Completely resetting GameScene on disconnect

This commit is contained in:
David Négrier 2020-06-10 15:43:22 +02:00
parent 43e4489d4d
commit 500dc83a85
2 changed files with 39 additions and 9 deletions

View file

@ -117,6 +117,10 @@ export abstract class Character extends Phaser.Physics.Arcade.Sprite {
}
protected playAnimation(direction : string, moving: boolean): void {
if (!this.anims) {
console.error('ANIMS IS NOT DEFINED!!!');
return;
}
if (moving && (!this.anims.currentAnim || this.anims.currentAnim.key !== direction)) {
this.play(this.PlayerTexture+'-'+direction, true);
} else if (!moving) {

View file

@ -11,7 +11,9 @@ import {
} from "../../Connection";
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import {ReconnectingScene, ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {Scene} from "phaser";
/*export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
@ -33,7 +35,7 @@ export interface MapObject {
export class GameManager {
//status: number;
private ConnectionInstance: Connection;
private currentGameScene: GameScene;
private currentGameScene: GameScene|null;
private playerName: string;
SimplePeer : SimplePeer;
private characterUserSelected: string;
@ -87,15 +89,15 @@ export class GameManager {
name: message.name,
position: message.position
}
this.currentGameScene.addPlayer(userMessage);
this.getCurrentGameScene().addPlayer(userMessage);
}
onUserMoved(message: MessageUserMovedInterface): void {
this.currentGameScene.updatePlayerPosition(message);
this.getCurrentGameScene().updatePlayerPosition(message);
}
onUserLeft(userId: string): void {
this.currentGameScene.removePlayer(userId);
this.getCurrentGameScene().removePlayer(userId);
}
initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
@ -104,7 +106,7 @@ export class GameManager {
return;
}*/
try {
this.currentGameScene.initUsersPosition(usersPosition)
this.getCurrentGameScene().initUsersPosition(usersPosition)
} catch (e) {
console.error(e);
}
@ -118,7 +120,7 @@ export class GameManager {
return;
}*/
try {
this.currentGameScene.shareGroupPosition(groupPositionMessage)
this.getCurrentGameScene().shareGroupPosition(groupPositionMessage)
} catch (e) {
console.error(e);
}
@ -129,7 +131,7 @@ export class GameManager {
return;
}*/
try {
this.currentGameScene.deleteGroup(groupId)
this.getCurrentGameScene().deleteGroup(groupId)
} catch (e) {
console.error(e);
}
@ -163,13 +165,37 @@ export class GameManager {
}
private oldSceneKey : string;
private oldMapUrlFile : string;
private oldInstance : string;
private scenePlugin: ScenePlugin;
private reconnectScene: Scene;
switchToDisconnectedScene(): void {
if (this.currentGameScene === null) {
return;
}
console.log('Switching to disconnected scene');
this.oldSceneKey = this.currentGameScene.scene.key;
this.oldMapUrlFile = this.currentGameScene.MapUrlFile;
this.oldInstance = this.currentGameScene.instance;
this.currentGameScene.scene.start(ReconnectingSceneName);
this.reconnectScene = this.currentGameScene.scene.get(ReconnectingSceneName);
// Let's completely delete an purge the disconnected scene. We will start again from 0.
this.currentGameScene.scene.remove(this.oldSceneKey);
this.scenePlugin = this.currentGameScene.scene;
this.currentGameScene = null;
}
reconnectToGameScene(lastPositionShared: PointInterface) {
this.currentGameScene.scene.start(this.oldSceneKey, { initPosition: lastPositionShared });
const game : Phaser.Scene = GameScene.createFromUrl(this.oldMapUrlFile, this.oldInstance);
this.reconnectScene.scene.add(this.oldSceneKey, game, false);
this.reconnectScene.scene.start(this.oldSceneKey, { initPosition: lastPositionShared });
}
private getCurrentGameScene(): GameScene {
if (this.currentGameScene === null) {
throw new Error('No current game scene enabled');
}
return this.currentGameScene;
}
}