Turning let into const where applicable

This commit is contained in:
David Négrier 2020-06-09 15:54:54 +02:00
parent 30ca47c2d8
commit ac0b7a7361
5 changed files with 54 additions and 54 deletions

View file

@ -16,15 +16,15 @@ export class AuthenticateController {
login(){
// For now, let's completely forget the /login route.
this.App.post("/login", (req: Request, res: Response) => {
let param = req.body;
const param = req.body;
/*if(!param.name){
return res.status(BAD_REQUEST).send({
message: "email parameter is empty"
});
}*/
//TODO check user email for The Coding Machine game
let userId = uuid();
let token = Jwt.sign({name: param.name, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
const userId = uuid();
const token = Jwt.sign({name: param.name, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
return res.status(OK).send({
token: token,
mapUrlStart: URL_ROOM_STARTED,

View file

@ -79,9 +79,9 @@ export class IoSocketController {
* @param token
*/
searchClientByToken(token: string): ExSocketInterface | null {
let clients: Array<any> = Object.values(this.Io.sockets.sockets);
const clients: Array<any> = Object.values(this.Io.sockets.sockets);
for (let i = 0; i < clients.length; i++) {
let client: ExSocketInterface = clients[i];
const client: ExSocketInterface = clients[i];
if (client.token !== token) {
continue
}
@ -93,9 +93,9 @@ export class IoSocketController {
private sendUpdateGroupEvent(group: Group): void {
// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
// Note: this is suboptimal
let userId = group.getUsers()[0].id;
let client: ExSocketInterface = this.searchClientByIdOrFail(userId);
let roomId = client.roomId;
const userId = group.getUsers()[0].id;
const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
const roomId = client.roomId;
this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
position: group.getPosition(),
groupId: group.getId()
@ -104,19 +104,19 @@ export class IoSocketController {
private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
let userId = lastUser.id;
let client: ExSocketInterface = this.searchClientByIdOrFail(userId);
let roomId = client.roomId;
const userId = lastUser.id;
const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
const roomId = client.roomId;
this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
}
ioConnection() {
this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
let client : ExSocketInterface = socket as ExSocketInterface;
const client : ExSocketInterface = socket as ExSocketInterface;
this.sockets.set(client.userId, client);
// Let's log server load when a user joins
let srvSockets = this.Io.sockets.sockets;
const srvSockets = this.Io.sockets.sockets;
this.nbClientsGauge.inc({ host: os.hostname() });
console.log(new Date().toISOString() + ' A user joined (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log(' Current load: ', data.avgload));
@ -133,19 +133,19 @@ export class IoSocketController {
*/
socket.on(SockerIoEvent.JOIN_ROOM, (message: any, answerFn): void => {
try {
let roomId = message.roomId;
const roomId = message.roomId;
if (typeof(roomId) !== 'string') {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
return;
}
let position = this.hydratePositionReceive(message.position);
const position = this.hydratePositionReceive(message.position);
if (position instanceof Error) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
return;
}
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
if (Client.roomId === roomId) {
return;
@ -155,18 +155,18 @@ export class IoSocketController {
this.leaveRoom(Client);
//join new previous room
let world = this.joinRoom(Client, roomId, position);
const world = this.joinRoom(Client, roomId, position);
//add function to refresh position user in real time.
//this.refreshUserPosition(Client);
let messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
// The answer shall contain the list of all users of the room with their positions:
let listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
let player = this.searchClientByIdOrFail(user.id);
const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
const player = this.searchClientByIdOrFail(user.id);
return new MessageUserPosition(user.id, player.name, player.character, player.position);
});
answerFn(listOfUsers);
@ -178,19 +178,19 @@ export class IoSocketController {
socket.on(SockerIoEvent.USER_POSITION, (message: any): void => {
try {
let position = this.hydratePositionReceive(message);
const position = this.hydratePositionReceive(message);
if (position instanceof Error) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
return;
}
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
// sending to all clients in room except sender
Client.position = position;
// update position in the world
let world = this.Worlds.get(Client.roomId);
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
return;
@ -206,7 +206,7 @@ export class IoSocketController {
socket.on(SockerIoEvent.WEBRTC_SIGNAL, (data: any) => {
//send only at user
let client = this.sockets.get(data.receiverId);
const client = this.sockets.get(data.receiverId);
if (client === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.receiverId, " does not exist. This might be a race condition.");
return;
@ -216,7 +216,7 @@ export class IoSocketController {
socket.on(SockerIoEvent.WEBRTC_OFFER, (data: any) => {
//send only at user
let client = this.sockets.get(data.receiverId);
const client = this.sockets.get(data.receiverId);
if (client === undefined) {
console.warn("While exchanging a WebRTC offer: client with id ", data.receiverId, " does not exist. This might be a race condition.");
return;
@ -225,7 +225,7 @@ export class IoSocketController {
});
socket.on(SockerIoEvent.DISCONNECT, () => {
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
try {
//leave room
this.leaveRoom(Client);
@ -245,7 +245,7 @@ export class IoSocketController {
this.sockets.delete(Client.userId);
// Let's log server load when a user leaves
let srvSockets = this.Io.sockets.sockets;
const srvSockets = this.Io.sockets.sockets;
this.nbClientsGauge.dec({ host: os.hostname() });
console.log('A user left (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log('Current load: ', data.avgload));
@ -255,7 +255,7 @@ export class IoSocketController {
// Let's send the user id to the user
socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: SetPlayerDetailsMessage, answerFn) => {
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
Client.name = playerDetails.name;
Client.character = playerDetails.character;
answerFn(Client.userId);
@ -264,7 +264,7 @@ export class IoSocketController {
}
searchClientByIdOrFail(userId: string): ExSocketInterface {
let client: ExSocketInterface|undefined = this.sockets.get(userId);
const client: ExSocketInterface|undefined = this.sockets.get(userId);
if (client === undefined) {
throw new Error("Could not find user with id " + userId);
}
@ -277,7 +277,7 @@ export class IoSocketController {
Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
//user leave previous world
let world : World|undefined = this.Worlds.get(Client.roomId);
const world : World|undefined = this.Worlds.get(Client.roomId);
if(world){
world.leave(Client);
}
@ -337,13 +337,13 @@ export class IoSocketController {
if (this.Io.sockets.adapter.rooms[roomId].length < 2 /*|| this.Io.sockets.adapter.rooms[roomId].length >= 4*/) {
return;
}
let clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
//send start at one client to initialise offer webrtc
//send all users in room to create PeerConnection in front
clients.forEach((client: ExSocketInterface, index: number) => {
let clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
const clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
if (!clientId.userId || clientId.userId === client.userId) {
return tabs;
}
@ -395,13 +395,13 @@ export class IoSocketController {
if (Client === undefined) {
return;
}*/
let Client = this.searchClientByIdOrFail(userId);
const Client = this.searchClientByIdOrFail(userId);
this.joinWebRtcRoom(Client, group.getId());
}
//disconnect user
disConnectedUser(userId: string, group: Group) {
let Client = this.searchClientByIdOrFail(userId);
const Client = this.searchClientByIdOrFail(userId);
Client.to(group.getId()).emit(SockerIoEvent.WEBRTC_DISCONNECT, {
userId: userId
});
@ -411,7 +411,7 @@ export class IoSocketController {
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (let user of group.getUsers()) {
for (const user of group.getUsers()) {
Client.emit(SockerIoEvent.WEBRTC_DISCONNECT, {
userId: user.id
});

