodingmachine/landing-nip
Landing nip
2020-06-09 13:51:20 +02:00
NIP 6adce0808f Fix sharing links 2020-06-09 12:34:44 +02:00
David Négrier c70da31e23
Merge pull request #163 from thecodingmachine/change_license
Changing license to AGPL + Commons Clause
2020-06-09 12:30:16 +02:00
NIP cb43f8d069 Remove sharing and change texts 2020-06-09 12:18:17 +02:00
David Négrier a15d74e6ce
Adding ARP as contributor 2020-06-09 12:13:51 +02:00
David Négrier d881842c6c
Merge pull request #164 from thecodingmachine/prom-client
Adding Prometheus metrics
2020-06-09 12:06:30 +02:00
David Négrier af6924a27c Adding Prometheus metrics
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.

This endpoint returns:

- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics

WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier 91ce318848 Changing license to AGPL + Commons Clause
This is an important change.
So far, the project was labelled as licensed under the "AGPL" (improperly since no version of the AGPL was specified)

This commit changes the license to "AGPL + Commons Clause"

The [common clause](https://commonsclause.com/) is an additional restriction forbidding companies from taking WorkAdventure of the shelf, and reselling WorkAdventure.

This license does not forbid anyone from installing and using WorkAdventure, it only targets resellers (so SAAS exploitation of WorkAdventure is limited to TheCodingMachine).

This effectively makes WorkAdventure non open-source, but the source-code remains available for anyone to see and modify.
2020-06-09 10:17:21 +02:00
David Négrier bdb01f3103
Merge pull request #161 from thecodingmachine/landing-nip
Add google analytics tag
2020-06-09 09:38:23 +02:00
David Négrier 69cfac290d Improving logs (adding date) 2020-06-09 09:30:12 +02:00
David Négrier dcc78786a9 Porting favicon to the "front" container 2020-06-09 09:21:24 +02:00
Hugo Averty 281df16704 Adding favicons 2020-06-09 08:16:54 +02:00
Hugo Averty bdbefe3d8f Work on responsive part and fixes 2020-06-09 07:39:43 +02:00
NIP 3eda0abb9b Add google analytics tag 2020-06-08 18:44:22 +02:00
David Négrier bd3be2a138
Merge pull request #157 from thecodingmachine/fixing_long_disconnect
Adding connecting spinner and blinking error to webrtc display
2020-06-08 18:09:12 +02:00
David Négrier ed3aedcb91
Merge pull request #158 from thecodingmachine/multiple_start_positions
Adding the ability to add several entry points
2020-06-08 18:07:16 +02:00
David Négrier 5042f2f82c Lint 2020-06-07 23:00:05 +02:00
David Négrier c0809e28db Adding support for putting the hash in a map referenced in an exit scene. 2020-06-07 22:57:32 +02:00
David Négrier db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier f2c9647882 Adding connecting spinner and blinking error to webrtc display
I put a connecting spinner around the user name when the user is connecting.
Also, if an error occurs, we will see a blinking red circle around the player name.
2020-06-06 22:49:55 +02:00