Commit graph

1116 commits

Author SHA1 Message Date
GRL 5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
David Négrier 870f16f9c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript 2021-05-26 16:15:33 +02:00
David Négrier 54e300443b Fixing Typing 2021-05-26 16:11:22 +02:00
David Négrier fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier 6d15921674 Fixing screen-sharing button not hidden anymore when hovering button 2021-05-26 12:30:56 +02:00
David Négrier 4f1cab5afe Fixing comments 2021-05-26 12:19:58 +02:00
David Négrier 4c4f310b79 The share screen button is now displayed only when screen sharing makes sense.
Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier dd428bc1e1 Migrating screen sharing to using a store 2021-05-26 12:12:47 +02:00
David Négrier d32df13f1b Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier 8af8ccd54b Migrating MediaManager game part to Svelte store 2021-05-26 12:12:18 +02:00
David Négrier 28d78a7988 Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier 4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
GRL 17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
GRL c8e2416e08 documentation of getCurrentUser, getCurrentRoom and on working with group layer 2021-05-26 10:41:33 +02:00
GRL b4fa38bf8c Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi 2021-05-25 17:21:12 +02:00
GRL a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
kharhamel 595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
GRL78 7c44d747de
Apply suggestions from code review
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
GRL d4bc999c54 pause loading tileset on fly 2021-05-25 10:15:56 +02:00
GRL 36f0cd1a23 Revert "pause for loading tileset on the fly"
This reverts commit a3165a0540.
2021-05-25 10:11:27 +02:00
GRL 343ad6ea96 Revert "preparation for merge with metadataScriptApi"
This reverts commit b18b2fe0e3.
2021-05-25 10:11:25 +02:00
GRL a7b09e91ba Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 428625e61b, reversing
changes made to a3165a0540.
2021-05-25 10:09:58 +02:00
GRL 428625e61b Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-25 09:54:00 +02:00
GRL b18b2fe0e3 preparation for merge with metadataScriptApi 2021-05-25 09:50:59 +02:00
GRL a3165a0540 pause for loading tileset on the fly 2021-05-25 09:39:04 +02:00
GRL d0aaa0620d Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV 0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL 1110f4fb7f Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 796a9418d3, reversing
changes made to 3506063e65.
2021-05-21 16:24:48 +02:00
GRL 796a9418d3 Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-21 15:56:35 +02:00
GRL 3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL 2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel d93b30f982 improved radial menu 2021-05-19 18:11:51 +02:00
kharhamel 35b37a6a88 Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
kharhamel a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
GRL ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL b509471140 documentation
documentation of onPlayerMove
documentation of getMap
documentation of getGameState
2021-05-18 17:05:16 +02:00
GRL aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL 201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
GRL 2ee62c9e9e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-18 11:50:03 +02:00
kharhamel 20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
GRL 3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier 2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier 127a4759ac Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
David Négrier 9b68faac0e
Fixing JSDoc 2021-05-18 09:53:54 +02:00
David Négrier 6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier 24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier 54e9e5656b Commenting menu display (for now) 2021-05-17 16:50:35 +02:00
David Négrier 00dd5a8c84 Fixing Yarn 2021-05-17 16:45:52 +02:00