2021-06-22 18:09:55 +02:00
## Version 1.4.x-dev
### Updates
- Added the ability to have animated tiles in maps #1216 #1217
- Enabled outlines on actionable item again (they were disabled when migrating to Phaser 3.50) #1218
- Enabled outlines on player names (when the mouse hovers on a player you can interact with) #1219
- Migrated the admin console to Svelte, and redesigned the console #1211
2021-06-23 10:44:55 +02:00
- Layer properties (like `exitUrl` , `silent` , etc...) can now also used in tile properties #1210 (@jonnytest1)
2021-06-23 11:32:11 +02:00
- New scripting API features :
2021-07-07 22:14:59 +02:00
- Use `WA.onInit(): Promise<void>` to wait for scripting API initialization
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- Use `WA.room.showLayer(): void` to show a layer
- Use `WA.room.hideLayer(): void` to hide a layer
- Use `WA.room.setProperty() : void` to add or change existing property of a layer
- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
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- Use `WA.player.id: string|undefined` to get the ID of the current player
- Use `WA.player.name: string` to get the name of the current player
- Use `WA.player.tags: string[]` to get the tags of the current player
- Use `WA.room.id: string` to get the ID of the room
- Use `WA.room.mapURL: string` to get the URL of the map
- Use `WA.room.mapURL: string` to get the URL of the map
- Use `WA.room.getMap(): Promise<ITiledMap>` to get the JSON map file
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- Use `WA.room.setTiles(): void` to change an array of tiles
2021-07-07 22:14:59 +02:00
- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
- Use `WA.state.loadVariable(key: string): unknown` to retrieve a variable
- Use `WA.state.saveVariable(key: string, value: unknown): Promise<void>` to set a variable (across the room, for all users)
2021-07-08 11:46:30 +02:00
- Use `WA.state.onVariableChange(key: string): Observable<unknown>` to track a variable
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- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable` )
2021-07-07 11:24:51 +02:00
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
2021-06-22 18:09:55 +02:00
2021-06-29 18:39:43 +02:00
## Version 1.4.3 - 1.4.4 - 1.4.5
## Bugfixes
- Fixing the generation of @workadventure/iframe -api-typings
## Version 1.4.2
## Updates
- A script in an iframe opened by another script can use the IFrame API.
2021-06-22 18:09:55 +02:00
## Version 1.4.1
### Bugfixes
- Loading errors after the preload stage should not crash the game anymore
## Version 1.4.0
2021-05-05 17:14:28 +02:00
2021-05-10 19:01:18 +02:00
### BREAKING CHANGES
- Scripting API:
- Changed function names: `restorePlayerControl` => `restorePlayerControls` , `disablePlayerControl` => `disablePlayerControls` .
Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
2021-05-05 17:14:28 +02:00
### Updates
2021-05-26 16:18:58 +02:00
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye )
2021-05-10 17:10:41 +02:00
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
2021-05-26 17:07:07 +02:00
- Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
2021-06-01 15:35:25 +02:00
- Added the contact card feature. (@Kharhamel)
- Click on another player to see its contact info.
- Premium-only feature unfortunately. I need to find a way to make it available for all.
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
2021-05-26 17:07:07 +02:00
2021-05-05 17:14:28 +02:00
- Mobile support has been improved
2021-05-26 16:18:58 +02:00
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level)
2021-05-31 17:03:29 +02:00
- Redesigned intermediate scenes
- Redesigned Select Companion scene
- Redesigned Enter Your Name scene
- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
2021-05-26 16:18:58 +02:00
- New scripting API features:
- Use `WA.loadSound(): Sound` to load / play / stop a sound
2021-06-23 11:32:11 +02:00
2021-05-05 17:14:28 +02:00
### Bug Fixes
- Pinch gesture does no longer move the character
## Version 1.3.0
2021-04-16 16:41:40 +02:00
### New Features
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf )
### Updates
### Bug Fixes