Commit graph

3553 commits

Author SHA1 Message Date
Valdo Romao be0c70f9ac Added some skins to test the woka related code 2021-12-15 11:11:37 +00:00
David Négrier 4385d5aff9 Adding warning messages regarding files copying 2021-12-14 19:05:14 +01:00
David Négrier 10b7fee502 Even better typing of messages in /map 2021-12-14 19:03:02 +01:00
David Négrier 2fff6ae41e Improving code security by adding stricter typings 2021-12-14 18:55:58 +01:00
David Négrier 94dcf54675
Merge pull request #1648 from thecodingmachine/feature-picture-of-user-merge
User's WOKA used in UI (3)
2021-12-14 16:36:06 +01:00
David Négrier 7ec8cd2a5b Fixing CI 2021-12-14 16:16:42 +01:00
David Négrier ea7fc62c00 Merge branch 'feature-picture-of-user' into feature-picture-of-user-merge 2021-12-14 16:06:35 +01:00
David Négrier 08eab8dedb
Merge pull request #1647 from thecodingmachine/feature-picture-of-user-merge
User's WOKA used in UI (2)
2021-12-14 16:05:01 +01:00
David Négrier 8efeab97c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge 2021-12-14 15:50:24 +01:00
David Négrier 0a705eadf9
Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
Focusable zones
2021-12-14 15:43:45 +01:00
Piotr Hanusiak e4b1055e36
Merge pull request #1 from thecodingmachine/feature-picture-of-user-refactor
Refactoring with a MapStore
2021-12-14 15:18:51 +01:00
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr 960c247b20 added documentation for Focusable Zones 2021-12-14 12:03:05 +01:00
Hanusiak Piotr 0f1378c069 PR fixes 2021-12-14 10:28:41 +01:00
David Négrier 8a96ff8ee4
Merge pull request #1614 from ValdoTR/user-room-token
Added the user-room token created from admin when we access a room
2021-12-13 17:50:49 +01:00
Valdo Romao d523eee5bd Fixed pusher lint error 2021-12-13 16:22:59 +00:00
Valdo Romao 592e07bc4f Fixed linter errors 2021-12-13 16:19:47 +00:00
Valdo Romao dbbfdfb66b Updated API doc 2021-12-13 16:08:44 +00:00
David Négrier bbef3b3eaf Upgrade Typescript to 4.5
This commit contains the new Typescript version but NOT the fixes needed to have the project compiling.
2021-12-13 16:45:16 +01:00
PizZaKatZe 80794975aa Add new layer property audioCopyright 2021-12-11 22:24:28 +01:00
PizZaKatZe aad582df70 Display map link in map credits if provided 2021-12-11 22:23:54 +01:00
Hanusiak Piotr bbe539b785 moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00
Gregoire Parant 9357afd13f Update warning container
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-10 01:54:48 +01:00
Gregoire Parant a5d4d163e1 Add test mode
`*` char permit to defined test mode with warning message

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2021-12-10 01:51:40 +01:00
David Négrier 27aa3c51d3
Merge pull request #1642 from thecodingmachine/add_link_awesome
Adding links to awesome-workadventure
2021-12-09 18:11:29 +01:00
David Négrier ac2a7e3672 Adding a reference to awesome-workadventure in README 2021-12-09 18:10:30 +01:00
David Négrier 525ca16968 Adding a reference to awesome-workadventure in CONTRIBUTING 2021-12-09 18:08:04 +01:00
David Négrier 1b982588e4
Merge pull request #1641 from thecodingmachine/doc_contrib_scripting
Developer documentation regarding scripting API
2021-12-09 12:17:18 +01:00
David Négrier bef81edb84
Merge pull request #1639 from tabascoeye/develop
adding map properties to documentation
2021-12-09 12:17:02 +01:00
David Négrier d7d77dd7d6 Developer documentation regarding scripting API
This PR adds a first developer documentation regarding how to extend the scripting API.
2021-12-09 12:13:16 +01:00
TabascoEye 0cb17c7fd1
adding map properties to documentation
* screenshot of the result of the map properties
* first try at documenting map properties
2021-12-08 16:41:22 +01:00
David Négrier 15bdb0eb56
Merge pull request #1636 from thecodingmachine/no_retry_on_token_decrypted_error
Don't retry Axios if a token decryption failed
2021-12-08 15:32:43 +01:00
David Négrier 598c7412a2 When sending an invalid token, the HTTP API from the Pusher now returns a 401 instead of an HTTP 500. 2021-12-08 14:46:23 +01:00
David Négrier abe76fa325
Merge pull request #1638 from thecodingmachine/fix_map_caching
Fixing map caching
2021-12-08 14:30:04 +01:00
David Négrier 7a6e250a58 Fixing map caching
Maps in the GameScene can be modified by the scripting API.
If so, previously, the changes to the maps were persisted in the ITiledMap object in the GameScene because this was cached by the Phaser loader,
causing a series of problems, the most noticeable being that templating in the scripting API stopped working on a second visit of a page.

We are now deep-copying the map on load to avoid these nasty effects.

Closes https://github.com/workadventure/scripting-api-extra/issues/77
2021-12-08 14:23:00 +01:00
Hanusiak Piotr b12fb228af fixed typos 2021-12-08 13:25:54 +01:00
Hanusiak Piotr 4d473480cf enter and leave zone events 2021-12-08 13:18:06 +01:00
Hanusiak Piotr 03cf5c05ff added zoom_margin optional property for zone definition 2021-12-08 13:03:25 +01:00
Benedicte Quimbert a38fbf1cfc Merge branch 'player-local-storage' of github.com:thecodingmachine/workadventure into player-local-storage 2021-12-08 11:49:49 +01:00
Benedicte Quimbert 6871335e9b Documentation on type Position 2021-12-08 11:48:16 +01:00
Hanusiak Piotr 082b33cf02 more subtle zone leaving camera work 2021-12-08 11:31:49 +01:00
David Négrier ff77a18262 Don't retry Axios if a token decryption failed
If a token decryption failed, it will emit a HTTP 500.

We should not retry Axios in this case but rather fail.

Note: a token decryption failed should not throw a HTTP 500 but another error code (HTTP 401?)
So maybe this fix is plainly wrong.
2021-12-08 11:16:39 +01:00
Bénédicte Q e60ed68cd0
Update front/src/Api/Events/IframeEvent.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-12-08 10:14:31 +01:00
Bénédicte Q 8a6ad40d6b
Update front/src/Api/Events/IframeEvent.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-12-08 10:06:34 +01:00
Bénédicte Q 66da11f854
Update docs/maps/api-camera.md
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-12-08 10:06:07 +01:00
Bénédicte Q 2708384354
Update docs/maps/api-camera.md
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-12-08 10:05:46 +01:00
Benedicte Quimbert 08824b70aa Documentation 2021-12-07 18:47:40 +01:00
Hanusiak Piotr 957ba8f8c7 more subtle start follow player by camera. wip 2021-12-07 17:03:51 +01:00
Hanusiak Piotr 8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00
David Négrier 307bf29f47
Merge pull request #1634 from thecodingmachine/fix_existSceneUrl_undefined_master
exitSceneUrl property redirects to a URL with "undefined" as the second URL part (2)
2021-12-07 16:13:32 +01:00