Merge branch 'update-game-tiles' into metadataScriptingApi

This commit is contained in:
GRL 2021-05-25 09:54:00 +02:00
commit 428625e61b
2 changed files with 24 additions and 0 deletions

View file

@ -0,0 +1,15 @@
import * as tg from "generic-type-guard";
export const isChangeTileEvent = tg.isArray(
new tg.IsInterface().withProperties({
x: tg.isNumber,
y: tg.isNumber,
tile: tg.isUnion(tg.isNumber, tg.isString),
layer: tg.isUnion(tg.isNumber, tg.isString)
}).get()
);
/**
* A message sent from the game to the iFrame when a user enters or leaves a zone marked with the "zone" property.
*/
export type ChangeTileEvent = tg.GuardedType<typeof isChangeTileEvent>;

View file

@ -21,6 +21,8 @@ import { isMenuItemRegisterEvent } from './Events/MenuItemRegisterEvent';
import type { MenuItemClickedEvent } from './Events/MenuItemClickedEvent';
import type { TagEvent } from "./Events/TagEvent";
import { isTilesetEvent, TilesetEvent } from "./Events/TilesetEvent";
import { isLoadPageEvent } from './Events/LoadPageEvent';
import { isChangeTileEvent, ChangeTileEvent } from './Events/ChangeTileEvent';
/**
@ -86,6 +88,9 @@ class IframeListener {
private readonly _tilesetLoaderStream: Subject<TilesetEvent> = new Subject();
public readonly tilesetLoaderStream = this._tilesetLoaderStream.asObservable();
private readonly _updateTileEvent: Subject<ChangeTileEvent> = new Subject();
public readonly updateTileEvent = this._updateTileEvent.asObservable();
private readonly iframes = new Set<HTMLIFrameElement>();
private readonly scripts = new Map<string, HTMLIFrameElement>();
private sendPlayerMove: boolean = false;
@ -158,6 +163,10 @@ class IframeListener {
this._tagListStream.next();
} else if (payload.type == "tilsetEvent" && isTilesetEvent(payload.data)) {
this._tilesetLoaderStream.next(payload.data);
} else if (payload.type === 'loadPage' && isLoadPageEvent(payload.data)) {
this._loadPageStream.next(payload.data.url);
} else if (payload.type == "updateTile" && isChangeTileEvent(payload.data)) {
this._updateTileEvent.next(payload.data)
}
}
}, false);