View file

@ -68,7 +68,7 @@ export class Group {
isPartOfGroup(user: UserInterface): boolean
{
return this.users.indexOf(user) !== -1;
return this.users.includes(user);
}
/*removeFromGroup(users: UserInterface[]): void

View file

@ -62,7 +62,7 @@ export class World {
}
public leave(user : Identificable){
let userObj = this.users.get(user.userId);
const userObj = this.users.get(user.userId);
if (userObj === undefined) {
console.warn('User ', user.userId, 'does not belong to world! It should!');
}
@ -73,7 +73,7 @@ export class World {
}
public updatePosition(socket : Identificable, userPosition: PointInterface): void {
let user = this.users.get(socket.userId);
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {
return;
}
@ -83,15 +83,15 @@ export class World {
if (typeof user.group === 'undefined') {
// If the user is not part of a group:
// should he join a group?
let closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
const closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
if (closestItem !== null) {
if (closestItem instanceof Group) {
// Let's join the group!
closestItem.join(user);
} else {
let closestUser : UserInterface = closestItem;
let group: Group = new Group([
const closestUser : UserInterface = closestItem;
const group: Group = new Group([
user,
closestUser
], this.connectCallback, this.disconnectCallback);
@ -102,7 +102,7 @@ export class World {
} else {
// If the user is part of a group:
// should he leave the group?
let distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
const distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
if (distance > this.groupRadius) {
this.leaveGroup(user);
}
@ -120,7 +120,7 @@ export class World {
* @param user
*/
private leaveGroup(user: UserInterface): void {
let group = user.group;
const group = user.group;
if (typeof group === 'undefined') {
throw new Error("The user is part of no group");
}
@ -158,7 +158,7 @@ export class World {
return;
}
let distance = World.computeDistance(user, currentUser); // compute distance between peers.
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
if(distance <= minimumDistanceFound && distance <= this.minDistance) {
minimumDistanceFound = distance;
@ -204,7 +204,7 @@ export class World {
if (group.isFull()) {
return;
}
let distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
const distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
minimumDistanceFound = distance;
matchingItem = group;

View file

@ -6,14 +6,14 @@ import { Group } from "../src/Model/Group";
describe("World", () => {
it("should connect user1 and user2", () => {
let connectCalledNumber: number = 0;
let connect: ConnectCallback = (user: string, group: Group): void => {
const connect: ConnectCallback = (user: string, group: Group): void => {
connectCalledNumber++;
}
let disconnect: DisconnectCallback = (user: string, group: Group): void => {
const disconnect: DisconnectCallback = (user: string, group: Group): void => {
}
let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));
@ -33,14 +33,14 @@ describe("World", () => {
it("should connect 3 users", () => {
let connectCalled: boolean = false;
let connect: ConnectCallback = (user: string, group: Group): void => {
const connect: ConnectCallback = (user: string, group: Group): void => {
connectCalled = true;
}
let disconnect: DisconnectCallback = (user: string, group: Group): void => {
const disconnect: DisconnectCallback = (user: string, group: Group): void => {
}
let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));
@ -62,14 +62,14 @@ describe("World", () => {
it("should disconnect user1 and user2", () => {
let connectCalled: boolean = false;
let disconnectCallNumber: number = 0;
let connect: ConnectCallback = (user: string, group: Group): void => {
const connect: ConnectCallback = (user: string, group: Group): void => {
connectCalled = true;
}
let disconnect: DisconnectCallback = (user: string, group: Group): void => {
const disconnect: DisconnectCallback = (user: string, group: Group): void => {
disconnectCallNumber++;
}
let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));